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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #ifndef SVGTextLayoutEngine_h | 20 #ifndef SVGTextLayoutEngine_h |
21 #define SVGTextLayoutEngine_h | 21 #define SVGTextLayoutEngine_h |
22 | 22 |
23 #include "core/layout/api/LineLayoutSVGInlineText.h" | 23 #include "core/layout/api/LineLayoutSVGInlineText.h" |
24 #include "core/layout/svg/LayoutSVGInlineText.h" | 24 #include "core/layout/svg/LayoutSVGInlineText.h" |
25 #include "core/layout/svg/SVGTextFragment.h" | 25 #include "core/layout/svg/SVGTextFragment.h" |
26 #include "core/layout/svg/SVGTextLayoutAttributes.h" | 26 #include "core/layout/svg/SVGTextLayoutAttributes.h" |
27 #include "core/layout/svg/SVGTextMetrics.h" | 27 #include "core/layout/svg/SVGTextMetrics.h" |
28 #include "platform/graphics/Path.h" | |
29 #include "wtf/Allocator.h" | 28 #include "wtf/Allocator.h" |
30 #include "wtf/Vector.h" | 29 #include "wtf/Vector.h" |
31 | 30 |
32 namespace blink { | 31 namespace blink { |
33 | 32 |
34 class ComputedStyle; | 33 class ComputedStyle; |
35 class InlineFlowBox; | 34 class InlineFlowBox; |
36 class LayoutObject; | 35 class LayoutObject; |
| 36 class PathPositionMapper; |
37 class SVGInlineFlowBox; | 37 class SVGInlineFlowBox; |
38 class SVGInlineTextBox; | 38 class SVGInlineTextBox; |
39 | 39 |
40 // SVGTextLayoutEngine performs the second layout phase for SVG text. | 40 // SVGTextLayoutEngine performs the second layout phase for SVG text. |
41 // | 41 // |
42 // The InlineBox tree was created, containing the text chunk information, necess
ary to apply | 42 // The InlineBox tree was created, containing the text chunk information, necess
ary to apply |
43 // certain SVG specific text layout properties (text-length adjustments and text
-anchor). | 43 // certain SVG specific text layout properties (text-length adjustments and text
-anchor). |
44 // The second layout phase uses the SVGTextLayoutAttributes stored in the indivi
dual | 44 // The second layout phase uses the SVGTextLayoutAttributes stored in the indivi
dual |
45 // LayoutSVGInlineText layoutObjects to compute the final positions for each cha
racter | 45 // LayoutSVGInlineText layoutObjects to compute the final positions for each cha
racter |
46 // which are stored in the SVGInlineTextBox objects. | 46 // which are stored in the SVGInlineTextBox objects. |
47 | 47 |
48 class SVGTextLayoutEngine { | 48 class SVGTextLayoutEngine { |
49 STACK_ALLOCATED(); | 49 STACK_ALLOCATED(); |
50 WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngine); | 50 WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngine); |
51 public: | 51 public: |
52 SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes*>&); | 52 SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes*>&); |
| 53 ~SVGTextLayoutEngine(); |
53 | 54 |
54 Vector<SVGTextLayoutAttributes*>& layoutAttributes() { return m_layoutAttrib
utes; } | 55 Vector<SVGTextLayoutAttributes*>& layoutAttributes() { return m_layoutAttrib
utes; } |
55 | 56 |
56 void layoutCharactersInTextBoxes(InlineFlowBox* start); | 57 void layoutCharactersInTextBoxes(InlineFlowBox* start); |
57 void finishLayout(); | 58 void finishLayout(); |
58 | 59 |
59 private: | 60 private: |
60 void updateCharacterPositionIfNeeded(float& x, float& y); | 61 void updateCharacterPositionIfNeeded(float& x, float& y); |
61 void updateCurrentTextPosition(float x, float y, float glyphAdvance); | 62 void updateCurrentTextPosition(float x, float y, float glyphAdvance); |
62 void updateRelativePositionAdjustmentsIfNeeded(float dx, float dy); | 63 void updateRelativePositionAdjustmentsIfNeeded(float dx, float dy); |
(...skipping 22 matching lines...) Expand all Loading... |
85 SVGInlineTextMetricsIterator m_visualMetricsIterator; | 86 SVGInlineTextMetricsIterator m_visualMetricsIterator; |
86 float m_x; | 87 float m_x; |
87 float m_y; | 88 float m_y; |
88 float m_dx; | 89 float m_dx; |
89 float m_dy; | 90 float m_dy; |
90 bool m_isVerticalText; | 91 bool m_isVerticalText; |
91 bool m_inPathLayout; | 92 bool m_inPathLayout; |
92 bool m_textLengthSpacingInEffect; | 93 bool m_textLengthSpacingInEffect; |
93 | 94 |
94 // Text on path layout | 95 // Text on path layout |
95 Path::PositionCalculator* m_textPathCalculator; | 96 OwnPtr<PathPositionMapper> m_textPath; |
96 float m_textPathLength; | |
97 float m_textPathStartOffset; | 97 float m_textPathStartOffset; |
98 float m_textPathCurrentOffset; | 98 float m_textPathCurrentOffset; |
99 float m_textPathSpacing; | 99 float m_textPathSpacing; |
100 float m_textPathScaling; | 100 float m_textPathScaling; |
101 }; | 101 }; |
102 | 102 |
103 } // namespace blink | 103 } // namespace blink |
104 | 104 |
105 #endif | 105 #endif |
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