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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 1684063006: Add GrShaderFlags enum (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Bit->Flag Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBicubicEffect.h" 8 #include "GrBicubicEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" 10 #include "glsl/GrGLSLFragmentShaderBuilder.h"
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41 UniformHandle fImageIncrementUni; 41 UniformHandle fImageIncrementUni;
42 GrTextureDomain::GLDomain fDomain; 42 GrTextureDomain::GLDomain fDomain;
43 43
44 typedef GrGLSLFragmentProcessor INHERITED; 44 typedef GrGLSLFragmentProcessor INHERITED;
45 }; 45 };
46 46
47 void GrGLBicubicEffect::emitCode(EmitArgs& args) { 47 void GrGLBicubicEffect::emitCode(EmitArgs& args) {
48 const GrTextureDomain& domain = args.fFp.cast<GrBicubicEffect>().domain(); 48 const GrTextureDomain& domain = args.fFp.cast<GrBicubicEffect>().domain();
49 49
50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
51 fCoefficientsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility, 51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
52 kMat44f_GrSLType, kDefault_GrS LPrecision, 52 kMat44f_GrSLType, kDefault_GrS LPrecision,
53 "Coefficients"); 53 "Coefficients");
54 fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility, 54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
55 kVec2f_GrSLType, kDefault_Gr SLPrecision, 55 kVec2f_GrSLType, kDefault_Gr SLPrecision,
56 "ImageIncrement"); 56 "ImageIncrement");
57 57
58 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 58 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
59 const char* coeff = uniformHandler->getUniformCStr(fCoefficientsUni); 59 const char* coeff = uniformHandler->getUniformCStr(fCoefficientsUni);
60 60
61 SkString cubicBlendName; 61 SkString cubicBlendName;
62 62
63 static const GrGLSLShaderVar gCubicBlendArgs[] = { 63 static const GrGLSLShaderVar gCubicBlendArgs[] = {
64 GrGLSLShaderVar("coefficients", kMat44f_GrSLType), 64 GrGLSLShaderVar("coefficients", kMat44f_GrSLType),
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214 // Use bilerp to handle rotation or fractional translation. 214 // Use bilerp to handle rotation or fractional translation.
215 *filterMode = GrTextureParams::kBilerp_FilterMode; 215 *filterMode = GrTextureParams::kBilerp_FilterMode;
216 } 216 }
217 return false; 217 return false;
218 } 218 }
219 // When we use the bicubic filtering effect each sample is read from the tex ture using 219 // When we use the bicubic filtering effect each sample is read from the tex ture using
220 // nearest neighbor sampling. 220 // nearest neighbor sampling.
221 *filterMode = GrTextureParams::kNone_FilterMode; 221 *filterMode = GrTextureParams::kNone_FilterMode;
222 return true; 222 return true;
223 } 223 }
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