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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLXferProcessor.h" | 8 #include "glsl/GrGLSLXferProcessor.h" |
9 | 9 |
10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
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29 // We don't think any shaders actually output negative coverage, but
just as a safety | 29 // We don't think any shaders actually output negative coverage, but
just as a safety |
30 // check for floating point precision errors we compare with <= here | 30 // check for floating point precision errors we compare with <= here |
31 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" | 31 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
32 " discard;" | 32 " discard;" |
33 "}", args.fInputCoverage); | 33 "}", args.fInputCoverage); |
34 } | 34 } |
35 | 35 |
36 const char* dstTopLeftName; | 36 const char* dstTopLeftName; |
37 const char* dstCoordScaleName; | 37 const char* dstCoordScaleName; |
38 | 38 |
39 fDstTopLeftUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm
ent_Visibility, | 39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
40 kVec2f_GrSLType, | 40 kVec2f_GrSLType, |
41 kDefault_GrSLPrecision, | 41 kDefault_GrSLPrecision, |
42 "DstTextureUpperLeft", | 42 "DstTextureUpperLeft", |
43 &dstTopLeftName); | 43 &dstTopLeftName); |
44 fDstScaleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen
t_Visibility, | 44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
45 kVec2f_GrSLType, | 45 kVec2f_GrSLType, |
46 kDefault_GrSLPrecision, | 46 kDefault_GrSLPrecision, |
47 "DstTextureCoordScale", | 47 "DstTextureCoordScale", |
48 &dstCoordScaleName); | 48 &dstCoordScaleName); |
49 const char* fragPos = fragBuilder->fragmentPosition(); | 49 const char* fragPos = fragBuilder->fragmentPosition(); |
50 | 50 |
51 fragBuilder->codeAppend("// Read color from copy of the destination.\n")
; | 51 fragBuilder->codeAppend("// Read color from copy of the destination.\n")
; |
52 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", | 52 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
53 fragPos, dstTopLeftName, dstCoordScaleName); | 53 fragPos, dstTopLeftName, dstCoordScaleName); |
54 | 54 |
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99 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); | 99 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); |
100 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage)
; | 100 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage)
; |
101 } else { | 101 } else { |
102 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); | 102 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); |
103 } | 103 } |
104 } else if (srcCoverage) { | 104 } else if (srcCoverage) { |
105 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", | 105 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
106 outColor, srcCoverage, outColor, srcCoverage, d
stColor); | 106 outColor, srcCoverage, outColor, srcCoverage, d
stColor); |
107 } | 107 } |
108 } | 108 } |
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