| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index c9096f4f939e2a1e189f8c1dee29670626fe9fb6..9c41e2ffcb41ab161fc43511eb9e3a8fbae1a619 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -598,14 +598,14 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
|
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
|
|
|
| - fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "baseFrequency");
|
| const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni);
|
|
|
| const char* stitchDataUni = nullptr;
|
| if (pne.stitchTiles()) {
|
| - fStitchDataUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "stitchData");
|
| stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni);
|
|
|