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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h

Issue 1684173002: Add GL_RGB_YCBCR_422_CHROMIUM to the list of valid filterable formats. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Better fix from Mo Created 4 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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1207 GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, 1207 GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I,
1208 GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I, 1208 GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I,
1209 GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, 1209 GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8,
1210 GL_RGB565, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4, 1210 GL_RGB565, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4,
1211 GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, 1211 GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI,
1212 GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, 1212 GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I,
1213 }; 1213 };
1214 1214
1215 static const GLenum 1215 static const GLenum
1216 valid_texture_sized_texture_filterable_internal_format_table[] = { 1216 valid_texture_sized_texture_filterable_internal_format_table[] = {
1217 GL_R8, GL_R8_SNORM, GL_R16F, GL_RG8, 1217 GL_R8,
1218 GL_RG8_SNORM, GL_RG16F, GL_RGB8, GL_SRGB8, 1218 GL_R8_SNORM,
1219 GL_RGB565, GL_RGB8_SNORM, GL_R11F_G11F_B10F, GL_RGB9_E5, 1219 GL_R16F,
1220 GL_RGB16F, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA8_SNORM, 1220 GL_RG8,
1221 GL_RGB5_A1, GL_RGBA4, GL_RGB10_A2, GL_RGBA16F, 1221 GL_RG8_SNORM,
1222 GL_RG16F,
1223 GL_RGB8,
1224 GL_SRGB8,
1225 GL_RGB565,
1226 GL_RGB8_SNORM,
1227 GL_R11F_G11F_B10F,
1228 GL_RGB9_E5,
1229 GL_RGB16F,
1230 GL_RGBA8,
1231 GL_SRGB8_ALPHA8,
1232 GL_RGBA8_SNORM,
1233 GL_RGB5_A1,
1234 GL_RGBA4,
1235 GL_RGB10_A2,
1236 GL_RGBA16F,
1237 GL_RGB_YUV_420_CHROMIUM,
1238 GL_RGB_YCBCR_422_CHROMIUM,
1239 GL_RGB_YCBCR_420V_CHROMIUM,
1222 }; 1240 };
1223 1241
1224 static const GLenum 1242 static const GLenum
1225 valid_texture_stencil_renderable_internal_format_table_es3[] = { 1243 valid_texture_stencil_renderable_internal_format_table_es3[] = {
1226 GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 1244 GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
1227 }; 1245 };
1228 1246
1229 static const GLenum valid_texture_target_table[] = { 1247 static const GLenum valid_texture_target_table[] = {
1230 GL_TEXTURE_2D, 1248 GL_TEXTURE_2D,
1231 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1249 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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1497 texture_stencil_renderable_internal_format.AddValues( 1515 texture_stencil_renderable_internal_format.AddValues(
1498 valid_texture_stencil_renderable_internal_format_table_es3, 1516 valid_texture_stencil_renderable_internal_format_table_es3,
1499 arraysize(valid_texture_stencil_renderable_internal_format_table_es3)); 1517 arraysize(valid_texture_stencil_renderable_internal_format_table_es3));
1500 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, 1518 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3,
1501 arraysize(valid_vertex_attrib_type_table_es3)); 1519 arraysize(valid_vertex_attrib_type_table_es3));
1502 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, 1520 vertex_attribute.AddValues(valid_vertex_attribute_table_es3,
1503 arraysize(valid_vertex_attribute_table_es3)); 1521 arraysize(valid_vertex_attribute_table_es3));
1504 } 1522 }
1505 1523
1506 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE N_H_ 1524 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE N_H_
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