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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 1684063006: Add GrShaderFlags enum (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Bit->Flag Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomain.h" 8 #include "GrTextureDomain.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrSimpleTextureEffect.h" 10 #include "GrSimpleTextureEffect.h"
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53 const char* inModulateColor) { 53 const char* inModulateColor) {
54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
55 SkDEBUGCODE(fMode = textureDomain.mode();) 55 SkDEBUGCODE(fMode = textureDomain.mode();)
56 56
57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) {
58 const char* name; 58 const char* name;
59 SkString uniName("TexDom"); 59 SkString uniName("TexDom");
60 if (textureDomain.fIndex >= 0) { 60 if (textureDomain.fIndex >= 0) {
61 uniName.appendS32(textureDomain.fIndex); 61 uniName.appendS32(textureDomain.fIndex);
62 } 62 }
63 fDomainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_ Visibility, 63 fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
64 kVec4f_GrSLType, kDefault_GrSLPr ecision, 64 kVec4f_GrSLType, kDefault_GrSLPr ecision,
65 uniName.c_str(), &name); 65 uniName.c_str(), &name);
66 fDomainName = name; 66 fDomainName = name;
67 } 67 }
68 68
69 switch (textureDomain.mode()) { 69 switch (textureDomain.mode()) {
70 case kIgnore_Mode: { 70 case kIgnore_Mode: {
71 builder->codeAppendf("%s = ", outColor); 71 builder->codeAppendf("%s = ", outColor);
72 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 72 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
73 inCoords.c_str()); 73 inCoords.c_str());
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294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false;
295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet;
296 return GrTextureDomainEffect::Create( 296 return GrTextureDomainEffect::Create(
297 d->fTextures[texIdx], 297 d->fTextures[texIdx],
298 matrix, 298 matrix,
299 domain, 299 domain,
300 mode, 300 mode,
301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi lterMode, 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi lterMode,
302 coords); 302 coords);
303 } 303 }
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