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| 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 library barback.phase; | |
| 6 | |
| 7 import 'dart:async'; | |
| 8 | |
| 9 import '../barback.dart'; | |
| 10 import '../transformer.dart'; | |
| 11 import 'asset_graph.dart'; | |
| 12 import 'asset_node.dart'; | |
| 13 import 'transform_node.dart'; | |
| 14 | |
| 15 /// The transforms in a processing graph are organized into a series of phases. | |
| 16 /// Each phase can access outputs from previous phases and can in turn pass | |
| 17 /// outputs to later phases. | |
| 18 /// | |
| 19 /// Phases are processed strictly serially. All transforms in a phase will be | |
| 20 /// complete before moving on to the next phase. Within a single phase, all | |
| 21 /// transforms will be run in parallel. | |
| 22 /// | |
| 23 /// Building can be interrupted between phases. For example, an source is added | |
|
nweiz
2013/06/18 23:14:46
"a source"
Bob Nystrom
2013/06/20 00:23:59
Done.
| |
| 24 /// which starts the background process. Sometime during phase 2 (which is | |
|
nweiz
2013/06/18 23:14:46
It's not clear what "the background process" refer
Bob Nystrom
2013/06/20 00:23:59
Arbitrary number for the example.
| |
| 25 /// running asynchronously) that source is modified. When the process queue | |
| 26 /// goes to advance to phase 3, it will see that modification and start the | |
| 27 /// waterfall from the beginning again. | |
| 28 class Phase { | |
| 29 /// The graph that owns this phase. | |
| 30 final AssetGraph graph; | |
| 31 | |
| 32 /// This phase's position relative to the other phases. Zero-based. | |
| 33 final int index; | |
|
nweiz
2013/06/18 23:14:46
Is this actually used anywhere? It seems weird to
Bob Nystrom
2013/06/20 00:23:59
I end up using it for debug printing. I can remove
| |
| 34 | |
| 35 /// The transformers that can access [inputs]. Their outputs will be | |
| 36 /// available to the next phase. | |
| 37 final List<Transformer> transformers; | |
| 38 | |
| 39 /// The inputs that are available for transforms in this phase to consume. | |
| 40 /// For the first phase, these will be the source assets. For all other | |
| 41 /// phases, they will be the outputs from the previous phase. | |
| 42 final inputs = new Map<AssetId, AssetNode>(); | |
| 43 | |
| 44 /// The transforms currently applicable to assets in [inputs]. These are the | |
| 45 /// transforms that have been "wired up": they represent a repeatable | |
| 46 /// transformation of a single concrete set of inputs. "dart2js" is a | |
| 47 /// transformer. "dart2js on web/main.dart" is a transform. | |
| 48 final transforms = new Set<TransformNode>(); | |
| 49 | |
| 50 /// The nodes that are new in this phase since the last time [process] was | |
| 51 /// called. When we process, we'll check these to see if we can hang new | |
| 52 /// transforms off them. | |
| 53 final newInputs = new Set<AssetNode>(); | |
|
nweiz
2013/06/18 23:14:46
Seems like most of these fields should be private.
Bob Nystrom
2013/06/20 00:23:59
Done.
| |
| 54 | |
| 55 /// The phase after this one. Outputs from this phase will be passed to it. | |
| 56 Phase next; | |
|
nweiz
2013/06/18 23:14:46
It's weird that this is mutable. If you construct
Bob Nystrom
2013/06/20 00:23:59
Done.
