Chromium Code Reviews| Index: src/heap/remembered-set.h |
| diff --git a/src/heap/remembered-set.h b/src/heap/remembered-set.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..505879758a2b26b192bba78865b5a4b07f6410db |
| --- /dev/null |
| +++ b/src/heap/remembered-set.h |
| @@ -0,0 +1,143 @@ |
| +// Copyright 2016 the V8 project authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef V8_REMEMBERED_SET_H |
| +#define V8_REMEMBERED_SET_H |
| + |
| +#include "src/heap/heap.h" |
| +#include "src/heap/slot-set.h" |
| +#include "src/heap/spaces.h" |
| + |
| +namespace v8 { |
| +namespace internal { |
| + |
| +enum PointerDirection { OLD_TO_OLD, OLD_TO_NEW }; |
| + |
| +template <PointerDirection direction> |
| +class RememberedSet { |
| + public: |
| + // Given a page and a slot in that page, this function adds the slot to the |
| + // remembered set. |
| + static void Insert(Page* page, Address slot_addr) { |
| + DCHECK(page->Contains(slot_addr)); |
|
Hannes Payer (out of office)
2016/02/15 16:53:39
You can drop the DCHECK if you move the page looku
|
| + SlotSet* slot_set = GetSlotSet(page); |
| + if (slot_set == nullptr) { |
| + slot_set = AllocateSlotSet(page); |
| + } |
| + uintptr_t offset = slot_addr - page->address(); |
| + slot_set[offset / Page::kPageSize].Insert(offset % Page::kPageSize); |
| + } |
| + |
| + // Given a page and a slot in that page, this function removes the slot from |
| + // the remembered set. |
| + // If the slot was never added, then the function does nothing. |
| + static void Remove(Page* page, Address slot_addr) { |
| + DCHECK(page->Contains(slot_addr)); |
|
Hannes Payer (out of office)
2016/02/15 16:53:38
You can drop the DCHECK if you move the page looku
|
| + SlotSet* slot_set = GetSlotSet(page); |
| + if (slot_set != nullptr) { |
| + uintptr_t offset = slot_addr - page->address(); |
| + slot_set[offset / Page::kPageSize].Remove(offset % Page::kPageSize); |
| + } |
| + } |
| + |
| + // Iterates and filters the remembered set with the given callback. |
| + // The callback should take (Address slot) and return SlotSet::CallbackResult. |
| + template <typename Callback> |
| + static void Iterate(Heap* heap, Callback callback) { |
| + PointerChunkIterator it(heap); |
| + MemoryChunk* chunk; |
| + while ((chunk = it.next()) != nullptr) { |
| + SlotSet* slots = GetSlotSet(chunk); |
| + if (slots != nullptr) { |
| + size_t pages = (chunk->size() + Page::kPageSize - 1) / Page::kPageSize; |
| + int new_count = 0; |
| + for (size_t page = 0; page < pages; page++) { |
| + new_count += slots[page].Iterate(callback); |
| + } |
| + if (new_count == 0) { |
| + ReleaseSlotSet(chunk); |
| + } |
| + } |
| + } |
| + } |
| + |
| + // Iterates and filters the remembered set with the given callback. |
| + // The callback should take (HeapObject** slot, HeapObject* target) and |
| + // update the slot. |
| + // A special wrapper takes care of filtering the slots based on their values. |
| + // For OLD_TO_NEW case: slots that do not point to the ToSpace after |
| + // callback invocation will be removed from the set. |
| + template <typename Callback> |
| + static void IterateWithWrapper(Heap* heap, Callback callback) { |
| + Iterate(heap, [heap, callback](Address addr) { |
| + return Wrapper(heap, addr, callback); |
| + }); |
| + } |
| + |
| + // Eliminates all stale slots from the remembered set, i.e. |
| + // slots that are not part of live objects anymore. This method must be |
| + // called after marking, when the whole transitive closure is known and |
| + // must be called before sweeping when mark bits are still intact. |
| + static void ClearInvalidSlots(Heap* heap); |
| + |
| + static void VerifyValidSlots(Heap* heap); |
| + |
| + private: |
| + static SlotSet* GetSlotSet(MemoryChunk* chunk) { |
| + if (direction == OLD_TO_OLD) { |
| + return chunk->old_to_old_slots(); |
| + } else { |
| + return chunk->old_to_new_slots(); |
| + } |
| + } |
| + |
| + static void ReleaseSlotSet(MemoryChunk* chunk) { |
| + if (direction == OLD_TO_OLD) { |
| + chunk->ReleaseOldToOldSlots(); |
| + } else { |
| + chunk->ReleaseOldToNewSlots(); |
| + } |
| + } |
| + |
| + static SlotSet* AllocateSlotSet(MemoryChunk* chunk) { |
| + if (direction == OLD_TO_OLD) { |
| + chunk->AllocateOldToOldSlots(); |
| + return chunk->old_to_old_slots(); |
| + } else { |
| + chunk->AllocateOldToNewSlots(); |
| + return chunk->old_to_new_slots(); |
| + } |
| + } |
| + |
| + template <typename Callback> |
| + static SlotSet::CallbackResult Wrapper(Heap* heap, Address slot_address, |
| + Callback slot_callback) { |
| + STATIC_ASSERT(direction == OLD_TO_NEW); |
| + Object** slot = reinterpret_cast<Object**>(slot_address); |
| + Object* object = *slot; |
| + if (heap->InFromSpace(object)) { |
| + HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); |
| + DCHECK(heap_object->IsHeapObject()); |
| + slot_callback(reinterpret_cast<HeapObject**>(slot), heap_object); |
| + object = *slot; |
| + // If the object was in from space before and is after executing the |
| + // callback in to space, the object is still live. |
| + // Unfortunately, we do not know about the slot. It could be in a |
| + // just freed free space object. |
| + if (heap->InToSpace(object)) { |
| + return SlotSet::KEEP_SLOT; |
| + } |
| + } else { |
| + DCHECK(!heap->InNewSpace(object)); |
| + } |
| + return SlotSet::REMOVE_SLOT; |
| + } |
| + |
| + static bool IsValidSlot(Heap* heap, Object** slot); |
| +}; |
| + |
| +} // namespace internal |
| +} // namespace v8 |
| + |
| +#endif // V8_REMEMBERED_SET_H |