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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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34 class WebGLRenderbuffer; | 34 class WebGLRenderbuffer; |
35 class WebGLTexture; | 35 class WebGLTexture; |
36 | 36 |
37 class WebGLFramebuffer final : public WebGLContextObject { | 37 class WebGLFramebuffer final : public WebGLContextObject { |
38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
39 public: | 39 public: |
40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { | 40 class WebGLAttachment : public GarbageCollectedFinalized<WebGLAttachment> { |
41 public: | 41 public: |
42 virtual ~WebGLAttachment(); | 42 virtual ~WebGLAttachment(); |
43 | 43 |
44 virtual GLsizei width() const = 0; | |
45 virtual GLsizei height() const = 0; | |
46 virtual GLsizei depth() const = 0; | |
47 virtual GLenum format() const = 0; | |
48 // For texture attachment, type() returns the type of the attached textu
re. | |
49 // For renderbuffer attachment, the type of the renderbuffer may vary wi
th GL implementation. | |
50 // To avoid confusion, it would be better to not implement type() for re
nderbuffer attachment and | |
51 // we should always use the internalformat of the renderbuffer and avoid
using type() API. | |
52 virtual GLenum type() const = 0; | |
53 virtual bool isCubeComplete() const = 0; | |
54 virtual WebGLSharedObject* object() const = 0; | 44 virtual WebGLSharedObject* object() const = 0; |
55 virtual bool isSharedObject(WebGLSharedObject*) const = 0; | 45 virtual bool isSharedObject(WebGLSharedObject*) const = 0; |
56 virtual bool valid() const = 0; | 46 virtual bool valid() const = 0; |
57 virtual void onDetached(WebGraphicsContext3D*) = 0; | 47 virtual void onDetached(WebGraphicsContext3D*) = 0; |
58 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) = 0; | 48 virtual void attach(WebGraphicsContext3D*, GLenum target, GLenum attachm
ent) = 0; |
59 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) = 0; | 49 virtual void unattach(WebGraphicsContext3D*, GLenum target, GLenum attac
hment) = 0; |
60 | 50 |
61 DEFINE_INLINE_VIRTUAL_TRACE() { } | 51 DEFINE_INLINE_VIRTUAL_TRACE() { } |
62 | 52 |
63 protected: | 53 protected: |
64 WebGLAttachment(); | 54 WebGLAttachment(); |
65 }; | 55 }; |
66 | 56 |
67 ~WebGLFramebuffer() override; | 57 ~WebGLFramebuffer() override; |
68 | 58 |
69 static WebGLFramebuffer* create(WebGLRenderingContextBase*); | 59 static WebGLFramebuffer* create(WebGLRenderingContextBase*); |
70 | 60 |
71 Platform3DObject object() const { return m_object; } | 61 Platform3DObject object() const { return m_object; } |
72 | 62 |
73 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen
um texTarget, WebGLTexture*, GLint level, GLint layer); | 63 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, GLen
um texTarget, WebGLTexture*, GLint level, GLint layer); |
74 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG
LRenderbuffer*); | 64 void setAttachmentForBoundFramebuffer(GLenum target, GLenum attachment, WebG
LRenderbuffer*); |
75 // If an object is attached to the currently bound framebuffer, remove it. | 65 // If an object is attached to the currently bound framebuffer, remove it. |
76 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*)
; | 66 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*)
; |
77 // If a given attachment point for the currently bound framebuffer is not nu
ll, remove the attached object. | 67 // If a given attachment point for the currently bound framebuffer is not nu
ll, remove the attached object. |
78 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); | 68 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); |
79 WebGLSharedObject* getAttachmentObject(GLenum) const; | 69 WebGLSharedObject* getAttachmentObject(GLenum) const; |
80 | 70 |
81 GLenum colorBufferFormat() const; | |
82 | |
83 // Software version of glCheckFramebufferStatus(), except that when | |
84 // FRAMEBUFFER_COMPLETE is returned, it is still possible for | |
85 // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED, | |
