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Unified Diff: cc/scheduler/scheduler.cc

Issue 16833003: cc: Emulate BeginFrame in OutputSurfaces that don't support it natively (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 6 months ago
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Index: cc/scheduler/scheduler.cc
diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc
index d308b0d0005f661be15dc36c90cc92da73463683..7110bff7c3ae3c2ea435580d3a1f9bd3fc2b402e 100644
--- a/cc/scheduler/scheduler.cc
+++ b/cc/scheduler/scheduler.cc
@@ -7,23 +7,29 @@
#include "base/auto_reset.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
+#include "cc/base/thread.h"
namespace cc {
Scheduler::Scheduler(SchedulerClient* client,
- scoped_ptr<FrameRateController> frame_rate_controller,
const SchedulerSettings& scheduler_settings)
: settings_(scheduler_settings),
client_(client),
- frame_rate_controller_(frame_rate_controller.Pass()),
+ weak_factory_(this),
+ last_set_needs_begin_frame_(false),
+ has_pending_begin_frame_(false),
+ last_begin_frame_time_(base::TimeTicks()),
+ // TODO(brianderson): Pass with BeginFrame in the near future.
+ interval_(base::TimeDelta::FromMicroseconds(16666)),
state_machine_(scheduler_settings),
inside_process_scheduled_actions_(false) {
DCHECK(client_);
- frame_rate_controller_->SetClient(this);
DCHECK(!state_machine_.BeginFrameNeededByImplThread());
}
-Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); }
+Scheduler::~Scheduler() {
+ client_->SetNeedsBeginFrameOnImplThread(false);
+}
void Scheduler::SetCanStart() {
state_machine_.SetCanStart();
@@ -88,23 +94,6 @@ void Scheduler::BeginFrameAbortedByMainThread() {
ProcessScheduledActions();
}
-void Scheduler::SetMaxFramesPending(int max_frames_pending) {
- frame_rate_controller_->SetMaxFramesPending(max_frames_pending);
-}
-
-int Scheduler::MaxFramesPending() const {
- return frame_rate_controller_->MaxFramesPending();
-}
-
-int Scheduler::NumFramesPendingForTesting() const {
- return frame_rate_controller_->NumFramesPendingForTesting();
-}
-
-void Scheduler::DidSwapBuffersComplete() {
- TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete");
- frame_rate_controller_->DidSwapBuffersComplete();
-}
-
void Scheduler::DidLoseOutputSurface() {
TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
state_machine_.DidLoseOutputSurface();
@@ -113,31 +102,69 @@ void Scheduler::DidLoseOutputSurface() {
void Scheduler::DidCreateAndInitializeOutputSurface() {
TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
- frame_rate_controller_->DidAbortAllPendingFrames();
state_machine_.DidCreateAndInitializeOutputSurface();
+ has_pending_begin_frame_ = false;
+ last_set_needs_begin_frame_ = false;
ProcessScheduledActions();
}
-void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase,
- base::TimeDelta interval) {
- frame_rate_controller_->SetTimebaseAndInterval(timebase, interval);
-}
-
base::TimeTicks Scheduler::AnticipatedDrawTime() {
- return frame_rate_controller_->NextTickTime();
+ TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime");
+ base::TimeTicks now = base::TimeTicks::Now();
+ int64 intervals = ((now - last_begin_frame_time_) / interval_) + 1;
+ return last_begin_frame_time_ + (interval_ * intervals);
}
base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() {
- return frame_rate_controller_->LastTickTime();
+ return last_begin_frame_time_;
+}
+
+void Scheduler::SetupNextBeginFrameIfNeeded() {
+ // Determine if we need BeginFrame notifications.
+ // If we do, always request the BeginFrame immediately.
+ // If not, only disable on the next BeginFrame to avoid unnecessary toggles.
+ // The synchronous renderer compositor requires immediate disables though.
