| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
| 9 #include "glsl/GrGLSLFragmentProcessor.h" | 9 #include "glsl/GrGLSLFragmentProcessor.h" |
| 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 UniformHandle fImageIncrementUni; | 28 UniformHandle fImageIncrementUni; |
| 29 UniformHandle fBoundsUni; | 29 UniformHandle fBoundsUni; |
| 30 | 30 |
| 31 typedef GrGLSLFragmentProcessor INHERITED; | 31 typedef GrGLSLFragmentProcessor INHERITED; |
| 32 }; | 32 }; |
| 33 | 33 |
| 34 void GrGLConvolutionEffect::emitCode(EmitArgs& args) { | 34 void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
| 35 const GrConvolutionEffect& ce = args.fFp.cast<GrConvolutionEffect>(); | 35 const GrConvolutionEffect& ce = args.fFp.cast<GrConvolutionEffect>(); |
| 36 | 36 |
| 37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 38 fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm
ent_Visibility, | 38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 39 kVec2f_GrSLType, kDefault_Gr
SLPrecision, | 39 kVec2f_GrSLType, kDefault_Gr
SLPrecision, |
| 40 "ImageIncrement"); | 40 "ImageIncrement"); |
| 41 if (ce.useBounds()) { | 41 if (ce.useBounds()) { |
| 42 fBoundsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_
Visibility, | 42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 43 kVec2f_GrSLType, kDefault_GrSLPr
ecision, | 43 kVec2f_GrSLType, kDefault_GrSLPr
ecision, |
| 44 "Bounds"); | 44 "Bounds"); |
| 45 } | 45 } |
| 46 | 46 |
| 47 int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); | 47 int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); |
| 48 | 48 |
| 49 fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment
_Visibility, | 49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, |
| 50 kFloat_GrSLType, kDefault_GrSLP
recision, | 50 kFloat_GrSLType, kDefault_GrSLP
recision, |
| 51 "Kernel", width); | 51 "Kernel", width); |
| 52 | 52 |
| 53 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 53 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 54 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 54 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 55 | 55 |
| 56 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); | 56 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); |
| 57 | 57 |
| 58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUn
i); | 58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUn
i); |
| 59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); | 59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
| (...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 } | 221 } |
| 222 | 222 |
| 223 bool useBounds = d->fRandom->nextBool(); | 223 bool useBounds = d->fRandom->nextBool(); |
| 224 return GrConvolutionEffect::Create(d->fTextures[texIdx], | 224 return GrConvolutionEffect::Create(d->fTextures[texIdx], |
| 225 dir, | 225 dir, |
| 226 radius, | 226 radius, |
| 227 kernel, | 227 kernel, |
| 228 useBounds, | 228 useBounds, |
| 229 bounds); | 229 bounds); |
| 230 } | 230 } |
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