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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 class WebGLRenderbuffer; | 34 class WebGLRenderbuffer; |
| 35 class WebGLTexture; | 35 class WebGLTexture; |
| 36 | 36 |
| 37 class WebGLFramebuffer final : public WebGLContextObject { | 37 class WebGLFramebuffer final : public WebGLContextObject { |
| 38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
| 39 public: | 39 public: |
| 40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { | 40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { |
| 41 public: | 41 public: |
| 42 virtual ~WebGLAttachment(); | 42 virtual ~WebGLAttachment(); |
| 43 | 43 |
| 44 virtual GLsizei width() const = 0; | |
| 45 virtual GLsizei height() const = 0; | |
| 46 virtual GLsizei depth() const = 0; | |
| 47 virtual GLenum format() const = 0; | |
| 48 // For texture attachment, type() returns the type of the attached textu
re. | |
| 49 // For renderbuffer attachment, the type of the renderbuffer may vary wi
th GL implementation. | |
| 50 // To avoid confusion, it would be better to not implement type() for re
nderbuffer attachment and | |
| 51 // we should always use the internalformat of the renderbuffer and avoid
using type() API. | |
| 52 virtual GLenum type() const = 0; | |
| 53 virtual bool isCubeComplete() const = 0; | |
| 54 virtual WebGLSharedObject* object() const = 0; | 44 virtual WebGLSharedObject* object() const = 0; |
| 55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; | 45 virtual bool isSharedObject(WebGLSharedObject*) const = 0; |
| 56 virtual bool valid() const = 0; | 46 virtual bool valid() const = 0; |
| 57 virtual void onDetached(WebGraphicsContext3D*) = 0; | 47 virtual void onDetached(WebGraphicsContext3D*) = 0; |
| 58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) = 0; | 48 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) = 0; |
| 59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) = 0; | 49 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) = 0; |
| 60 | 50 |
| 61 DEFINE_INLINE_VIRTUAL_TRACE() { } | 51 DEFINE_INLINE_VIRTUAL_TRACE() { } |
| 62 | 52 |
| 63 protected: | 53 protected: |
| 64 WebGLAttachment(); | 54 WebGLAttachment(); |
| 65 }; | 55 }; |
| 66 | 56 |
| 67 ~WebGLFramebuffer() override; | 57 ~WebGLFramebuffer() override; |
| 68 | 58 |
| 69 static WebGLFramebuffer* create(WebGLRenderingContextBase*); | 59 static WebGLFramebuffer* create(WebGLRenderingContextBase*); |
| 70 | 60 |
| 71 Platform3DObject object() const { return m_object; } | 61 Platform3DObject object() const { return m_object; } |
| 72 | 62 |
| 73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen
um texTarget, WebGLTexture*, GLint level, GLint layer); | 63 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen
um texTarget, WebGLTexture*, GLint level, GLint layer); |
| 74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG
LRenderbuffer*); | 64 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG
LRenderbuffer*); |
| 75 // If an object is attached to the currently bound framebuffer, remove it. | 65 // If an object is attached to the currently bound framebuffer, remove it. |
| 76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*)
; | 66 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*)
; |
| 77 // If a given attachment point for the currently bound framebuffer is not nu
ll, remove the attached object. | 67 // If a given attachment point for the currently bound framebuffer is not nu
ll, remove the attached object. |
| 78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); | 68 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); |
| 79 WebGLSharedObject* getAttachmentObject(GLenum) const; | 69 WebGLSharedObject* getAttachmentObject(GLenum) const; |
| 80 | 70 |
| 81 GLenum colorBufferFormat() const; | |
| 82 | |
| 83 // Software version of glCheckFramebufferStatus(), except that when | |
| 84 // FRAMEBUFFER_COMPLETE is returned, it is still possible for | |
| 85 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, | |
| 86 // depending on hardware implementation. | |
| 87 GLenum checkStatus(const char** reason) const; | |
