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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains the GLES2Decoder class. | 5 // This file contains the GLES2Decoder class. |
6 | 6 |
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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208 virtual ErrorState* GetErrorState() = 0; | 208 virtual ErrorState* GetErrorState() = 0; |
209 | 209 |
210 // A callback for messages from the decoder. | 210 // A callback for messages from the decoder. |
211 virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; | 211 virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; |
212 | 212 |
213 // Sets the callback for waiting on a sync point. The callback returns the | 213 // Sets the callback for waiting on a sync point. The callback returns the |
214 // scheduling status (i.e. true if the channel is still scheduled). | 214 // scheduling status (i.e. true if the channel is still scheduled). |
215 virtual void SetWaitSyncPointCallback( | 215 virtual void SetWaitSyncPointCallback( |
216 const WaitSyncPointCallback& callback) = 0; | 216 const WaitSyncPointCallback& callback) = 0; |
217 | 217 |
| 218 virtual void WaitForReadPixels(base::Closure callback) = 0; |
218 virtual uint32 GetTextureUploadCount() = 0; | 219 virtual uint32 GetTextureUploadCount() = 0; |
219 virtual base::TimeDelta GetTotalTextureUploadTime() = 0; | 220 virtual base::TimeDelta GetTotalTextureUploadTime() = 0; |
220 virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0; | 221 virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0; |
221 virtual void AddProcessingCommandsTime(base::TimeDelta) = 0; | 222 virtual void AddProcessingCommandsTime(base::TimeDelta) = 0; |
222 | 223 |
223 // Returns true if the context was just lost due to e.g. GL_ARB_robustness. | 224 // Returns true if the context was just lost due to e.g. GL_ARB_robustness. |
224 virtual bool WasContextLost() = 0; | 225 virtual bool WasContextLost() = 0; |
225 | 226 |
226 // Lose this context. | 227 // Lose this context. |
227 virtual void LoseContext(uint32 reset_status) = 0; | 228 virtual void LoseContext(uint32 reset_status) = 0; |
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241 bool debug_; | 242 bool debug_; |
242 bool log_commands_; | 243 bool log_commands_; |
243 static bool testing_force_is_angle_; | 244 static bool testing_force_is_angle_; |
244 | 245 |
245 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); | 246 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); |
246 }; | 247 }; |
247 | 248 |
248 } // namespace gles2 | 249 } // namespace gles2 |
249 } // namespace gpu | 250 } // namespace gpu |
250 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ | 251 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
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