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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/screen_util.h" | 5 #include "ash/screen_util.h" |
6 | 6 |
7 #include "ash/display/display_manager.h" | 7 #include "ash/display/display_manager.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/shelf/shelf_layout_manager.h" | 9 #include "ash/shelf/shelf_layout_manager.h" |
10 #include "ash/shelf/shelf_widget.h" | 10 #include "ash/shelf/shelf_widget.h" |
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58 // In unified desktop mode, there is only one shelf in the 1st display. | 58 // In unified desktop mode, there is only one shelf in the 1st display. |
59 const gfx::Display& first = | 59 const gfx::Display& first = |
60 display_manager->software_mirroring_display_list()[0]; | 60 display_manager->software_mirroring_display_list()[0]; |
61 float scale = | 61 float scale = |
62 static_cast<float>(window->GetRootWindow()->bounds().height()) / | 62 static_cast<float>(window->GetRootWindow()->bounds().height()) / |
63 first.size().height(); | 63 first.size().height(); |
64 gfx::SizeF size(first.size()); | 64 gfx::SizeF size(first.size()); |
65 size.Scale(scale, scale); | 65 size.Scale(scale, scale); |
66 return gfx::Rect(gfx::ToCeiledSize(size)); | 66 return gfx::Rect(gfx::ToCeiledSize(size)); |
67 } else { | 67 } else { |
68 if (window->GetRootWindow()->bounds().IsEmpty()) { | |
69 // TODO(sad): This only happens when running with mustash, since the | |
70 // root-window here refers to the shelf Widget, which has not been | |
71 // sized/positioned yet. Use the bounds of the display in this case. | |
msw
2016/02/09 18:31:26
Could this always use the display bounds? When are
sadrul
2016/02/10 08:04:41
Looks like it could always use the display bounds
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72 gfx::Display display = | |
sky
2016/02/09 20:44:08
We shouldn't be calling this code right? I think i
sadrul
2016/02/10 08:04:41
Added a NOTIMPLEMENTED() here. We do still need th
| |
73 gfx::Screen::GetScreen()->GetDisplayNearestWindow(window); | |
74 return gfx::Rect(display.size()); | |
75 } | |
68 return window->GetRootWindow()->bounds(); | 76 return window->GetRootWindow()->bounds(); |
69 } | 77 } |
70 } | 78 } |
71 | 79 |
72 // static | 80 // static |
73 gfx::Rect ScreenUtil::ConvertRectToScreen(aura::Window* window, | 81 gfx::Rect ScreenUtil::ConvertRectToScreen(aura::Window* window, |
74 const gfx::Rect& rect) { | 82 const gfx::Rect& rect) { |
75 gfx::Point point = rect.origin(); | 83 gfx::Point point = rect.origin(); |
76 aura::client::GetScreenPositionClient(window->GetRootWindow())-> | 84 aura::client::GetScreenPositionClient(window->GetRootWindow())-> |
77 ConvertPointToScreen(window, &point); | 85 ConvertPointToScreen(window, &point); |
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91 const gfx::Display& ScreenUtil::GetSecondaryDisplay() { | 99 const gfx::Display& ScreenUtil::GetSecondaryDisplay() { |
92 DisplayManager* display_manager = GetDisplayManager(); | 100 DisplayManager* display_manager = GetDisplayManager(); |
93 CHECK_LE(2U, display_manager->GetNumDisplays()); | 101 CHECK_LE(2U, display_manager->GetNumDisplays()); |
94 return display_manager->GetDisplayAt(0).id() == | 102 return display_manager->GetDisplayAt(0).id() == |
95 gfx::Screen::GetScreen()->GetPrimaryDisplay().id() | 103 gfx::Screen::GetScreen()->GetPrimaryDisplay().id() |
96 ? display_manager->GetDisplayAt(1) | 104 ? display_manager->GetDisplayAt(1) |
97 : display_manager->GetDisplayAt(0); | 105 : display_manager->GetDisplayAt(0); |
98 } | 106 } |
99 | 107 |
100 } // namespace ash | 108 } // namespace ash |
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