| 88 | |
| 89 // WebGL 1 specific: | 71 // WebGL 1 specific: |
| 90 // 1) can't allow depth_stencil for depth/stencil attachments, and vice ve
rsa. | 72 // 1) can't allow depth_stencil for depth/stencil attachments, and vice ve
rsa. |
| 91 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. | 73 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
| 92 GLenum checkDepthStencilStatus(const char** reason) const; | 74 GLenum checkDepthStencilStatus(const char** reason) const; |
| 93 | 75 |
| 94 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 76 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 95 | 77 |
| 96 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 78 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 97 | 79 |
| 98 bool hasStencilBuffer() const; | 80 bool hasStencilBuffer() const; |
| 99 | 81 |
| 100 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. | 82 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. |
| 101 void drawBuffers(const Vector<GLenum>& bufs); | 83 void drawBuffers(const Vector<GLenum>& bufs); |
| 102 | 84 |
| 103 GLenum getDrawBuffer(GLenum); | 85 GLenum getDrawBuffer(GLenum); |
| 104 | 86 |
| 105 void readBuffer(const GLenum colorBuffer) { m_readBuffer = colorBuffer; } | 87 void readBuffer(const GLenum colorBuffer) { m_readBuffer = colorBuffer; } |
| 106 | 88 |
| 107 GLenum getReadBuffer() const { return m_readBuffer; } | 89 GLenum getReadBuffer() const { return m_readBuffer; } |
| 108 | 90 |
| 109 // If readbuffer is GL_NONE or no image is attached, return false. | |
| 110 // Note: it's ok for format or type to be nullptr. | |
| 111 bool getReadBufferFormatAndType(GLenum* format, GLenum* type) const; | |
| 112 | |
| 113 DECLARE_VIRTUAL_TRACE(); | 91 DECLARE_VIRTUAL_TRACE(); |
| 114 | 92 |
| 115 protected: | 93 protected: |
| 116 explicit WebGLFramebuffer(WebGLRenderingContextBase*); | 94 explicit WebGLFramebuffer(WebGLRenderingContextBase*); |
| 117 | 95 |
| 118 bool hasObject() const override { return m_object != 0; } | 96 bool hasObject() const override { return m_object != 0; } |
| 119 void deleteObjectImpl(WebGraphicsContext3D*) override; | 97 void deleteObjectImpl(WebGraphicsContext3D*) override; |
| 120 | 98 |
| 121 private: | 99 private: |
| 122 WebGLAttachment* getAttachment(GLenum attachment) const; | 100 WebGLAttachment* getAttachment(GLenum attachment) const; |
| 123 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment
, const char** reason) const; | |
| 124 | 101 |
| 125 // Check if the framebuffer is currently bound. | 102 // Check if the framebuffer is currently bound. |
| 126 bool isBound(GLenum target) const; | 103 bool isBound(GLenum target) const; |
| 127 | 104 |
| 128 // attach 'attachment' at 'attachmentPoint'. | 105 // attach 'attachment' at 'attachmentPoint'. |
| 129 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); | 106 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); |
| 130 | 107 |
| 131 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. | 108 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. |
| 132 void drawBuffersIfNecessary(bool force); | 109 void drawBuffersIfNecessary(bool force); |
| 133 | 110 |
| 134 Platform3DObject m_object; | 111 Platform3DObject m_object; |
| 135 | 112 |
| 136 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; | 113 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; |
| 137 | 114 |
| 138 AttachmentMap m_attachments; | 115 AttachmentMap m_attachments; |
| 139 bool m_destructionInProgress; | 116 bool m_destructionInProgress; |
| 140 | 117 |
| 141 bool m_hasEverBeenBound; | 118 bool m_hasEverBeenBound; |
| 142 | 119 |
| 143 Vector<GLenum> m_drawBuffers; | 120 Vector<GLenum> m_drawBuffers; |
| 144 Vector<GLenum> m_filteredDrawBuffers; | 121 Vector<GLenum> m_filteredDrawBuffers; |
| 145 | 122 |
| 146 GLenum m_readBuffer; | 123 GLenum m_readBuffer; |
| 147 }; | 124 }; |
| 148 | 125 |
| 149 } // namespace blink | 126 } // namespace blink |
| 150 | 127 |
| 151 #endif // WebGLFramebuffer_h | 128 #endif // WebGLFramebuffer_h |
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