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Unified Diff: src/gpu/GrAARectRenderer.cpp

Issue 16854012: Update Alligned Rect Shader to match geometry version (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 6 months ago
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Index: src/gpu/GrAARectRenderer.cpp
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index f28d91456308143206a0f77310df60cd8a24f263..4a0be98661053715069c41f0e01d072cb5df4491 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -61,21 +61,22 @@ public:
robertphillips 2013/06/13 17:45:52 This comment is now orphaned
egdaniel 2013/06/13 19:17:46 What do you mean by orphaned? Both the TODO and th
robertphillips 2013/06/13 19:55:24 It isn't as relevant in this iteration but in an e
// TODO: compute these scale factors in the VS
// These scale factors adjust the coverage for < 1 pixel wide/high rects
- builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.z));\n",
- fsRectName);
- builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.w));\n",
- fsRectName);
+ builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName);
+ builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName);
+ builder->fsCodeAppend("\tfloat outset = 0.5;\n");
bsalomon 2013/06/13 14:27:51 static const? I'm not sure, but I think windows m
egdaniel 2013/06/13 14:52:18 On 2013/06/13 14:27:51, bsalomon wrote: I will mak
bsalomon 2013/06/13 14:55:45 I'm a moron... I was reading this as c code. ignor
+ builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
+ builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
+ builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2*insetW/(spanW));\n");
bsalomon 2013/06/13 14:27:51 need the parens in the divisor?
+ builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2*insetH/(spanH));\n");
// Compute the coverage for the rect's width
- builder->fsCodeAppendf("\tfloat coverage = clamp(wScale*(%s.z-abs(%s.x)), 0.0, 1.0);\n",
- fsRectName,
- fsRectName);
-
+ builder->fsCodeAppendf(
+ "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", fsRectName,
+ fsRectName);
// Compute the coverage for the rect's height and merge with the width
builder->fsCodeAppendf(
- "\tcoverage = min(coverage, clamp(hScale*(%s.w-abs(%s.y)), 0.0, 1.0));\n",
- fsRectName,
- fsRectName);
+ "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",fsRectName,
+ fsRectName);
SkString modulate;
GrGLSLModulatef<4>(&modulate, inputColor, "coverage");
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