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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "glsl/GrGLSLXferProcessor.h" | 8 #include "glsl/GrGLSLXferProcessor.h" |
| 9 | 9 |
| 10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 // We don't think any shaders actually output negative coverage, but
just as a safety | 29 // We don't think any shaders actually output negative coverage, but
just as a safety |
| 30 // check for floating point precision errors we compare with <= here | 30 // check for floating point precision errors we compare with <= here |
| 31 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" | 31 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
| 32 " discard;" | 32 " discard;" |
| 33 "}", args.fInputCoverage); | 33 "}", args.fInputCoverage); |
| 34 } | 34 } |
| 35 | 35 |
| 36 const char* dstTopLeftName; | 36 const char* dstTopLeftName; |
| 37 const char* dstCoordScaleName; | 37 const char* dstCoordScaleName; |
| 38 | 38 |
| 39 fDstTopLeftUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm
ent_Visibility, | 39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 40 kVec2f_GrSLType, | 40 kVec2f_GrSLType, |
| 41 kDefault_GrSLPrecision, | 41 kDefault_GrSLPrecision, |
| 42 "DstTextureUpperLeft", | 42 "DstTextureUpperLeft", |
| 43 &dstTopLeftName); | 43 &dstTopLeftName); |
| 44 fDstScaleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen
t_Visibility, | 44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 45 kVec2f_GrSLType, | 45 kVec2f_GrSLType, |
| 46 kDefault_GrSLPrecision, | 46 kDefault_GrSLPrecision, |
| 47 "DstTextureCoordScale", | 47 "DstTextureCoordScale", |
| 48 &dstCoordScaleName); | 48 &dstCoordScaleName); |
| 49 const char* fragPos = fragBuilder->fragmentPosition(); | 49 const char* fragPos = fragBuilder->fragmentPosition(); |
| 50 | 50 |
| 51 fragBuilder->codeAppend("// Read color from copy of the destination.\n")
; | 51 fragBuilder->codeAppend("// Read color from copy of the destination.\n")
; |
| 52 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", | 52 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| 53 fragPos, dstTopLeftName, dstCoordScaleName); | 53 fragPos, dstTopLeftName, dstCoordScaleName); |
| 54 | 54 |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 99 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); | 99 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); |
| 100 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage)
; | 100 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage)
; |
| 101 } else { | 101 } else { |
| 102 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); | 102 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); |
| 103 } | 103 } |
| 104 } else if (srcCoverage) { | 104 } else if (srcCoverage) { |
| 105 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", | 105 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
| 106 outColor, srcCoverage, outColor, srcCoverage, d
stColor); | 106 outColor, srcCoverage, outColor, srcCoverage, d
stColor); |
| 107 } | 107 } |
| 108 } | 108 } |
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