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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/compositor/overscroll/ui_input_handler.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 #include "ui/events/event.h" |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 namespace { |
| 13 |
| 14 // Populate fields general to all event phases. Beginning/end isn't read by the |
| 15 // InputHandler, but it will get upset if deltas are put on those updates. |
| 16 cc::ScrollState CreateScrollState(const ScrollEvent& scroll, |
| 17 bool begin, |
| 18 bool end) { |
| 19 cc::ScrollStateData scroll_state_data; |
| 20 scroll_state_data.position_x = scroll.x(); |
| 21 scroll_state_data.position_y = scroll.y(); |
| 22 if (!begin && !end) { |
| 23 scroll_state_data.delta_x = -scroll.x_offset_ordinal(); |
| 24 scroll_state_data.delta_y = -scroll.y_offset_ordinal(); |
| 25 } |
| 26 scroll_state_data.is_in_inertial_phase = |
| 27 (scroll.momentum_phase() & EM_PHASE_INERTIAL_UPDATE) != 0; |
| 28 scroll_state_data.is_beginning = begin; |
| 29 scroll_state_data.is_ending = end; |
| 30 return cc::ScrollState(scroll_state_data); |
| 31 } |
| 32 |
| 33 } // namespace |
| 34 |
| 35 UIInputHandler::UIInputHandler( |
| 36 const base::WeakPtr<cc::InputHandler>& input_handler) |
| 37 : input_handler_(input_handler.get()) { |
| 38 input_handler_->BindToClient(this); |
| 39 } |
| 40 |
| 41 UIInputHandler::~UIInputHandler() { |
| 42 DCHECK(!input_handler_); |
| 43 } |
| 44 |
| 45 void UIInputHandler::WillShutdown() { |
| 46 input_handler_ = NULL; |
| 47 } |
| 48 |
| 49 void UIInputHandler::Animate(base::TimeTicks time) { |
| 50 scroll_elasticity_controller_.Animate(time); |
| 51 } |
| 52 |
| 53 void UIInputHandler::MainThreadHasStoppedFlinging() {} |
| 54 |
| 55 void UIInputHandler::ReconcileElasticOverscrollAndRootScroll() { |
| 56 scroll_elasticity_controller_.ReconcileStretchAndScroll(); |
| 57 } |
| 58 |
| 59 void UIInputHandler::UpdateRootLayerStateForSynchronousInputHandler( |
| 60 const gfx::ScrollOffset& total_scroll_offset, |
| 61 const gfx::ScrollOffset& max_scroll_offset, |
| 62 const gfx::SizeF& scrollable_size, |
| 63 float page_scale_factor, |
| 64 float min_page_scale_factor, |
| 65 float max_page_scale_factor) {} |
| 66 |
| 67 void UIInputHandler::HandleScrollBegin(const ScrollEvent& scroll) { |
| 68 // Not handled: Cancelling a any fling or elasticity animation, |
| 69 // ScrollUnits::Page, viewport targeting, smooth-scrolling animations. These |
| 70 // aren't currently needed for UI scrolling on Mac. |
| 71 |
| 72 cc::ScrollState scroll_state = CreateScrollState(scroll, true, false); |
| 73 // Communicate a "resume" to the input handler by calling ScrollBegin with |
| 74 // ScrollStateData::is_beginning set to false. |
| 75 if ((scroll.momentum_phase() & |
| 76 (EM_PHASE_INERTIAL_UPDATE | EM_PHASE_MAY_BEGIN)) == |
| 77 EM_PHASE_INERTIAL_UPDATE) |
| 78 scroll_state.set_is_beginning(false); |
| 79 |
| 80 cc::InputHandler::ScrollStatus scroll_status = |
| 81 input_handler_->ScrollBegin(&scroll_state, cc::InputHandler::WHEEL); |
| 82 |
| 83 switch (scroll_status.thread) { |
| 84 case cc::InputHandler::SCROLL_ON_MAIN_THREAD: |
| 85 // Main thread means "not here", but this should only happen if the |
| 86 // scroll status has already entered this mode, or the scrolling layer has |
| 87 // set main_thread_scrolling_reasons to something. Neither of which should |
| 88 // occur for UI scrolling. |
| 89 NOTREACHED(); |
| 90 return; |
| 91 case cc::InputHandler::SCROLL_UNKNOWN: |
| 92 return; // Unknown usually means a failed hit test. Did not handle. |
| 93 case cc::InputHandler::SCROLL_IGNORED: |
| 94 return; // Something hit, but it wasn't scrollable. Ignored. |
| 95 case cc::InputHandler::SCROLL_ON_IMPL_THREAD: |
| 96 break; |
| 97 } |
| 98 |
| 99 // The event may be the start of a momentum portion of touchpad event stream. |
| 100 // The input handler needs to resume scrolling, but elasticity doesn't change. |
| 101 if ((scroll.momentum_phase() & EM_PHASE_MAY_BEGIN) == 0) |
| 102 return; |
| 103 |
| 104 // Lock scrolling to the thing that was hit. |
| 105 scroll_elasticity_controller_.SetActiveHelper( |
| 106 input_handler_->ScrollElasticityHelperForScrollingLayer()); |
| 107 |
| 108 // The elasticity controller doesn't reset when observing event streams that |
| 109 // can't result in momentum, but that's handled above by EM_PHASE_MAY_BEGIN. |
| 110 // So |leave_momentum| is just the inverse of |enter_momentum|. |
| 111 bool has_momentum = scroll_state.is_in_inertial_phase(); |
| 112 scroll_elasticity_controller_.ObserveRealScrollBegin(has_momentum, |
| 113 !has_momentum); |
| 114 } |
| 115 |
| 116 void UIInputHandler::HandleScrollUpdate(const ScrollEvent& scroll) { |
| 117 // Not handled: Early-exit if nothing was hit earlier, animation management, |
| 118 // pinning a fling curve to an overscroll direction, did_overscroll_root. |
| 119 cc::ScrollState scroll_state = CreateScrollState(scroll, false, false); |
| 120 gfx::Point scroll_point(scroll_state.position_x(), scroll_state.position_y()); |
| 121 cc::InputHandlerScrollResult scroll_result = |
| 122 input_handler_->ScrollBy(&scroll_state); |
| 123 |
| 124 gfx::Vector2dF event_delta(scroll_state.delta_x(), scroll_state.delta_y()); |
| 125 scroll_elasticity_controller_.ObserveScrollUpdate( |
| 126 event_delta, scroll_result.unused_scroll_delta, scroll.time_stamp(), |
| 127 scroll_state.is_in_inertial_phase()); |
| 128 } |
| 129 |
| 130 void UIInputHandler::HandleScrollEnd(const ScrollEvent& scroll) { |
| 131 // Not handled: Smooth scrolling / animations (i.e. ignore event). |
| 132 cc::ScrollState scroll_state = CreateScrollState(scroll, false, true); |
| 133 input_handler_->ScrollEnd(&scroll_state); |
| 134 scroll_elasticity_controller_.ObserveRealScrollEnd(scroll.time_stamp()); |
| 135 } |
| 136 |
| 137 } // namespace ui |
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