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Side by Side Diff: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp

Issue 1684063006: Add GrShaderFlags enum (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Bit->Flag Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader2.h" 9 #include "SkPerlinNoiseShader2.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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729 kNone_SkFilterQuality); 729 kNone_SkFilterQuality);
730 } 730 }
731 731
732 void GrGLPerlinNoise2::emitCode(EmitArgs& args) { 732 void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
733 const GrPerlinNoise2Effect& pne = args.fFp.cast<GrPerlinNoise2Effect>(); 733 const GrPerlinNoise2Effect& pne = args.fFp.cast<GrPerlinNoise2Effect>();
734 734
735 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; 735 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
736 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 736 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
737 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 737 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
738 738
739 fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme nt_Visibility, 739 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
740 kVec2f_GrSLType, kDefault_GrS LPrecision, 740 kVec2f_GrSLType, kDefault_GrS LPrecision,
741 "baseFrequency"); 741 "baseFrequency");
742 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency Uni); 742 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency Uni);
743 743
744 const char* stitchDataUni = nullptr; 744 const char* stitchDataUni = nullptr;
745 if (pne.stitchTiles()) { 745 if (pne.stitchTiles()) {
746 fStitchDataUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility, 746 fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
747 kVec2f_GrSLType, kDefault_Gr SLPrecision, 747 kVec2f_GrSLType, kDefault_Gr SLPrecision,
748 "stitchData"); 748 "stitchData");
749 stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); 749 stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni);
750 } 750 }
751 751
752 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 752 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
753 const char* chanCoordR = "0.125"; 753 const char* chanCoordR = "0.125";
754 const char* chanCoordG = "0.375"; 754 const char* chanCoordG = "0.375";
755 const char* chanCoordB = "0.625"; 755 const char* chanCoordB = "0.625";
756 const char* chanCoordA = "0.875"; 756 const char* chanCoordA = "0.875";
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1132 return shader->asFragmentProcessor(d->fContext, 1132 return shader->asFragmentProcessor(d->fContext,
1133 GrTest::TestMatrix(d->fRandom), nullptr, 1133 GrTest::TestMatrix(d->fRandom), nullptr,
1134 kNone_SkFilterQuality); 1134 kNone_SkFilterQuality);
1135 } 1135 }
1136 1136
1137 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { 1137 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
1138 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; 1138 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
1139 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 1139 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
1140 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 1140 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
1141 1141
1142 fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragme nt_Visibility, 1142 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1143 kVec2f_GrSLType, kDefault_GrS LPrecision, 1143 kVec2f_GrSLType, kDefault_GrS LPrecision,
1144 "baseFrequency"); 1144 "baseFrequency");
1145 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency Uni); 1145 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency Uni);
1146 1146
1147 fOctavesUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Vis ibility, 1147 fOctavesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1148 kFloat_GrSLType, kDefault_GrSLPreci sion, 1148 kFloat_GrSLType, kDefault_GrSLPreci sion,
1149 "octaves"); 1149 "octaves");
1150 const char* octavesUni = uniformHandler->getUniformCStr(fOctavesUni); 1150 const char* octavesUni = uniformHandler->getUniformCStr(fOctavesUni);
1151 1151
1152 fZUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibilit y, 1152 fZUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
1153 kFloat_GrSLType, kDefault_GrSLPrecision, 1153 kFloat_GrSLType, kDefault_GrSLPrecision,
1154 "z"); 1154 "z");
1155 const char* zUni = uniformHandler->getUniformCStr(fZUni); 1155 const char* zUni = uniformHandler->getUniformCStr(fZUni);
1156 1156
1157 // fade function 1157 // fade function
1158 static const GrGLSLShaderVar fadeArgs[] = { 1158 static const GrGLSLShaderVar fadeArgs[] = {
1159 GrGLSLShaderVar("t", kVec3f_GrSLType) 1159 GrGLSLShaderVar("t", kVec3f_GrSLType)
1160 }; 1160 };
1161 SkString fadeFuncName; 1161 SkString fadeFuncName;
1162 fsBuilder->emitFunction(kVec3f_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs), 1162 fsBuilder->emitFunction(kVec3f_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs),
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1393 str->append(" seed: "); 1393 str->append(" seed: ");
1394 str->appendScalar(fSeed); 1394 str->appendScalar(fSeed);
1395 str->append(" stitch tiles: "); 1395 str->append(" stitch tiles: ");
1396 str->append(fStitchTiles ? "true " : "false "); 1396 str->append(fStitchTiles ? "true " : "false ");
1397 1397
1398 this->INHERITED::toString(str); 1398 this->INHERITED::toString(str);
1399 1399
1400 str->append(")"); 1400 str->append(")");
1401 } 1401 }
1402 #endif 1402 #endif
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