Index: third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
index 4dea14b5ef679d0e13d11ebeea7c4e467eff90dc..917f500284aa56258139f5d8a49d31fe7c71412a 100644 |
--- a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.cpp |
@@ -116,7 +116,6 @@ PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3D> |
else |
extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_to_texture"); |
} |
- exts.packedDepthStencil = true; |
exts.depth24 = extensionsUtil->supportsExtension("GL_OES_depth24"); |
if (exts.depth24) |
extensionsUtil->ensureExtensionEnabled("GL_OES_depth24"); |
@@ -138,7 +137,7 @@ void DrawingBuffer::forceNextDrawingBufferCreationToFail() |
} |
DrawingBuffer::SupportedExtensions::SupportedExtensions() : |
- multisample(false), packedDepthStencil(false), depth24(false), discardFramebuffer(false) {} |
+ multisample(false), depth24(false), discardFramebuffer(false) {} |
DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context, |
PassOwnPtr<Extensions3DUtil> extensionsUtil, |
@@ -156,13 +155,11 @@ DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context, |
, m_size(-1, -1) |
, m_requestedAttributes(requestedAttributes) |
, m_multisampleExtensionSupported(supportedExtensions.multisample) |
- , m_packedDepthStencilExtensionSupported(supportedExtensions.packedDepthStencil) |
, m_depth24ExtensionSupported(supportedExtensions.depth24) |
, m_discardFramebufferSupported(supportedExtensions.discardFramebuffer) |
, m_fbo(0) |
, m_depthStencilBuffer(0) |
, m_depthBuffer(0) |
- , m_stencilBuffer(0) |
, m_multisampleFBO(0) |
, m_multisampleColorBuffer(0) |
, m_contentsChanged(true) |
@@ -621,9 +618,6 @@ void DrawingBuffer::beginDestruction() |
if (m_depthBuffer) |
m_context->deleteRenderbuffer(m_depthBuffer); |
- if (m_stencilBuffer) |
- m_context->deleteRenderbuffer(m_stencilBuffer); |
- |
if (m_colorBuffer.textureId) { |
deleteChromiumImageForTexture(&m_colorBuffer); |
m_context->deleteTexture(m_colorBuffer.textureId); |
@@ -636,7 +630,6 @@ void DrawingBuffer::beginDestruction() |
m_multisampleColorBuffer = 0; |
m_depthStencilBuffer = 0; |
m_depthBuffer = 0; |
- m_stencilBuffer = 0; |
m_multisampleFBO = 0; |
m_fbo = 0; |
@@ -716,7 +709,7 @@ void DrawingBuffer::resizeDepthStencil(const IntSize& size) |
else |
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, size.width(), size.height()); |
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer); |
- } else if (m_packedDepthStencilExtensionSupported) { |
+ } else { |
if (!m_depthStencilBuffer) |
m_depthStencilBuffer = m_context->createRenderbuffer(); |
m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); |
@@ -727,31 +720,6 @@ void DrawingBuffer::resizeDepthStencil(const IntSize& size) |
else |
m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, size.width(), size.height()); |
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); |
- } else { |
- if (m_requestedAttributes.depth) { |
- if (!m_depthBuffer) |
- m_depthBuffer = m_context->createRenderbuffer(); |
- m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); |
- if (m_antiAliasingMode == MSAAImplicitResolve) |
- m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
- else if (m_antiAliasingMode == MSAAExplicitResolve) |
- m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
- else |
- m_context->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.width(), size.height()); |
- m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer); |
- } |
- if (m_requestedAttributes.stencil) { |
- if (!m_stencilBuffer) |
- m_stencilBuffer = m_context->createRenderbuffer(); |
- m_context->bindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer); |
- if (m_antiAliasingMode == MSAAImplicitResolve) |
- m_context->renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height()); |
- else if (m_antiAliasingMode == MSAAExplicitResolve) |
- m_context->renderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, m_sampleCount, GL_STENCIL_INDEX8, size.width(), size.height()); |
- else |
- m_context->renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, size.width(), size.height()); |
- m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer); |
- } |
} |
m_context->bindRenderbuffer(GL_RENDERBUFFER, 0); |
} |