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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 #include "core/css/CSSBasicShapeValues.h" | 32 #include "core/css/CSSBasicShapeValues.h" |
| 33 #include "core/css/CSSPrimitiveValueMappings.h" | 33 #include "core/css/CSSPrimitiveValueMappings.h" |
| 34 #include "core/css/CSSValuePair.h" | 34 #include "core/css/CSSValuePair.h" |
| 35 #include "core/css/CSSValuePool.h" | 35 #include "core/css/CSSValuePool.h" |
| 36 #include "core/css/resolver/StyleResolverState.h" | 36 #include "core/css/resolver/StyleResolverState.h" |
| 37 #include "core/style/BasicShapes.h" | 37 #include "core/style/BasicShapes.h" |
| 38 #include "core/style/ComputedStyle.h" | 38 #include "core/style/ComputedStyle.h" |
| 39 | 39 |
| 40 namespace blink { | 40 namespace blink { |
| 41 | 41 |
| 42 static PassRefPtrWillBeRawPtr<CSSValue> valueForCenterCoordinate(CSSValuePool& p
ool, const ComputedStyle& style, const BasicShapeCenterCoordinate& center, EBoxO
rient orientation) | 42 static RawPtr<CSSValue> valueForCenterCoordinate(CSSValuePool& pool, const Compu
tedStyle& style, const BasicShapeCenterCoordinate& center, EBoxOrient orientatio
n) |
| 43 { | 43 { |
| 44 if (center.direction() == BasicShapeCenterCoordinate::TopLeft) | 44 if (center.direction() == BasicShapeCenterCoordinate::TopLeft) |
| 45 return pool.createValue(center.length(), style); | 45 return pool.createValue(center.length(), style); |
| 46 | 46 |
| 47 CSSValueID keyword = orientation == HORIZONTAL ? CSSValueRight : CSSValueBot
tom; | 47 CSSValueID keyword = orientation == HORIZONTAL ? CSSValueRight : CSSValueBot
tom; |
| 48 | 48 |
| 49 return CSSValuePair::create(pool.createIdentifierValue(keyword), pool.create
Value(center.length(), style), CSSValuePair::DropIdenticalValues); | 49 return CSSValuePair::create(pool.createIdentifierValue(keyword), pool.create
Value(center.length(), style), CSSValuePair::DropIdenticalValues); |
| 50 } | 50 } |
| 51 | 51 |
| 52 static PassRefPtrWillBeRawPtr<CSSPrimitiveValue> basicShapeRadiusToCSSValue(CSSV
aluePool& pool, const ComputedStyle& style, const BasicShapeRadius& radius) | 52 static RawPtr<CSSPrimitiveValue> basicShapeRadiusToCSSValue(CSSValuePool& pool,
const ComputedStyle& style, const BasicShapeRadius& radius) |
| 53 { | 53 { |
| 54 switch (radius.type()) { | 54 switch (radius.type()) { |
| 55 case BasicShapeRadius::Value: | 55 case BasicShapeRadius::Value: |
| 56 return pool.createValue(radius.value(), style); | 56 return pool.createValue(radius.value(), style); |
| 57 case BasicShapeRadius::ClosestSide: | 57 case BasicShapeRadius::ClosestSide: |
| 58 return pool.createIdentifierValue(CSSValueClosestSide); | 58 return pool.createIdentifierValue(CSSValueClosestSide); |
| 59 case BasicShapeRadius::FarthestSide: | 59 case BasicShapeRadius::FarthestSide: |
| 60 return pool.createIdentifierValue(CSSValueFarthestSide); | 60 return pool.createIdentifierValue(CSSValueFarthestSide); |
| 61 } | 61 } |
| 62 | 62 |
| 63 ASSERT_NOT_REACHED(); | 63 ASSERT_NOT_REACHED(); |
| 64 return nullptr; | 64 return nullptr; |
| 65 } | 65 } |
| 66 | 66 |
| 67 PassRefPtrWillBeRawPtr<CSSValue> valueForBasicShape(const ComputedStyle& style,
const BasicShape* basicShape) | 67 RawPtr<CSSValue> valueForBasicShape(const ComputedStyle& style, const BasicShape
* basicShape) |
| 68 { | 68 { |
| 69 CSSValuePool& pool = cssValuePool(); | 69 CSSValuePool& pool = cssValuePool(); |
