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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/gfx/compositor/compositor_engine.h" | 5 #include "services/gfx/compositor/compositor_engine.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <sstream> | 8 #include <sstream> |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
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92 | 92 |
93 // Destroy. | 93 // Destroy. |
94 InvalidateScene(scene_state); | 94 InvalidateScene(scene_state); |
95 | 95 |
96 // Remove from registry. | 96 // Remove from registry. |
97 scenes_by_token_.erase(scene_state->scene_token()->value); | 97 scenes_by_token_.erase(scene_state->scene_token()->value); |
98 delete scene_state; | 98 delete scene_state; |
99 } | 99 } |
100 | 100 |
101 void CompositorEngine::CreateRenderer( | 101 void CompositorEngine::CreateRenderer( |
102 mojo::ContextProviderPtr context_provider, | 102 mojo::InterfaceHandle<mojo::ContextProvider> context_provider, |
103 mojo::InterfaceRequest<mojo::gfx::composition::Renderer> renderer_request, | 103 mojo::InterfaceRequest<mojo::gfx::composition::Renderer> renderer_request, |
104 const mojo::String& label) { | 104 const mojo::String& label) { |
105 DCHECK(context_provider); | 105 DCHECK(context_provider); |
106 uint32_t renderer_id = next_renderer_id_++; | 106 uint32_t renderer_id = next_renderer_id_++; |
107 | 107 |
108 // Create the state and bind implementation to it. | 108 // Create the state and bind implementation to it. |
109 RendererState* renderer_state = | 109 RendererState* renderer_state = |
110 new RendererState(renderer_id, SanitizeLabel(label)); | 110 new RendererState(renderer_id, SanitizeLabel(label)); |
111 RendererImpl* renderer_impl = | 111 RendererImpl* renderer_impl = |
112 new RendererImpl(this, renderer_state, renderer_request.Pass()); | 112 new RendererImpl(this, renderer_state, renderer_request.Pass()); |
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450 | 450 |
451 SceneDef::Disposition disposition = | 451 SceneDef::Disposition disposition = |
452 PresentScene(scene_state, presentation_time); | 452 PresentScene(scene_state, presentation_time); |
453 if (disposition == SceneDef::Disposition::kFailed) | 453 if (disposition == SceneDef::Disposition::kFailed) |
454 DestroyScene(scene_state); | 454 DestroyScene(scene_state); |
455 else if (disposition == SceneDef::Disposition::kSucceeded) | 455 else if (disposition == SceneDef::Disposition::kSucceeded) |
456 InvalidateScene(scene_state); | 456 InvalidateScene(scene_state); |
457 } | 457 } |
458 | 458 |
459 } // namespace compositor | 459 } // namespace compositor |
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