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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 1684063006: Add GrShaderFlags enum (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Bit->Flag Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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910 #include "SkGr.h" 910 #include "SkGr.h"
911 911
912 GrGLGradientEffect::GrGLGradientEffect() 912 GrGLGradientEffect::GrGLGradientEffect()
913 : fCachedYCoord(SK_ScalarMax) { 913 : fCachedYCoord(SK_ScalarMax) {
914 } 914 }
915 915
916 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, 916 void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler,
917 const GrGradientEffect& ge) { 917 const GrGradientEffect& ge) {
918 918
919 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case 919 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Col or case
920 fColorStartUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility, 920 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
921 kVec4f_GrSLType, kDefault_Gr SLPrecision, 921 kVec4f_GrSLType, kDefault_Gr SLPrecision,
922 "GradientStartColor"); 922 "GradientStartColor");
923 fColorEndUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility, 923 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
924 kVec4f_GrSLType, kDefault_GrSL Precision, 924 kVec4f_GrSLType, kDefault_GrSL Precision,
925 "GradientEndColor"); 925 "GradientEndColor");
926 926
927 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case 927 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case
928 fColorStartUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility, 928 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
929 kVec4f_GrSLType, kDefault_G rSLPrecision, 929 kVec4f_GrSLType, kDefault_G rSLPrecision,
930 "GradientStartColor"); 930 "GradientStartColor");
931 fColorMidUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility, 931 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
932 kVec4f_GrSLType, kDefault_GrSL Precision, 932 kVec4f_GrSLType, kDefault_GrSL Precision,
933 "GradientMidColor"); 933 "GradientMidColor");
934 fColorEndUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility, 934 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
935 kVec4f_GrSLType, kDefault_GrSL Precision, 935 kVec4f_GrSLType, kDefault_GrSL Precision,
936 "GradientEndColor"); 936 "GradientEndColor");
937 937
938 } else { // if not a fast case 938 } else { // if not a fast case
939 fFSYUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Vis ibility, 939 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
940 kFloat_GrSLType, kDefault_GrSLPreci sion, 940 kFloat_GrSLType, kDefault_GrSLPreci sion,
941 "GradientYCoordFS"); 941 "GradientYCoordFS");
942 } 942 }
943 } 943 }
944 944
945 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman, 945 static inline void set_color_uni(const GrGLSLProgramDataManager& pdman,
946 const GrGLSLProgramDataManager::UniformHandle u ni, 946 const GrGLSLProgramDataManager::UniformHandle u ni,
947 const SkColor* color) { 947 const SkColor* color) {
948 pdman.set4f(uni, 948 pdman.set4f(uni,
949 SkColorGetR(*color) / 255.f, 949 SkColorGetR(*color) / 255.f,
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1203 (*stops)[i] = stop; 1203 (*stops)[i] = stop;
1204 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1204 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1205 } 1205 }
1206 } 1206 }
1207 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1207 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1208 1208
1209 return outColors; 1209 return outColors;
1210 } 1210 }
1211 1211
1212 #endif 1212 #endif
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