| Index: content/common/gpu/media/avda_codec_image.cc
|
| diff --git a/content/common/gpu/media/avda_codec_image.cc b/content/common/gpu/media/avda_codec_image.cc
|
| index d97ac052f9b3f805224eefe08dea2cccb2dc28bd..f18a0462c79e291a897da9d8a2be3df74fc77417 100644
|
| --- a/content/common/gpu/media/avda_codec_image.cc
|
| +++ b/content/common/gpu/media/avda_codec_image.cc
|
| @@ -8,8 +8,6 @@
|
|
|
| #include "base/metrics/histogram_macros.h"
|
| #include "content/common/gpu/media/avda_shared_state.h"
|
| -#include "gpu/command_buffer/service/context_group.h"
|
| -#include "gpu/command_buffer/service/context_state.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| #include "gpu/command_buffer/service/texture_manager.h"
|
| #include "ui/gl/android/surface_texture.h"
|
| @@ -70,20 +68,18 @@ bool AVDACodecImage::CopyTexImage(unsigned target) {
|
| if (bound_service_id != shared_state_->surface_texture_service_id())
|
| return false;
|
|
|
| - // Attach the surface texture to our GL context if needed.
|
| + // Attach the surface texture to the first context we're bound on, so that
|
| + // no context switch is needed later.
|
| if (!shared_state_->surface_texture_is_attached())
|
| AttachSurfaceTextureToContext();
|
|
|
| // Make sure that we have the right image in the front buffer.
|
| UpdateSurfaceTexture();
|
|
|
| + // TODO(liberato): Improve the way we handle the texture matrix.
|
| + // crbug.com/530681
|
| InstallTextureMatrix();
|
|
|
| - // TODO(liberato): Handle the texture matrix properly.
|
| - // Either we can update the shader with it or we can move all of the logic
|
| - // to updateTexImage() to the right place in the cc to send it to the shader.
|
| - // For now, we just skip it. crbug.com/530681
|
| -
|
| // By setting image state to UNBOUND instead of COPIED we ensure that
|
| // CopyTexImage() is called each time the surface texture is used for drawing.
|
| // It would be nice if we could do this via asking for the currently bound
|
| @@ -165,7 +161,7 @@ void AVDACodecImage::SetSize(const gfx::Size& size) {
|
| size_ = size;
|
| }
|
|
|
| -void AVDACodecImage::SetMediaCodec(media::MediaCodecBridge* codec) {
|
| +void AVDACodecImage::SetMediaCodec(media::VideoCodecBridge* codec) {
|
| media_codec_ = codec;
|
| }
|
|
|
| @@ -187,7 +183,7 @@ void AVDACodecImage::AttachSurfaceTextureToContext() {
|
| // We could do this earlier, but SurfaceTexture has context affinity, and we
|
| // don't want to require a context switch.
|
| surface_texture_->AttachToGLContext();
|
| - shared_state_->did_attach_surface_texture();
|
| + shared_state_->DidAttachSurfaceTexture();
|
| }
|
|
|
| void AVDACodecImage::InstallTextureMatrix() {
|
|
|