| 70 switch (basicShape->type()) { | 70 switch (basicShape->type()) { |
| 71 case BasicShape::BasicShapeCircleType: { | 71 case BasicShape::BasicShapeCircleType: { |
| 72 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); | 72 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); |
| 73 RefPtrWillBeRawPtr<CSSBasicShapeCircleValue> circleValue = CSSBasicShape
CircleValue::create(); | 73 RawPtr<CSSBasicShapeCircleValue> circleValue = CSSBasicShapeCircleValue:
:create(); |
| 74 | 74 |
| 75 circleValue->setCenterX(valueForCenterCoordinate(pool, style, circle->ce
nterX(), HORIZONTAL)); | 75 circleValue->setCenterX(valueForCenterCoordinate(pool, style, circle->ce
nterX(), HORIZONTAL)); |
| 76 circleValue->setCenterY(valueForCenterCoordinate(pool, style, circle->ce
nterY(), VERTICAL)); | 76 circleValue->setCenterY(valueForCenterCoordinate(pool, style, circle->ce
nterY(), VERTICAL)); |
| 77 circleValue->setRadius(basicShapeRadiusToCSSValue(pool, style, circle->r
adius())); | 77 circleValue->setRadius(basicShapeRadiusToCSSValue(pool, style, circle->r
adius())); |
| 78 return circleValue.release(); | 78 return circleValue.release(); |
| 79 } | 79 } |
| 80 case BasicShape::BasicShapeEllipseType: { | 80 case BasicShape::BasicShapeEllipseType: { |
| 81 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); | 81 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); |
| 82 RefPtrWillBeRawPtr<CSSBasicShapeEllipseValue> ellipseValue = CSSBasicSha
peEllipseValue::create(); | 82 RawPtr<CSSBasicShapeEllipseValue> ellipseValue = CSSBasicShapeEllipseVal
ue::create(); |
| 83 | 83 |
| 84 ellipseValue->setCenterX(valueForCenterCoordinate(pool, style, ellipse->
centerX(), HORIZONTAL)); | 84 ellipseValue->setCenterX(valueForCenterCoordinate(pool, style, ellipse->
centerX(), HORIZONTAL)); |
| 85 ellipseValue->setCenterY(valueForCenterCoordinate(pool, style, ellipse->
centerY(), VERTICAL)); | 85 ellipseValue->setCenterY(valueForCenterCoordinate(pool, style, ellipse->
centerY(), VERTICAL)); |
| 86 ellipseValue->setRadiusX(basicShapeRadiusToCSSValue(pool, style, ellipse
->radiusX())); | 86 ellipseValue->setRadiusX(basicShapeRadiusToCSSValue(pool, style, ellipse
->radiusX())); |
| 87 ellipseValue->setRadiusY(basicShapeRadiusToCSSValue(pool, style, ellipse
->radiusY())); | 87 ellipseValue->setRadiusY(basicShapeRadiusToCSSValue(pool, style, ellipse
->radiusY())); |
| 88 return ellipseValue.release(); | 88 return ellipseValue.release(); |
| 89 } | 89 } |
| 90 case BasicShape::BasicShapePolygonType: { | 90 case BasicShape::BasicShapePolygonType: { |
| 91 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); | 91 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); |
| 92 RefPtrWillBeRawPtr<CSSBasicShapePolygonValue> polygonValue = CSSBasicSha
pePolygonValue::create(); | 92 RawPtr<CSSBasicShapePolygonValue> polygonValue = CSSBasicShapePolygonVal
ue::create(); |
| 93 | 93 |
| 94 polygonValue->setWindRule(polygon->windRule()); | 94 polygonValue->setWindRule(polygon->windRule()); |
| 95 const Vector<Length>& values = polygon->values(); | 95 const Vector<Length>& values = polygon->values(); |
| 96 for (unsigned i = 0; i < values.size(); i += 2) | 96 for (unsigned i = 0; i < values.size(); i += 2) |
| 97 polygonValue->appendPoint(pool.createValue(values.at(i), style), poo
l.createValue(values.at(i + 1), style)); | 97 polygonValue->appendPoint(pool.createValue(values.at(i), style), poo
l.createValue(values.at(i + 1), style)); |
| 98 | 98 |
