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1 /* | |
2 * CAUTION: EXPERIMENTAL CODE | |
3 * | |
4 * This code is not to be used and will not be supported | |
5 * if it fails on you. DO NOT USE! | |
6 * | |
7 * | |
8 * | |
9 */ | |
10 | |
11 #include "SkPathUtils.h" | |
12 | |
13 #include "SkPath.h" | |
14 //#include "SkPathOps.h" // this can't be found | |
15 #include "SkRandom.h" | |
16 #include "SkRegion.h" | |
17 #include "SkTime.h" | |
18 | |
19 | |
20 // assumes stride is in bytes | |
21 void SkPathUtils::fillRandomBits( int chars, char* bits ){ | |
22 SkTime time; | |
23 SkMWCRandom rand = SkMWCRandom( time.GetMSecs() ); | |
24 | |
25 for (int i = 0; i < chars; ++i){ | |
26 bits[i] = rand.nextU(); | |
27 } | |
28 } | |
29 | |
30 int SkPathUtils::getBit( const char* buffer, int x ) { | |
31 int byte = x >> 3; | |
32 int bit = x & 7; | |
33 | |
34 return buffer[byte] & (1 << bit); | |
35 } | |
36 | |
37 void SkPathUtils::line2path_pixel(SkPath* path, const char* line, | |
38 int lineIdx, int width) { | |
39 for (int i = 0; i < width; ++i) { | |
40 // simply makes every ON pixel into a rect path | |
41 if (getBit(line,i)) { | |
42 path->addRect(SkRect::MakeXYWH(i, lineIdx, 1, 1), | |
43 SkPath::kCW_Direction); | |
44 } | |
45 } | |
46 } | |
47 | |
48 void SkPathUtils::line2path_pixelCircle(SkPath* path, const char* line, | |
49 int lineIdx, int width) { | |
50 for (int i = 0; i < width; ++i) { | |
51 // simply makes every ON pixel into a circle path | |
52 if (getBit(line,i)) { | |
53 path->addCircle(i + SK_ScalarHalf, | |
54 lineIdx + SK_ScalarHalf, | |
55 SkFloatToScalar(SQRT_2 / 2.0f)); | |
56 } | |
57 } | |
58 } | |
59 | |
60 void SkPathUtils::line2path_span(SkPath* path, const char* line, | |
61 int lineIdx, int width) { | |
62 bool inRun = 0; | |
63 int start = 1; | |
64 | |
65 for (int i = 0; i < width; ++i) { | |
66 int curPixel = getBit(line,i); | |
67 | |
68 if ( (curPixel!=0) != inRun ) { // if transition | |
69 if (curPixel) { // if transition on | |
70 inRun = 1; | |
71 start = i; // mark beginning of span | |
72 }else { // if transition off add the span as a path | |
73 inRun = 0; | |
74 path->addRect(SkRect::MakeXYWH(start, lineIdx, i-start, 1), | |
75 SkPath::kCW_Direction); | |
76 } | |
77 } | |
78 } | |
79 | |
80 if (inRun==1) { // close any open spans | |
81 int end = 0; | |
82 if ( getBit(line,width-1) ) ++end; | |
83 path->addRect(SkRect::MakeXYWH(start, lineIdx, | |
84 width - 1 + end - start, 1), | |
85 SkPath::kCW_Direction); | |
86 } else if ( getBit(line,width-1) ) { // if last pixel on add rect | |
87 path->addRect(SkRect::MakeXYWH(width-1, lineIdx, 1, 1), | |
88 SkPath::kCW_Direction); | |
89 } | |
90 } | |
91 | |
92 void SkPathUtils::bitmap2path(SkPath* path, | |
93 const char* bitmap, | |
94 const line2path l2p_fn, | |
95 int h, int w, int stride) { | |
96 // loop for every line in bitmap | |
97 for (int i = 0; i < h; ++i) { | |
98 // fn ptr handles each line separately | |
99 l2p_fn(path, &bitmap[i*stride], i, w); | |
100 } | |
101 // Simplify(*path, path); // simplify resulting bitmap | |
102 } | |
103 | |
104 void SkPathUtils::bitmap2path_region(SkPath* path, | |
105 const char* bitmap, | |
106 int h, int w, int stride) { | |
107 SkRegion region; | |
108 | |
109 // loop for each line | |
110 for (int y = 0; y < h; ++y){ | |
111 bool inRun = 0; | |
112 int start = 1; | |
113 const char* line = &bitmap[y * stride]; | |
114 | |
115 // loop for each pixel | |
116 for (int i = 0; i < w; ++i) { | |
117 int curPixel = getBit(line,i); | |
118 | |
119 if ( (curPixel!=0) != inRun ) { // if transition | |
120 if (curPixel) { // if transition on | |
121 inRun = 1; | |
122 start = i; // mark beginning of span | |
123 }else { // if transition off add the span as a path | |
124 inRun = 0; | |
125 //add here | |
126 region.op(SkIRect::MakeXYWH(start, y, i-start, 1), | |
127 SkRegion::kUnion_Op ); | |
128 } | |
129 } | |
130 } | |
131 if (inRun==1) { // close any open spans | |
132 int end = 0; | |
133 if ( getBit(line,w-1) ) ++end; | |
134 // add the thing here | |
135 region.op(SkIRect::MakeXYWH(start, y, w-1-start+end, 1), | |
136 SkRegion::kUnion_Op ); | |
137 | |
138 } else if ( getBit(line,w-1) ) { // if last pixel on add rect | |
139 // add the thing here | |
140 region.op(SkIRect::MakeXYWH(w-1, y, 1, 1), | |
141 SkRegion::kUnion_Op ); | |
142 } | |
143 } | |
144 | |
145 // convert region to path | |
146 region.getBoundaryPath(path); | |
147 //Simplify(*path, path); // simplify the path? may be uneccessary | |
reed1
2013/06/26 16:54:24
Could test, but I think this is never necessary.
| |
148 } | |
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