86 // depending on hardware implementation. | |
87 GLenum checkStatus(const char** reason) const; | |
88 | |
89 // WebGL 1 specific: | 71 // WebGL 1 specific: |
90 // 1) can't allow depth_stencil for depth/stencil attachments, and vice ve
rsa. | 72 // 1) can't allow depth_stencil for depth/stencil attachments, and vice ve
rsa. |
91 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. | 73 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
92 GLenum checkDepthStencilStatus(const char** reason) const; | 74 GLenum checkDepthStencilStatus(const char** reason) const; |
93 | 75 |
94 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 76 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
95 | 77 |
96 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 78 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
97 | 79 |
98 bool hasStencilBuffer() const; | 80 bool hasStencilBuffer() const; |
99 | 81 |
100 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. | 82 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. |
101 void drawBuffers(const Vector<GLenum>& bufs); | 83 void drawBuffers(const Vector<GLenum>& bufs); |
102 | 84 |
103 GLenum getDrawBuffer(GLenum); | 85 GLenum getDrawBuffer(GLenum); |
104 | 86 |
105 void readBuffer(const GLenum colorBuffer) { m_readBuffer = colorBuffer; } | 87 void readBuffer(const GLenum colorBuffer) { m_readBuffer = colorBuffer; } |
106 | 88 |
107 GLenum getReadBuffer() const { return m_readBuffer; } | 89 GLenum getReadBuffer() const { return m_readBuffer; } |
108 | 90 |
109 // If readbuffer is GL_NONE or no image is attached, return false. | |
110 // Note: it's ok for format or type to be nullptr. | |
111 bool getReadBufferFormatAndType(GLenum* format, GLenum* type) const; | |
112 | |
113 DECLARE_VIRTUAL_TRACE(); | 91 DECLARE_VIRTUAL_TRACE(); |
114 | 92 |
115 protected: | 93 protected: |
116 explicit WebGLFramebuffer(WebGLRenderingContextBase*); | 94 explicit WebGLFramebuffer(WebGLRenderingContextBase*); |
117 | 95 |
118 bool hasObject() const override { return m_object != 0; } | 96 bool hasObject() const override { return m_object != 0; } |
119 void deleteObjectImpl(WebGraphicsContext3D*) override; | 97 void deleteObjectImpl(WebGraphicsContext3D*) override; |
120 | 98 |
121 private: | 99 private: |
122 WebGLAttachment* getAttachment(GLenum attachment) const; | 100 WebGLAttachment* getAttachment(GLenum attachment) const; |
123 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment
, const char** reason) const; | |
124 | 101 |
125 // Check if the framebuffer is currently bound. | 102 // Check if the framebuffer is currently bound. |
126 bool isBound(GLenum target) const; | 103 bool isBound(GLenum target) const; |
127 | 104 |
128 // attach 'attachment' at 'attachmentPoint'. | 105 // attach 'attachment' at 'attachmentPoint'. |
129 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); | 106 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); |
130 | 107 |
131 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. | 108 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. |
132 void drawBuffersIfNecessary(bool force); | 109 void drawBuffersIfNecessary(bool force); |
133 | 110 |
134 Platform3DObject m_object; | 111 Platform3DObject m_object; |
135 | 112 |
136 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; | 113 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; |
137 | 114 |
138 AttachmentMap m_attachments; | 115 AttachmentMap m_attachments; |
139 bool m_destructionInProgress; | 116 bool m_destructionInProgress; |
140 | 117 |
141 bool m_hasEverBeenBound; | 118 bool m_hasEverBeenBound; |
142 | 119 |
143 Vector<GLenum> m_drawBuffers; | 120 Vector<GLenum> m_drawBuffers; |
144 Vector<GLenum> m_filteredDrawBuffers; | 121 Vector<GLenum> m_filteredDrawBuffers; |
145 | 122 |
146 GLenum m_readBuffer; | 123 GLenum m_readBuffer; |
147 }; | 124 }; |
148 | 125 |
149 } // namespace blink | 126 } // namespace blink |
150 | 127 |
151 #endif // WebGLFramebuffer_h | 128 #endif // WebGLFramebuffer_h |
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