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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
| 9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
| 10 | 10 |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 | 21 |
| 22 class GrGLSLCaps; | 22 class GrGLSLCaps; |
| 23 class GrGLSLShaderVar; | 23 class GrGLSLShaderVar; |
| 24 class GrGLSLVaryingHandler; | 24 class GrGLSLVaryingHandler; |
| 25 | 25 |
| 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; | 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; |
| 27 | 27 |
| 28 class GrGLSLProgramBuilder { | 28 class GrGLSLProgramBuilder { |
| 29 public: | 29 public: |
| 30 typedef GrGpu::DrawArgs DrawArgs; | 30 typedef GrGpu::DrawArgs DrawArgs; |
| 31 typedef GrGLSLUniformHandler::ShaderVisibility ShaderVisibility; | |
| 32 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; | 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; |
| 33 | 32 |
| 34 virtual ~GrGLSLProgramBuilder() {} | 33 virtual ~GrGLSLProgramBuilder() {} |
| 35 | 34 |
| 36 virtual const GrCaps* caps() const = 0; | 35 virtual const GrCaps* caps() const = 0; |
| 37 virtual const GrGLSLCaps* glslCaps() const = 0; | 36 virtual const GrGLSLCaps* glslCaps() const = 0; |
| 38 | 37 |
| 39 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } | 38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } |
| 40 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } | 39 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
| 41 const GrProgramDesc& desc() const { return *fArgs.fDesc; } | 40 const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
| 42 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 41 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } |
| 43 | 42 |
| 44 void appendUniformDecls(ShaderVisibility, SkString*) const; | 43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
| 45 | 44 |
| 46 // Handles for program uniforms (other than per-effect uniforms) | 45 // Handles for program uniforms (other than per-effect uniforms) |
| 47 struct BuiltinUniformHandles { | 46 struct BuiltinUniformHandles { |
| 48 UniformHandle fRTAdjustmentUni; | 47 UniformHandle fRTAdjustmentUni; |
| 49 | 48 |
| 50 // We use the render target height to provide a y-down frag coord when s
pecifying | 49 // We use the render target height to provide a y-down frag coord when s
pecifying |
| 51 // origin_upper_left is not supported. | 50 // origin_upper_left is not supported. |
| 52 UniformHandle fRTHeightUni; | 51 UniformHandle fRTHeightUni; |
| 53 }; | 52 }; |
| 54 | 53 |
| (...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 147 void verify(const GrFragmentProcessor&); | 146 void verify(const GrFragmentProcessor&); |
| 148 | 147 |
| 149 virtual void emitSamplers(const GrProcessor& processor, | 148 virtual void emitSamplers(const GrProcessor& processor, |
| 150 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; | 149 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; |
| 151 | 150 |
| 152 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 151 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 153 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 152 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
| 154 }; | 153 }; |
| 155 | 154 |
| 156 #endif | 155 #endif |
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