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Side by Side Diff: content/common/gpu/media/avda_codec_image.h

Issue 1682343002: AVDACodecImages keep a reference to the SurfaceTexture backing them (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix comment Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h"
11 #include "content/common/gpu/media/avda_shared_state.h" 12 #include "content/common/gpu/media/avda_shared_state.h"
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
14 #include "media/base/android/sdk_media_codec_bridge.h"
12 #include "ui/gl/gl_image.h" 15 #include "ui/gl/gl_image.h"
13 16
14 namespace content { 17 namespace content {
15 18
16 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as 19 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
17 // needed in order to draw them. 20 // needed in order to draw them.
18 class AVDACodecImage : public gl::GLImage { 21 class AVDACodecImage : public gl::GLImage {
19 public: 22 public:
20 AVDACodecImage(const scoped_refptr<AVDASharedState>&, 23 AVDACodecImage(const scoped_refptr<AVDASharedState>&,
21 media::VideoCodecBridge* codec, 24 media::VideoCodecBridge* codec,
(...skipping 27 matching lines...) Expand all
49 // Decoded buffer index that has the image for us to display. 52 // Decoded buffer index that has the image for us to display.
50 void SetMediaCodecBufferIndex(int buffer_index); 53 void SetMediaCodecBufferIndex(int buffer_index);
51 54
52 // Return the codec buffer that we will return to the codec, or 55 // Return the codec buffer that we will return to the codec, or
53 // <0 if there is no such buffer. 56 // <0 if there is no such buffer.
54 int GetMediaCodecBufferIndex() const; 57 int GetMediaCodecBufferIndex() const;
55 58
56 // Set the size of the current image. 59 // Set the size of the current image.
57 void SetSize(const gfx::Size& size); 60 void SetSize(const gfx::Size& size);
58 61
59 void SetMediaCodec(media::MediaCodecBridge* codec); 62 void SetMediaCodec(media::VideoCodecBridge* codec);
60 63
61 void SetTexture(gpu::gles2::Texture* texture); 64 void SetTexture(gpu::gles2::Texture* texture);
62 65
63 private: 66 private:
64 enum { kInvalidCodecBufferIndex = -1 }; 67 enum { kInvalidCodecBufferIndex = -1 };
65 68
66 // Make sure that the surface texture's front buffer is current. 69 // Make sure that the surface texture's front buffer is current.
67 void UpdateSurfaceTexture(); 70 void UpdateSurfaceTexture();
68 71
69 // Attach the surface texture to our GL context, with a texture that we 72 // Attach the surface texture to our GL context, with a texture that we
70 // create for it. 73 // create for it.
71 void AttachSurfaceTextureToContext(); 74 void AttachSurfaceTextureToContext();
72 75
73 // Install the current texture matrix into the shader. 76 // Install the current texture matrix into the shader.
74 void InstallTextureMatrix(); 77 void InstallTextureMatrix();
75 78
76 // Shared state between the AVDA and all AVDACodecImages. 79 // Shared state between the AVDA and all AVDACodecImages.
77 scoped_refptr<AVDASharedState> shared_state_; 80 scoped_refptr<AVDASharedState> shared_state_;
78 81
79 // The MediaCodec buffer index that we should render. Only valid if not equal 82 // The MediaCodec buffer index that we should render. Only valid if not equal
80 // to |kInvalidCodecBufferIndex|. 83 // to |kInvalidCodecBufferIndex|.
81 int codec_buffer_index_; 84 int codec_buffer_index_;
82 85
83 // Our image size. 86 // Our image size.
84 gfx::Size size_; 87 gfx::Size size_;
85 88
86 // May be null. 89 // May be null.
87 media::MediaCodecBridge* media_codec_; 90 media::VideoCodecBridge* media_codec_;
88 91
89 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; 92 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
90 93
91 // The SurfaceTexture to render to. This is null when rendering to a 94 // The SurfaceTexture to render to. This is null when rendering to a
92 // SurfaceView. 95 // SurfaceView.
93 const scoped_refptr<gfx::SurfaceTexture> surface_texture_; 96 const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
94 97
95 // Should we detach |surface_texture_| from its GL context when we are 98 // Should we detach |surface_texture_| from its GL context when we are
96 // deleted? This happens when it's using our Texture's texture handle. 99 // deleted? This happens when it's using our Texture's texture handle.
97 bool detach_surface_texture_on_destruction_; 100 bool detach_surface_texture_on_destruction_;
98 101
99 // The texture that we're attached to. 102 // The texture that we're attached to.
100 gpu::gles2::Texture* texture_; 103 gpu::gles2::Texture* texture_;
101 104
102 // Have we cached |texmatrix_uniform_location_| yet? 105 // Have we cached |texmatrix_uniform_location_| yet?
103 bool need_shader_info_; 106 bool need_shader_info_;
104 107
105 // Uniform ID of the texture matrix in the shader. 108 // Uniform ID of the texture matrix in the shader.
106 GLint texmatrix_uniform_location_; 109 GLint texmatrix_uniform_location_;
107 110
108 // Texture matrix of the front buffer of the surface texture. 111 // Texture matrix of the front buffer of the surface texture.
109 float gl_matrix_[16]; 112 float gl_matrix_[16];
110 113
111 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); 114 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
112 }; 115 };
113 116
114 } // namespace content 117 } // namespace content
115 118
116 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 119 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
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