| 99 return polygonValue.release(); | 99 return polygonValue.release(); |
| 100 } | 100 } |
| 101 case BasicShape::BasicShapeInsetType: { | 101 case BasicShape::BasicShapeInsetType: { |
| 102 const BasicShapeInset* inset = toBasicShapeInset(basicShape); | 102 const BasicShapeInset* inset = toBasicShapeInset(basicShape); |
| 103 RefPtrWillBeRawPtr<CSSBasicShapeInsetValue> insetValue = CSSBasicShapeIn
setValue::create(); | 103 RawPtr<CSSBasicShapeInsetValue> insetValue = CSSBasicShapeInsetValue::cr
eate(); |
| 104 | 104 |
| 105 insetValue->setTop(pool.createValue(inset->top(), style)); | 105 insetValue->setTop(pool.createValue(inset->top(), style)); |
| 106 insetValue->setRight(pool.createValue(inset->right(), style)); | 106 insetValue->setRight(pool.createValue(inset->right(), style)); |
| 107 insetValue->setBottom(pool.createValue(inset->bottom(), style)); | 107 insetValue->setBottom(pool.createValue(inset->bottom(), style)); |
| 108 insetValue->setLeft(pool.createValue(inset->left(), style)); | 108 insetValue->setLeft(pool.createValue(inset->left(), style)); |
| 109 | 109 |
| 110 insetValue->setTopLeftRadius(CSSValuePair::create(inset->topLeftRadius()
, style)); | 110 insetValue->setTopLeftRadius(CSSValuePair::create(inset->topLeftRadius()
, style)); |
| 111 insetValue->setTopRightRadius(CSSValuePair::create(inset->topRightRadius
(), style)); | 111 insetValue->setTopRightRadius(CSSValuePair::create(inset->topRightRadius
(), style)); |
| 112 insetValue->setBottomRightRadius(CSSValuePair::create(inset->bottomRight
Radius(), style)); | 112 insetValue->setBottomRightRadius(CSSValuePair::create(inset->bottomRight
Radius(), style)); |
| 113 insetValue->setBottomLeftRadius(CSSValuePair::create(inset->bottomLeftRa
dius(), style)); | 113 insetValue->setBottomLeftRadius(CSSValuePair::create(inset->bottomLeftRa
dius(), style)); |
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| 166 break; | 166 break; |
| 167 default: | 167 default: |
| 168 ASSERT_NOT_REACHED(); | 168 ASSERT_NOT_REACHED(); |
| 169 direction = BasicShapeCenterCoordinate::TopLeft; | 169 direction = BasicShapeCenterCoordinate::TopLeft; |
| 170 break; | 170 break; |
| 171 } | 171 } |
| 172 | 172 |
| 173 return BasicShapeCenterCoordinate(direction, offset); | 173 return BasicShapeCenterCoordinate(direction, offset); |
| 174 } | 174 } |
| 175 | 175 |
| 176 static BasicShapeRadius cssValueToBasicShapeRadius(const StyleResolverState& sta
te, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> radius) | 176 static BasicShapeRadius cssValueToBasicShapeRadius(const StyleResolverState& sta
te, RawPtr<CSSPrimitiveValue> radius) |
| 177 { | 177 { |
| 178 if (!radius) | 178 if (!radius) |
| 179 return BasicShapeRadius(BasicShapeRadius::ClosestSide); | 179 return BasicShapeRadius(BasicShapeRadius::ClosestSide); |
| 180 | 180 |
| 181 if (radius->isValueID()) { | 181 if (radius->isValueID()) { |
| 182 switch (radius->getValueID()) { | 182 switch (radius->getValueID()) { |
| 183 case CSSValueClosestSide: | 183 case CSSValueClosestSide: |
| 184 return BasicShapeRadius(BasicShapeRadius::ClosestSide); | 184 return BasicShapeRadius(BasicShapeRadius::ClosestSide); |
| 185 case CSSValueFarthestSide: | 185 case CSSValueFarthestSide: |
| 186 return BasicShapeRadius(BasicShapeRadius::FarthestSide); | 186 return BasicShapeRadius(BasicShapeRadius::FarthestSide); |
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| 214 ellipse->setCenterY(convertToCenterCoordinate(state, ellipseValue.center
