OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorCubeFilter.h" | 8 #include "SkColorCubeFilter.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkOnce.h" | 10 #include "SkOnce.h" |
(...skipping 220 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
231 } | 231 } |
232 | 232 |
233 /////////////////////////////////////////////////////////////////////////////// | 233 /////////////////////////////////////////////////////////////////////////////// |
234 | 234 |
235 void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { | 235 void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { |
236 if (nullptr == args.fInputColor) { | 236 if (nullptr == args.fInputColor) { |
237 args.fInputColor = "vec4(1)"; | 237 args.fInputColor = "vec4(1)"; |
238 } | 238 } |
239 | 239 |
240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 240 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
241 fColorCubeSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme
nt_Visibility, | 241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
242 kFloat_GrSLType, kDefault_GrS
LPrecision, | 242 kFloat_GrSLType, kDefault_GrS
LPrecision, |
243 "Size"); | 243 "Size"); |
244 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSize
Uni); | 244 const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSize
Uni); |
245 fColorCubeInvSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFra
gment_Visibility, | 245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
246 kFloat_GrSLType, kDefault_
GrSLPrecision, | 246 kFloat_GrSLType, kDefault_
GrSLPrecision, |
247 "InvSize"); | 247 "InvSize"); |
248 const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeI
nvSizeUni); | 248 const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeI
nvSizeUni); |
249 | 249 |
250 const char* nonZeroAlpha = "nonZeroAlpha"; | 250 const char* nonZeroAlpha = "nonZeroAlpha"; |
251 const char* unPMColor = "unPMColor"; | 251 const char* unPMColor = "unPMColor"; |
252 const char* cubeIdx = "cubeIdx"; | 252 const char* cubeIdx = "cubeIdx"; |
253 const char* cCoords1 = "cCoords1"; | 253 const char* cCoords1 = "cCoords1"; |
254 const char* cCoords2 = "cCoords2"; | 254 const char* cCoords2 = "cCoords2"; |
255 | 255 |
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
319 if (textureCube) { | 319 if (textureCube) { |
320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); | 320 context->textureProvider()->assignUniqueKeyToTexture(key, textureCub
e); |
321 } else { | 321 } else { |
322 return nullptr; | 322 return nullptr; |
323 } | 323 } |
324 } | 324 } |
325 | 325 |
326 return GrColorCubeEffect::Create(textureCube); | 326 return GrColorCubeEffect::Create(textureCube); |
327 } | 327 } |
328 #endif | 328 #endif |
OLD | NEW |