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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 16863005: cc: Add BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@nofrc12
Patch Set: Rebase Created 7 years, 6 months ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 7d7c82004778ecb4568f4cdf00cec1f3f86d5054..51f167a567f603ffaeb0a91dee1f1fe26b88b913 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -56,7 +56,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
state.DidLeaveBeginFrame();
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
}
@@ -72,7 +72,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
state.DidLeaveBeginFrame();
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
EXPECT_FALSE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
}
@@ -123,7 +123,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsRedraw();
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
// We're drawing now.
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
@@ -155,7 +155,7 @@ TEST(SchedulerStateMachineTest,
state.SetNeedsRedraw();
EXPECT_TRUE(state.RedrawPending());
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
// We're drawing now.
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
@@ -197,7 +197,7 @@ TEST(SchedulerStateMachineTest,
// Then initiate a draw.
state.SetNeedsRedraw();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
EXPECT_TRUE(state.RedrawPending());
@@ -240,7 +240,7 @@ TEST(SchedulerStateMachineTest,
// Then initiate a draw.
state.SetNeedsRedraw();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
EXPECT_TRUE(state.RedrawPending());
@@ -295,7 +295,7 @@ TEST(SchedulerStateMachineTest,
// Then initiate a draw.
state.SetNeedsRedraw();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
EXPECT_TRUE(state.RedrawPending());
@@ -331,7 +331,7 @@ TEST(SchedulerStateMachineTest,
// Start a draw.
state.SetNeedsRedraw();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
EXPECT_TRUE(state.RedrawPending());
@@ -347,7 +347,7 @@ TEST(SchedulerStateMachineTest,
state.DidLeaveBeginFrame();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
// We should try to draw again in the next begin frame on the impl thread.
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
@@ -363,7 +363,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.SetCanDraw(true);
state.SetNeedsRedraw();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
@@ -376,7 +376,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) {
state.DidDrawIfPossibleCompleted(true);
state.DidLeaveBeginFrame();
EXPECT_TRUE(state.BeginFrameNeededToDrawByImplThread());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
@@ -400,7 +400,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) {
state.SetCommitState(all_commit_states[i]);
bool visible = j;
if (!visible) {
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
state.SetVisible(false);
} else {
state.SetVisible(true);
@@ -430,7 +430,7 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginFrame) {
state.SetCommitState(all_commit_states[i]);
bool forced_draw = j;
if (!forced_draw) {
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
state.SetNeedsRedraw(true);
state.SetVisible(true);
} else {
@@ -476,7 +476,7 @@ TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) {
state.SetNeedsRedraw(true);
state.SetNeedsForcedRedraw(false);
if (j == 1)
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
// Case 1: needs_commit=false.
EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE,
@@ -507,7 +507,7 @@ TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) {
state.SetNeedsRedraw(true);
state.SetNeedsForcedRedraw(false);
if (j == 1)
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
state.SetCanDraw(false);
EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE,
@@ -562,7 +562,7 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) {
// Expect to commit regardless of BeginFrame state.
state.DidLeaveBeginFrame();
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
// Commit and make sure we draw on next BeginFrame
@@ -617,7 +617,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
// At BeginFrame, draw.
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
state.DidDrawIfPossibleCompleted(true);
@@ -671,7 +671,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
// At BeginFrame, draw.
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.UpdateState(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
state.DidDrawIfPossibleCompleted(true);
@@ -825,7 +825,7 @@ TEST(SchedulerStateMachineTest,
// Once the context is recreated, whether we draw should be based on
// SetCanDraw.
state.SetNeedsRedraw(true);
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.SetCanDraw(false);
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
@@ -850,7 +850,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.UpdateState(state.NextAction());
state.DidLeaveBeginFrame();
@@ -876,7 +876,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
// Expect to be told to begin context recreation, independent of
// BeginFrame state.
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
state.NextAction());
state.DidLeaveBeginFrame();
@@ -902,7 +902,7 @@ TEST(SchedulerStateMachineTest,
// Set damage and expect a draw.
state.SetNeedsRedraw(true);
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction());
state.UpdateState(state.NextAction());
state.DidLeaveBeginFrame();
@@ -929,7 +929,7 @@ TEST(SchedulerStateMachineTest,
// Expect to be told to begin context recreation, independent of
// BeginFrame state
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
state.NextAction());
state.DidLeaveBeginFrame();
@@ -951,7 +951,7 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
// Ask a forced redraw and verify it ocurrs.
state.SetNeedsForcedRedraw(true);
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
state.DidLeaveBeginFrame();
@@ -966,7 +966,7 @@ TEST(SchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost) {
// Ask a forced redraw and verify it ocurrs.
state.SetNeedsForcedRedraw(true);
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
state.DidLeaveBeginFrame();
}
@@ -1100,7 +1100,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) {
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW,
state.CommitState());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
state.SetNeedsForcedRedraw(true);
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
@@ -1139,7 +1139,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommitDuringCommit) {
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW,
state.CommitState());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
state.SetNeedsForcedRedraw(true);
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
@@ -1178,7 +1178,7 @@ TEST(SchedulerStateMachineTest,
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW,
state.CommitState());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
state.SetNeedsForcedRedraw(true);
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
@@ -1224,7 +1224,7 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) {
EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW,
state.CommitState());
- state.DidEnterBeginFrame();
+ state.DidEnterBeginFrame(BeginFrameArgs::CreateForTesting());
EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
state.SetNeedsForcedRedraw(true);
EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.NextAction());
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