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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
10 | 10 |
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21 | 21 |
22 class GrGLSLCaps; | 22 class GrGLSLCaps; |
23 class GrGLSLShaderVar; | 23 class GrGLSLShaderVar; |
24 class GrGLSLVaryingHandler; | 24 class GrGLSLVaryingHandler; |
25 | 25 |
26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; | 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; |
27 | 27 |
28 class GrGLSLProgramBuilder { | 28 class GrGLSLProgramBuilder { |
29 public: | 29 public: |
30 typedef GrGpu::DrawArgs DrawArgs; | 30 typedef GrGpu::DrawArgs DrawArgs; |
31 typedef GrGLSLUniformHandler::ShaderVisibility ShaderVisibility; | |
32 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; | 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; |
33 | 32 |
34 virtual ~GrGLSLProgramBuilder() {} | 33 virtual ~GrGLSLProgramBuilder() {} |
35 | 34 |
36 virtual const GrCaps* caps() const = 0; | 35 virtual const GrCaps* caps() const = 0; |
37 virtual const GrGLSLCaps* glslCaps() const = 0; | 36 virtual const GrGLSLCaps* glslCaps() const = 0; |
38 | 37 |
39 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } | 38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim
itiveProcessor; } |
40 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } | 39 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
41 const GrProgramDesc& desc() const { return *fArgs.fDesc; } | 40 const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
42 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 41 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } |
43 | 42 |
44 void appendUniformDecls(ShaderVisibility, SkString*) const; | 43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; |
45 | 44 |
46 // Handles for program uniforms (other than per-effect uniforms) | 45 // Handles for program uniforms (other than per-effect uniforms) |
47 struct BuiltinUniformHandles { | 46 struct BuiltinUniformHandles { |
48 UniformHandle fRTAdjustmentUni; | 47 UniformHandle fRTAdjustmentUni; |
49 | 48 |
50 // We use the render target height to provide a y-down frag coord when s
pecifying | 49 // We use the render target height to provide a y-down frag coord when s
pecifying |
51 // origin_upper_left is not supported. | 50 // origin_upper_left is not supported. |
52 UniformHandle fRTHeightUni; | 51 UniformHandle fRTHeightUni; |
53 }; | 52 }; |
54 | 53 |
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147 void verify(const GrFragmentProcessor&); | 146 void verify(const GrFragmentProcessor&); |
148 | 147 |
149 virtual void emitSamplers(const GrProcessor& processor, | 148 virtual void emitSamplers(const GrProcessor& processor, |
150 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; | 149 GrGLSLTextureSampler::TextureSamplerArray* outSamp
lers) = 0; |
151 | 150 |
152 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 151 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
153 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 152 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
154 }; | 153 }; |
155 | 154 |
156 #endif | 155 #endif |
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