| Index: src/gpu/GrDefaultGeoProcFactory.cpp
|
| diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| index 25da4dcae92724485c12dda7587ce23f6fb3c034..99b72993a360a829abd9ba33f77e2ad481b2366d 100644
|
| --- a/src/gpu/GrDefaultGeoProcFactory.cpp
|
| +++ b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| @@ -129,12 +129,11 @@ public:
|
| fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
|
| } else {
|
| const char* fragCoverage;
|
| - fCoverageUniform = uniformHandler->addUniform(
|
| - GrGLSLUniformHandler::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| - kDefault_GrSLPrecision,
|
| - "Coverage",
|
| - &fragCoverage);
|
| + fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| + kFloat_GrSLType,
|
| + kDefault_GrSLPrecision,
|
| + "Coverage",
|
| + &fragCoverage);
|
| fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
|
| }
|
| }
|
|
|