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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
9 | 9 |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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114 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { | 114 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { |
115 SkAutoTUnref<SkGpuDevice> device( | 115 SkAutoTUnref<SkGpuDevice> device( |
116 SkGpuDevice::Create(target, props, SkGpuDevice::kUninit_InitContents)); | 116 SkGpuDevice::Create(target, props, SkGpuDevice::kUninit_InitContents)); |
117 if (!device) { | 117 if (!device) { |
118 return nullptr; | 118 return nullptr; |
119 } | 119 } |
120 return new SkSurface_Gpu(device); | 120 return new SkSurface_Gpu(device); |
121 } | 121 } |
122 | 122 |
123 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S
kImageInfo& info, | 123 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S
kImageInfo& info, |
124 int sampleCount, const SkSurfaceProps* pro
ps, | 124 int sampleCount, const SkSurfaceProps* pro
ps) { |
125 GrTextureStorageAllocator customAllocator)
{ | 125 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa
mpleCount, props, |
126 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create( | 126 SkGpuDevice::kClear_Ini
tContents)); |
127 ctx, budgeted, info, sampleCount, props, SkGpuDevice::kClear_InitCon
tents, | |
128 customAllocator)); | |
129 if (!device) { | 127 if (!device) { |
130 return nullptr; | 128 return nullptr; |
131 } | 129 } |
132 return new SkSurface_Gpu(device); | 130 return new SkSurface_Gpu(device); |
133 } | 131 } |
134 | 132 |
135 SkSurface* SkSurface::NewFromBackendTexture(GrContext* context, const GrBackendT
extureDesc& desc, | 133 SkSurface* SkSurface::NewFromBackendTexture(GrContext* context, const GrBackendT
extureDesc& desc, |
136 const SkSurfaceProps* props) { | 134 const SkSurfaceProps* props) { |
137 if (nullptr == context) { | 135 if (nullptr == context) { |
138 return nullptr; | 136 return nullptr; |
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165 } | 163 } |
166 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, | 164 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, |
167 SkGpuDevice::kUninit_In
itContents)); | 165 SkGpuDevice::kUninit_In
itContents)); |
168 if (!device) { | 166 if (!device) { |
169 return nullptr; | 167 return nullptr; |
170 } | 168 } |
171 return new SkSurface_Gpu(device); | 169 return new SkSurface_Gpu(device); |
172 } | 170 } |
173 | 171 |
174 #endif | 172 #endif |
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