Y())); | 214 ellipse->setCenterY(convertToCenterCoordinate(state, ellipseValue.center
Y())); |
| 215 ellipse->setRadiusX(cssValueToBasicShapeRadius(state, ellipseValue.radiu
sX())); | 215 ellipse->setRadiusX(cssValueToBasicShapeRadius(state, ellipseValue.radiu
sX())); |
| 216 ellipse->setRadiusY(cssValueToBasicShapeRadius(state, ellipseValue.radiu
sY())); | 216 ellipse->setRadiusY(cssValueToBasicShapeRadius(state, ellipseValue.radiu
sY())); |
| 217 | 217 |
| 218 basicShape = ellipse.release(); | 218 basicShape = ellipse.release(); |
| 219 } else if (basicShapeValue.isBasicShapePolygonValue()) { | 219 } else if (basicShapeValue.isBasicShapePolygonValue()) { |
| 220 const CSSBasicShapePolygonValue& polygonValue = toCSSBasicShapePolygonVa
lue(basicShapeValue); | 220 const CSSBasicShapePolygonValue& polygonValue = toCSSBasicShapePolygonVa
lue(basicShapeValue); |
| 221 RefPtr<BasicShapePolygon> polygon = BasicShapePolygon::create(); | 221 RefPtr<BasicShapePolygon> polygon = BasicShapePolygon::create(); |
| 222 | 222 |
| 223 polygon->setWindRule(polygonValue.windRule()); | 223 polygon->setWindRule(polygonValue.windRule()); |
| 224 const WillBeHeapVector<RefPtrWillBeMember<CSSPrimitiveValue>>& values =
polygonValue.values(); | 224 const HeapVector<Member<CSSPrimitiveValue>>& values = polygonValue.value
s(); |
| 225 for (unsigned i = 0; i < values.size(); i += 2) | 225 for (unsigned i = 0; i < values.size(); i += 2) |
| 226 polygon->appendPoint(convertToLength(state, values.at(i).get()), con
vertToLength(state, values.at(i + 1).get())); | 226 polygon->appendPoint(convertToLength(state, values.at(i).get()), con
vertToLength(state, values.at(i + 1).get())); |
| 227 | 227 |
| 228 basicShape = polygon.release(); | 228 basicShape = polygon.release(); |
| 229 } else if (basicShapeValue.isBasicShapeInsetValue()) { | 229 } else if (basicShapeValue.isBasicShapeInsetValue()) { |
| 230 const CSSBasicShapeInsetValue& rectValue = toCSSBasicShapeInsetValue(bas
icShapeValue); | 230 const CSSBasicShapeInsetValue& rectValue = toCSSBasicShapeInsetValue(bas
icShapeValue); |
| 231 RefPtr<BasicShapeInset> rect = BasicShapeInset::create(); | 231 RefPtr<BasicShapeInset> rect = BasicShapeInset::create(); |
| 232 | 232 |
| 233 rect->setTop(convertToLength(state, rectValue.top())); | 233 rect->setTop(convertToLength(state, rectValue.top())); |
| 234 rect->setRight(convertToLength(state, rectValue.right())); | 234 rect->setRight(convertToLength(state, rectValue.right())); |
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| 249 } | 249 } |
| 250 | 250 |
| 251 FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate& cente
rX, const BasicShapeCenterCoordinate& centerY, FloatSize boxSize) | 251 FloatPoint floatPointForCenterCoordinate(const BasicShapeCenterCoordinate& cente
rX, const BasicShapeCenterCoordinate& centerY, FloatSize boxSize) |
| 252 { | 252 { |
| 253 float x = floatValueForLength(centerX.computedLength(), boxSize.width()); | 253 float x = floatValueForLength(centerX.computedLength(), boxSize.width()); |
| 254 float y = floatValueForLength(centerY.computedLength(), boxSize.height()); | 254 float y = floatValueForLength(centerY.computedLength(), boxSize.height()); |
| 255 return FloatPoint(x, y); | 255 return FloatPoint(x, y); |
| 256 } | 256 } |
| 257 | 257 |
| 258 } // namespace blink | 258 } // namespace blink |
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