+ bool needs_begin_frame = state_machine_.BeginFrameNeededByImplThread();
+ if ((needs_begin_frame ||
+ state_machine_.inside_begin_frame() ||
+ settings_.using_synchronous_renderer_compositor) &&
+ (needs_begin_frame != last_set_needs_begin_frame_)) {
+ client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame);
+ last_set_needs_begin_frame_ = needs_begin_frame;
+ }
+
+ // Request another BeginFrame if we haven't drawn for now until we have
+ // deadlines implemented.
+ if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) {
+ has_pending_begin_frame_ = false;
+ client_->SetNeedsBeginFrameOnImplThread(true);
+ }
}
-void Scheduler::BeginFrame(bool throttled) {
- TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled);
- if (!throttled)
- state_machine_.DidEnterBeginFrame();
+void Scheduler::BeginFrame(base::TimeTicks frame_time) {
+ TRACE_EVENT0("cc", "Scheduler::BeginFrame");
+ DCHECK(!has_pending_begin_frame_);
+ has_pending_begin_frame_ = true;
+ last_begin_frame_time_ = frame_time;
+ state_machine_.DidEnterBeginFrame();
+ state_machine_.SetFrameTime(frame_time);
ProcessScheduledActions();
- if (!throttled)
- state_machine_.DidLeaveBeginFrame();
+ state_machine_.DidLeaveBeginFrame();
+}
+
+void Scheduler::DrawAndSwapIfPossible() {
+ ScheduledActionDrawAndSwapResult result =
+ client_->ScheduledActionDrawAndSwapIfPossible();
+ state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
+ if (result.did_swap)
+ has_pending_begin_frame_ = false;
+}
+
+void Scheduler::DrawAndSwapForced() {
+ ScheduledActionDrawAndSwapResult result =
+ client_->ScheduledActionDrawAndSwapForced();
+ if (result.did_swap)
+ has_pending_begin_frame_ = false;
}
void Scheduler::ProcessScheduledActions() {
@@ -151,9 +178,6 @@ void Scheduler::ProcessScheduledActions() {
SchedulerStateMachine::Action action = state_machine_.NextAction();
while (action != SchedulerStateMachine::ACTION_NONE) {
state_machine_.UpdateState(action);
- TRACE_EVENT1(
- "cc", "Scheduler::ProcessScheduledActions()", "action", action);
-
switch (action) {
case SchedulerStateMachine::ACTION_NONE:
break;
@@ -169,23 +193,12 @@ void Scheduler::ProcessScheduledActions() {
case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
client_->ScheduledActionActivatePendingTreeIfNeeded();
break;
- case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: {
- frame_rate_controller_->DidSwapBuffers();
- ScheduledActionDrawAndSwapResult result =
- client_->ScheduledActionDrawAndSwapIfPossible();
- state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
- if (!result.did_swap)
- frame_rate_controller_->DidSwapBuffersComplete();
+ case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE:
+ DrawAndSwapIfPossible();
break;
- }
- case SchedulerStateMachine::ACTION_DRAW_FORCED: {
- frame_rate_controller_->DidSwapBuffers();
- ScheduledActionDrawAndSwapResult result =
- client_->ScheduledActionDrawAndSwapForced();
- if (!result.did_swap)
- frame_rate_controller_->DidSwapBuffersComplete();
+ case SchedulerStateMachine::ACTION_DRAW_FORCED:
+ DrawAndSwapForced();
break;
- }
case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
client_->ScheduledActionBeginOutputSurfaceCreation();
break;
@@ -196,10 +209,8 @@ void Scheduler::ProcessScheduledActions() {
action = state_machine_.NextAction();
}
- // Activate or deactivate the frame rate controller.
- frame_rate_controller_->SetActive(
- state_machine_.BeginFrameNeededByImplThread());
- client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime());
+ SetupNextBeginFrameIfNeeded();
+ client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
}
bool Scheduler::WillDrawIfNeeded() const {
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