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Side by Side Diff: tests/TextureStorageAllocator.cpp

Issue 1684993002: Revert of skia: Add support for CHROMIUM_image backed textures. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "Test.h"
9 #if SK_SUPPORT_GPU
10 #include "gl/GrGLGpu.h"
11 #include "GrContext.h"
12 #include "SkSurface_Gpu.h"
13 #include "../include/gpu/gl/SkGLContext.h"
14 #include "../include/gpu/GrTypes.h"
15 #include "../include/private/SkTemplates.h"
16
17 class TestStorageAllocator {
18 public:
19 static GrTextureStorageAllocator::Result allocateTextureStorage(void* ctx,
20 GrBackendObject texture, unsigned width, unsigned height, GrPixelConfi g config,
21 const void* srcData, GrSurfaceOrigin) {
22 TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx);
23 if (!allocator->m_allowAllocation)
24 return GrTextureStorageAllocator::Result::kFailed;
25 SkAutoTMalloc<uint8_t> pixels(width * height * 4);
26 memset(pixels.get(), 0, width * height * 4);
27
28 GrGLuint id;
29 GrGLenum target = GR_GL_TEXTURE_2D;
30 GR_GL_CALL(allocator->m_gl, GenTextures(1, &id));
31 GR_GL_CALL(allocator->m_gl, BindTexture(target, id));
32 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER , GR_GL_NEAREST));
33 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER , GR_GL_NEAREST));
34 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, GR _GL_CLAMP_TO_EDGE));
35 GR_GL_CALL(allocator->m_gl, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, GR _GL_CLAMP_TO_EDGE));
36 GR_GL_CALL(allocator->m_gl, TexImage2D(target, 0, GR_GL_RGBA, width, heigh t, 0, GR_GL_RGBA,
37 GR_GL_UNSIGNED_BYTE, pixels.get()));
38
39 GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture);
40 info->fID = id;
41 info->fTarget = target;
42 allocator->m_mostRecentlyAllocatedStorage = id;
43 return GrTextureStorageAllocator::Result::kSucceededWithoutUpload;
44 }
45 static void deallocateTextureStorage(void* ctx, GrBackendObject texture) {
46 TestStorageAllocator* allocator = static_cast<TestStorageAllocator*>(ctx);
47 GrGLTextureInfo* info = reinterpret_cast<GrGLTextureInfo*>(texture);
48 GR_GL_CALL(allocator->m_gl, DeleteTextures(1, &(info->fID)));
49 }
50
51 GrGLuint m_mostRecentlyAllocatedStorage;
52 const GrGLInterface* m_gl;
53 bool m_allowAllocation;
54 };
55
56 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CustomTexture, reporter, context, glContext) {
57 static const int kWidth = 13;
58 static const int kHeight = 13;
59
60 const GrGLInterface* gl = glContext->gl();
61 TestStorageAllocator allocator;
62 allocator.m_allowAllocation = true;
63 allocator.m_gl = gl;
64 GrTextureStorageAllocator grAllocator;
65 grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTexture Storage;
66 grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateText ureStorage;
67 grAllocator.fCtx = &allocator;
68
69 SkSurface* surface = SkSurface_Gpu::NewRenderTarget(
70 context, SkSurface_Gpu::kNo_Budgeted, SkImageInfo::MakeN32Premul(kWi dth, kHeight), 0,
71 NULL, grAllocator);
72 REPORTER_ASSERT(reporter, surface);
73 GrGLuint id = allocator.m_mostRecentlyAllocatedStorage;
74
75 SkImage* image = surface->newImageSnapshot();
76 REPORTER_ASSERT(reporter, image->isTextureBacked());
77 SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(1,1);
78 GrColor dest = 0x11223344;
79 REPORTER_ASSERT(reporter, image->readPixels(imageInfo, &dest, 4 * kWidth, 0, 0));
80 REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 0);
81
82 surface->getCanvas()->clear(SK_ColorGREEN);
83 SkImage* image2 = surface->newImageSnapshot();
84 REPORTER_ASSERT(reporter, image2->isTextureBacked());
85 REPORTER_ASSERT(reporter, allocator.m_mostRecentlyAllocatedStorage != id);
86
87 REPORTER_ASSERT(reporter, image2->readPixels(imageInfo, &dest, 4 * kWidth, 0 , 0));
88 REPORTER_ASSERT(reporter, GrColorUnpackG(dest) == 255);
89 }
90
91 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CustomTextureFailure, reporter, context, glCo ntext) {
92 static const int kWidth = 13;
93 static const int kHeight = 13;
94
95 const GrGLInterface* gl = glContext->gl();
96 TestStorageAllocator allocator;
97 allocator.m_allowAllocation = false;
98 allocator.m_gl = gl;
99 GrTextureStorageAllocator grAllocator;
100 grAllocator.fAllocateTextureStorage = &TestStorageAllocator::allocateTexture Storage;
101 grAllocator.fDeallocateTextureStorage= &TestStorageAllocator::deallocateText ureStorage;
102 grAllocator.fCtx = &allocator;
103 SkSurface* surface = SkSurface_Gpu::NewRenderTarget(
104 context, SkSurface_Gpu::kNo_Budgeted, SkImageInfo::MakeN32Premul(kWi dth, kHeight), 0,
105 NULL, grAllocator);
106 REPORTER_ASSERT(reporter, !surface);
107 }
108
109 #endif
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