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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 1196 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1207 GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, | 1207 GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, |
| 1208 GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I, | 1208 GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I, |
| 1209 GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, | 1209 GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, |
| 1210 GL_RGB565, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4, | 1210 GL_RGB565, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4, |
| 1211 GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, | 1211 GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, |
| 1212 GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, | 1212 GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, |
| 1213 }; | 1213 }; |
| 1214 | 1214 |
| 1215 static const GLenum | 1215 static const GLenum |
| 1216 valid_texture_sized_texture_filterable_internal_format_table[] = { | 1216 valid_texture_sized_texture_filterable_internal_format_table[] = { |
| 1217 GL_R8, GL_R8_SNORM, GL_R16F, GL_RG8, | 1217 GL_R8, |
| 1218 GL_RG8_SNORM, GL_RG16F, GL_RGB8, GL_SRGB8, | 1218 GL_R8_SNORM, |
| 1219 GL_RGB565, GL_RGB8_SNORM, GL_R11F_G11F_B10F, GL_RGB9_E5, | 1219 GL_R16F, |
| 1220 GL_RGB16F, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA8_SNORM, | 1220 GL_RG8, |
| 1221 GL_RGB5_A1, GL_RGBA4, GL_RGB10_A2, GL_RGBA16F, | 1221 GL_RG8_SNORM, |
| 1222 GL_RG16F, |
| 1223 GL_RGB8, |
| 1224 GL_SRGB8, |
| 1225 GL_RGB565, |
| 1226 GL_RGB8_SNORM, |
| 1227 GL_R11F_G11F_B10F, |
| 1228 GL_RGB9_E5, |
| 1229 GL_RGB16F, |
| 1230 GL_RGBA8, |
| 1231 GL_SRGB8_ALPHA8, |
| 1232 GL_RGBA8_SNORM, |
| 1233 GL_RGB5_A1, |
| 1234 GL_RGBA4, |
| 1235 GL_RGB10_A2, |
| 1236 GL_RGBA16F, |
| 1237 GL_RGB_YUV_420_CHROMIUM, |
| 1238 GL_RGB_YCBCR_422_CHROMIUM, |
| 1239 GL_RGB_YCBCR_420V_CHROMIUM, |
| 1222 }; | 1240 }; |
| 1223 | 1241 |
| 1224 static const GLenum | 1242 static const GLenum |
| 1225 valid_texture_stencil_renderable_internal_format_table_es3[] = { | 1243 valid_texture_stencil_renderable_internal_format_table_es3[] = { |
| 1226 GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, | 1244 GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, |
| 1227 }; | 1245 }; |
| 1228 | 1246 |
| 1229 static const GLenum valid_texture_target_table[] = { | 1247 static const GLenum valid_texture_target_table[] = { |
| 1230 GL_TEXTURE_2D, | 1248 GL_TEXTURE_2D, |
| 1231 GL_TEXTURE_CUBE_MAP_POSITIVE_X, | 1249 GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
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| 1497 texture_stencil_renderable_internal_format.AddValues( | 1515 texture_stencil_renderable_internal_format.AddValues( |
| 1498 valid_texture_stencil_renderable_internal_format_table_es3, | 1516 valid_texture_stencil_renderable_internal_format_table_es3, |
| 1499 arraysize(valid_texture_stencil_renderable_internal_format_table_es3)); | 1517 arraysize(valid_texture_stencil_renderable_internal_format_table_es3)); |
| 1500 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, | 1518 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, |
| 1501 arraysize(valid_vertex_attrib_type_table_es3)); | 1519 arraysize(valid_vertex_attrib_type_table_es3)); |
| 1502 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, | 1520 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, |
| 1503 arraysize(valid_vertex_attribute_table_es3)); | 1521 arraysize(valid_vertex_attribute_table_es3)); |
| 1504 } | 1522 } |
| 1505 | 1523 |
| 1506 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 1524 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
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