| |
| 57 | |
| 58 Phase(this.graph, this.index, this.transformers); | |
| 59 | |
| 60 /// Updates the phase's inputs with [updated] and removes [removed]. This | |
| 61 /// marks any affected [transforms] as dirty or discards them if their inputs | |
| 62 /// are removed. | |
| 63 void updateInputs(Map<AssetId, Asset> updated, Set<AssetId> removed) { | |
| 64 // Remove any nodes that are no longer being output. Handle removals first | |
| 65 // in case there are assets that were removed by one transform but updated | |
| 66 // by another. In that case, the update should win. | |
| 67 for (var id in removed) { | |
| 68 var node = inputs.remove(id); | |
| 69 | |
| 70 // Every transform that was using it is dirty now. | |
| 71 if (node != null) { | |
| 72 node.consumers.forEach((consumer) => consumer.isDirty = true); | |
| 73 } | |
| 74 } | |
| 75 | |
| 76 // Update and new or modified assets. | |
| 77 updated.forEach((id, asset) { | |
| 78 var node = inputs.putIfAbsent(id, () => new AssetNode(id)); | |
| 79 | |
| 80 // If it's a new node, remember that so we can see if any new transforms | |
| 81 // will consume it. | |
| 82 if (node.asset == null) newInputs.add(node); | |
| 83 | |
| 84 node.updateAsset(asset); | |
| 85 }); | |
| 86 } | |
| 87 | |
| 88 /// Processes this phase. For all new inputs, it tries to see if there are | |
| 89 /// transformers that can consume them. Then all applicable transforms are | |
| 90 /// applied. | |
| 91 /// | |
| 92 /// Returns a future that completes when processing is done. If there is | |
| 93 /// nothing to process, returns `null`. | |
| 94 Future process() { | |
| 95 var future = _processNewInputs(); | |
| 96 if (future == null) { | |
| 97 return _processTransforms(); | |
| 98 } | |
| 99 | |
| 100 return future.then((_) => _processTransforms()); | |
| 101 } | |
| 102 | |
| 103 /// Creates new transforms for any new inputs that are applicable. | |
| 104 Future _processNewInputs() { | |
| 105 if (newInputs.isEmpty) return null; | |
| 106 | |
| 107 var futures = []; | |
| 108 for (var node in newInputs) { | |
| 109 for (var transformer in transformers) { | |
| 110 futures.add(transformer.isPrimary(node.id).then((isPrimary) { | |
| 111 if (!isPrimary) return; | |
| 112 var transform = new TransformNode(this, transformer, node); | |
| 113 node.consumers.add(transform); | |
| 114 transforms.add(transform); | |
| 115 })); | |
| 116 } | |
| 117 } | |
| 118 | |
| 119 newInputs.clear(); | |
| 120 | |
| 121 return Future.wait(futures); | |
| 122 } | |
| 123 | |
| 124 /// Applies all currently wired up and dirty transforms. Passes their outputs | |
| 125 /// to the next phase. | |
| 126 Future _processTransforms() { | |
| 127 var dirtyTransforms = transforms.where((transform) => transform.isDirty); | |
| 128 if (dirtyTransforms.isEmpty) return null; | |
| 129 | |
| 130 return Future.wait(dirtyTransforms.map( | |
| 131 (transform) => transform.apply())).then((transformOutputs) { | |
|
nweiz
2013/06/18 23:14:46
I think this would be a little cleaner formatted l
Bob Nystrom
2013/06/20 00:23:59
Done.
| |
| 132 // Collect all of the outputs. Since the transforms are run in parallel, | |
| 133 // we have to be careful here to ensure that the result is deterministic | |
| 134 // and not influenced by the order that transforms complete. | |
| 135 var updated = new Map<AssetId, Asset>(); | |
| 136 var removed = new Set<AssetId>(); | |
| 137 var collisions = new Set<AssetId>(); | |
| 138 | |
| 139 // Handle the generated outputs of all transforms first. | |
| 140 for (var outputs in transformOutputs) { | |
| 141 // Collect the outputs of all transformers together. | |
| 142 outputs.updated.forEach((id, asset) { | |
| 143 if (updated.containsKey(id)) { | |
| 144 // Report a collision. | |
| 145 collisions.add(id); | |
| 146 } else { | |
| 147 // TODO(rnystrom): In the case of a collision, the asset that | |
| 148 // "wins" is chosen non-deterministically. Do something better. | |
| 149 updated[id] = asset; | |
| 150 } | |
| 151 }); | |
| 152 | |
| 153 // Track any assets no longer output by this transform. We don't | |
| 154 // handle the case where *another* transform generates the asset | |
| 155 // no longer generated by this one. updateInputs() handles that. | |
| 156 removed.addAll(outputs.removed); | |
| 157 } | |
| 158 | |
| 159 // Report any collisions in deterministic order. | |
| 160 collisions = collisions.toList(); | |
| 161 collisions.sort((a, b) => a.toString().compareTo(b.toString())); | |
| 162 for (var collision in collisions) { | |
| 163 graph.reportError(new AssetCollisionException(collision)); | |
| 164 // TODO(rnystrom): Define what happens after a collision occurs. | |
| 165 } | |
| 166 | |
| 167 // Pass the outputs to the next phase. | |
| 168 next.updateInputs(updated, removed); | |
| 169 }); | |
| 170 } | |
| 171 } | |
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