| Index: src/core/SkHalf.h
|
| diff --git a/src/core/SkHalf.h b/src/core/SkHalf.h
|
| index 7e41c6ff0c6494022c0f99649ccd88b3a46499c7..3937343b6c6d708191c0caa169069a9f6bbb1c66 100644
|
| --- a/src/core/SkHalf.h
|
| +++ b/src/core/SkHalf.h
|
| @@ -8,6 +8,7 @@
|
| #ifndef SkHalf_DEFINED
|
| #define SkHalf_DEFINED
|
|
|
| +#include "SkNx.h"
|
| #include "SkTypes.h"
|
|
|
| // 16-bit floating point value
|
| @@ -23,4 +24,66 @@ typedef uint16_t SkHalf;
|
| float SkHalfToFloat(SkHalf h);
|
| SkHalf SkFloatToHalf(float f);
|
|
|
| +// Convert between half and single precision floating point, but pull any dirty
|
| +// trick we can to make it faster as long as it's correct enough for values in [0,1].
|
| +static inline Sk4f SkHalfToFloat_01(uint64_t);
|
| +static inline uint64_t SkFloatToHalf_01(const Sk4f&);
|
| +
|
| +// ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
|
| +
|
| +// Like the serial versions in SkHalf.cpp, these are based on
|
| +// https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
|
| +
|
| +// TODO: NEON versions
|
| +static inline Sk4f SkHalfToFloat_01(uint64_t hs) {
|
| +#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| + // Load our 16-bit floats into the bottom 16 bits of each 32-bit lane, with zeroes on top.
|
| + __m128i h = _mm_unpacklo_epi16(_mm_loadl_epi64((const __m128i*)&hs), _mm_setzero_si128());
|
| +
|
| + // Fork into two paths, depending on whether the 16-bit float is denormalized.
|
| + __m128 is_denorm = _mm_castsi128_ps(_mm_cmplt_epi32(h, _mm_set1_epi32(0x0400)));
|
| +
|
| + // TODO: figure out, explain
|
| + const __m128 half = _mm_set1_ps(0.5f);
|
| + __m128 denorm = _mm_sub_ps(_mm_or_ps(_mm_castsi128_ps(h), half), half);
|
| +
|
| + // If we're normalized, just shift ourselves so the exponent/mantissa dividing line
|
| + // is correct, then re-bias the exponent from 15 to 127.
|
| + __m128 norm = _mm_castsi128_ps(_mm_add_epi32(_mm_slli_epi32(h, 13),
|
| + _mm_set1_epi32((127-15) << 23)));
|
| +
|
| + return _mm_or_ps(_mm_and_ps (is_denorm, denorm),
|
| + _mm_andnot_ps(is_denorm, norm));
|
| +#else
|
| + float fs[4];
|
| + for (int i = 0; i < 4; i++) {
|
| + fs[i] = SkHalfToFloat(hs >> (i*16));
|
| + }
|
| + return Sk4f::Load(fs);
|
| +#endif
|
| +}
|
| +
|
| +static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) {
|
| +#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| + // Scale our floats down by a tiny power of 2 to pull up our mantissa bits,
|
| + // then shift back down to 16-bit float layout. This doesn't round, so can be 1 bit small.
|
| + // TODO: understand better. Why this scale factor?
|
| + const __m128 scale = _mm_castsi128_ps(_mm_set1_epi32(15 << 23));
|
| + __m128i h = _mm_srli_epi32(_mm_castps_si128(_mm_mul_ps(fs.fVec, scale)), 13);
|
| +
|
| + uint64_t r;
|
| + _mm_storel_epi64((__m128i*)&r, _mm_packs_epi32(h,h));
|
| + return r;
|
| +#else
|
| + SkHalf hs[4];
|
| + for (int i = 0; i < 4; i++) {
|
| + hs[i] = SkFloatToHalf(fs[i]);
|
| + }
|
| + return (uint64_t)hs[3] << 48
|
| + | (uint64_t)hs[2] << 32
|
| + | (uint64_t)hs[1] << 16
|
| + | (uint64_t)hs[0] << 0;
|
| +#endif
|
| +}
|
| +
|
| #endif
|
|
|