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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 16863005: cc: Add BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@nofrc12
Patch Set: Rebase Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/time.h" 11 #include "base/time.h"
12 #include "cc/base/cc_export.h" 12 #include "cc/base/cc_export.h"
13 #include "cc/output/begin_frame_args.h"
13 #include "cc/scheduler/scheduler_settings.h" 14 #include "cc/scheduler/scheduler_settings.h"
14 15
15 namespace cc { 16 namespace cc {
16 17
17 // The SchedulerStateMachine decides how to coordinate main thread activites 18 // The SchedulerStateMachine decides how to coordinate main thread activites
18 // like painting/running javascript with rendering and input activities on the 19 // like painting/running javascript with rendering and input activities on the
19 // impl thread. 20 // impl thread.
20 // 21 //
21 // The state machine tracks internal state but is also influenced by external 22 // The state machine tracks internal state but is also influenced by external
22 // state. Internal state includes things like whether a frame has been 23 // state. Internal state includes things like whether a frame has been
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72 void UpdateState(Action action); 73 void UpdateState(Action action);
73 74
74 // Indicates whether the main thread needs a begin frame callback in order to 75 // Indicates whether the main thread needs a begin frame callback in order to
75 // make progress. 76 // make progress.
76 bool BeginFrameNeededToDrawByImplThread() const; 77 bool BeginFrameNeededToDrawByImplThread() const;
77 bool ProactiveBeginFrameWantedByImplThread() const; 78 bool ProactiveBeginFrameWantedByImplThread() const;
78 79
79 // Indicates that the system has entered and left a BeginFrame callback. 80 // Indicates that the system has entered and left a BeginFrame callback.
80 // The scheduler will not draw more than once in a given BeginFrame 81 // The scheduler will not draw more than once in a given BeginFrame
81 // callback. 82 // callback.
82 void DidEnterBeginFrame(); 83 void DidEnterBeginFrame(const BeginFrameArgs& args);
83 void SetFrameTime(base::TimeTicks frame_time);
84 void DidLeaveBeginFrame(); 84 void DidLeaveBeginFrame();
85 bool inside_begin_frame() const { return inside_begin_frame_; } 85 bool inside_begin_frame() const { return inside_begin_frame_; }
86 86
87 // Indicates whether the LayerTreeHostImpl is visible. 87 // Indicates whether the LayerTreeHostImpl is visible.
88 void SetVisible(bool visible); 88 void SetVisible(bool visible);
89 89
90 // Indicates that a redraw is required, either due to the impl tree changing 90 // Indicates that a redraw is required, either due to the impl tree changing
91 // or the screen being damaged and simply needing redisplay. 91 // or the screen being damaged and simply needing redisplay.
92 void SetNeedsRedraw(); 92 void SetNeedsRedraw();
93 93
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182 int maximum_number_of_failed_draws_before_draw_is_forced_; 182 int maximum_number_of_failed_draws_before_draw_is_forced_;
183 bool needs_redraw_; 183 bool needs_redraw_;
184 bool swap_used_incomplete_tile_; 184 bool swap_used_incomplete_tile_;
185 bool needs_forced_redraw_; 185 bool needs_forced_redraw_;
186 bool needs_forced_redraw_after_next_commit_; 186 bool needs_forced_redraw_after_next_commit_;
187 bool needs_commit_; 187 bool needs_commit_;
188 bool needs_forced_commit_; 188 bool needs_forced_commit_;
189 bool expect_immediate_begin_frame_for_main_thread_; 189 bool expect_immediate_begin_frame_for_main_thread_;
190 bool main_thread_needs_layer_textures_; 190 bool main_thread_needs_layer_textures_;
191 bool inside_begin_frame_; 191 bool inside_begin_frame_;
192 base::TimeTicks last_frame_time_; 192 BeginFrameArgs last_begin_frame_args_;
193 bool visible_; 193 bool visible_;
194 bool can_start_; 194 bool can_start_;
195 bool can_draw_; 195 bool can_draw_;
196 bool has_pending_tree_; 196 bool has_pending_tree_;
197 bool draw_if_possible_failed_; 197 bool draw_if_possible_failed_;
198 TextureState texture_state_; 198 TextureState texture_state_;
199 OutputSurfaceState output_surface_state_; 199 OutputSurfaceState output_surface_state_;
200 bool did_create_and_initialize_first_output_surface_; 200 bool did_create_and_initialize_first_output_surface_;
201 201
202 private: 202 private:
203 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 203 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
204 }; 204 };
205 205
206 } // namespace cc 206 } // namespace cc
207 207
208 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 208 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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