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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/gfx/compositor/scene_impl.h" | 5 #include "services/gfx/compositor/scene_impl.h" |
6 | 6 |
| 7 #include <utility> |
| 8 |
7 #include "base/bind.h" | 9 #include "base/bind.h" |
8 #include "base/bind_helpers.h" | 10 #include "base/bind_helpers.h" |
9 | 11 |
10 namespace compositor { | 12 namespace compositor { |
11 namespace { | 13 namespace { |
12 void RunScheduleFrameCallback(const SceneImpl::ScheduleFrameCallback& callback, | 14 void RunScheduleFrameCallback(const SceneImpl::ScheduleFrameCallback& callback, |
13 mojo::gfx::composition::FrameInfoPtr info) { | 15 mojo::gfx::composition::FrameInfoPtr info) { |
14 callback.Run(info.Pass()); | 16 callback.Run(info.Pass()); |
15 } | 17 } |
16 } // namespace | 18 } // namespace |
17 | 19 |
18 SceneImpl::SceneImpl( | 20 SceneImpl::SceneImpl( |
19 CompositorEngine* engine, | 21 CompositorEngine* engine, |
20 SceneState* state, | 22 SceneState* state, |
21 mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request) | 23 mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request) |
22 : engine_(engine), | 24 : engine_(engine), |
23 state_(state), | 25 state_(state), |
24 scene_binding_(this, scene_request.Pass()) {} | 26 scene_binding_(this, scene_request.Pass()) {} |
25 | 27 |
26 SceneImpl::~SceneImpl() {} | 28 SceneImpl::~SceneImpl() {} |
27 | 29 |
28 void SceneImpl::SetListener(mojo::gfx::composition::SceneListenerPtr listener) { | 30 void SceneImpl::SetListener( |
29 engine_->SetListener(state_, listener.Pass()); | 31 mojo::InterfaceHandle<mojo::gfx::composition::SceneListener> listener) { |
| 32 engine_->SetListener(state_, mojo::gfx::composition::SceneListenerPtr::Create( |
| 33 std::move(listener))); |
30 } | 34 } |
31 | 35 |
32 void SceneImpl::Update(mojo::gfx::composition::SceneUpdatePtr update) { | 36 void SceneImpl::Update(mojo::gfx::composition::SceneUpdatePtr update) { |
33 engine_->Update(state_, update.Pass()); | 37 engine_->Update(state_, update.Pass()); |
34 } | 38 } |
35 | 39 |
36 void SceneImpl::Publish(mojo::gfx::composition::SceneMetadataPtr metadata) { | 40 void SceneImpl::Publish(mojo::gfx::composition::SceneMetadataPtr metadata) { |
37 engine_->Publish(state_, metadata.Pass()); | 41 engine_->Publish(state_, metadata.Pass()); |
38 } | 42 } |
39 | 43 |
40 void SceneImpl::GetScheduler( | 44 void SceneImpl::GetScheduler( |
41 mojo::InterfaceRequest<mojo::gfx::composition::SceneScheduler> | 45 mojo::InterfaceRequest<mojo::gfx::composition::SceneScheduler> |
42 scheduler_request) { | 46 scheduler_request) { |
43 scheduler_bindings_.AddBinding(this, scheduler_request.Pass()); | 47 scheduler_bindings_.AddBinding(this, scheduler_request.Pass()); |
44 } | 48 } |
45 | 49 |
46 void SceneImpl::ScheduleFrame(const ScheduleFrameCallback& callback) { | 50 void SceneImpl::ScheduleFrame(const ScheduleFrameCallback& callback) { |
47 engine_->ScheduleFrame(state_, | 51 engine_->ScheduleFrame(state_, |
48 base::Bind(&RunScheduleFrameCallback, callback)); | 52 base::Bind(&RunScheduleFrameCallback, callback)); |
49 } | 53 } |
50 | 54 |
51 } // namespace compositor | 55 } // namespace compositor |
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