| Index: media/audio/linux/alsa_input.cc
|
| diff --git a/media/audio/linux/alsa_input.cc b/media/audio/linux/alsa_input.cc
|
| index bbbee050fd100ee3686fe326561a620e4d6f35e0..3f20158714ad72cc514d383fc4c3575529d1c9d8 100644
|
| --- a/media/audio/linux/alsa_input.cc
|
| +++ b/media/audio/linux/alsa_input.cc
|
| @@ -119,7 +119,7 @@ void AlsaPcmInputStream::Start(AudioInputCallback* callback) {
|
| // buffer might have got filled, to accommodate some delays in the audio
|
| // driver. This could also give us a smooth read sequence going forward.
|
| base::TimeDelta delay = buffer_duration_ + buffer_duration_ / 2;
|
| - next_read_time_ = base::Time::Now() + delay;
|
| + next_read_time_ = base::TimeTicks::Now() + delay;
|
| base::MessageLoop::current()->PostDelayedTask(
|
| FROM_HERE,
|
| base::Bind(&AlsaPcmInputStream::ReadAudio, weak_factory_.GetWeakPtr()),
|
| @@ -182,7 +182,7 @@ void AlsaPcmInputStream::ReadAudio() {
|
| // Even Though read callback was behind schedule, there is no data, so
|
| // reset the next_read_time_.
|
| if (read_callback_behind_schedule_) {
|
| - next_read_time_ = base::Time::Now();
|
| + next_read_time_ = base::TimeTicks::Now();
|
| read_callback_behind_schedule_ = false;
|
| }
|
|
|
| @@ -218,7 +218,7 @@ void AlsaPcmInputStream::ReadAudio() {
|
| }
|
|
|
| next_read_time_ += buffer_duration_;
|
| - base::TimeDelta delay = next_read_time_ - base::Time::Now();
|
| + base::TimeDelta delay = next_read_time_ - base::TimeTicks::Now();
|
| if (delay < base::TimeDelta()) {
|
| DVLOG(1) << "Audio read callback behind schedule by "
|
| << (buffer_duration_ - delay).InMicroseconds()
|
|
|