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Side by Side Diff: cc/trees/transform_node.h

Issue 1680613002: Adding momentum/overscroll to views:: ScrollViews Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Tableview layout. aaaand I think we are done Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_TRANSFORM_NODE_H_ 5 #ifndef CC_TREES_TRANSFORM_NODE_H_
6 #define CC_TREES_TRANSFORM_NODE_H_ 6 #define CC_TREES_TRANSFORM_NODE_H_
7 7
8 #include "cc/base/cc_export.h" 8 #include "cc/base/cc_export.h"
9 #include "ui/gfx/geometry/point_f.h" 9 #include "ui/gfx/geometry/point_f.h"
10 #include "ui/gfx/geometry/scroll_offset.h" 10 #include "ui/gfx/geometry/scroll_offset.h"
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107 107
108 // We need to track changes to to_screen transform to compute the damage rect. 108 // We need to track changes to to_screen transform to compute the damage rect.
109 bool transform_changed : 1; 109 bool transform_changed : 1;
110 110
111 // TODO(vollick): will be moved when accelerated effects are implemented. 111 // TODO(vollick): will be moved when accelerated effects are implemented.
112 float post_local_scale_factor; 112 float post_local_scale_factor;
113 113
114 gfx::Vector2dF surface_contents_scale; 114 gfx::Vector2dF surface_contents_scale;
115 115
116 // TODO(vollick): will be moved when accelerated effects are implemented. 116 // TODO(vollick): will be moved when accelerated effects are implemented.
117 gfx::ScrollOffset scroll_offset; 117 gfx::ScrollOffset scroll_offset_with_overscroll;
118 118
119 // We scroll snap where possible, but this means fixed-pos elements must be 119 // We scroll snap where possible, but this means fixed-pos elements must be
120 // adjusted. This value stores the snapped amount for this purpose. 120 // adjusted. This value stores the snapped amount for this purpose.
121 gfx::Vector2dF scroll_snap; 121 gfx::Vector2dF scroll_snap;
122 122
123 // TODO(vollick): will be moved when accelerated effects are implemented. 123 // TODO(vollick): will be moved when accelerated effects are implemented.
124 gfx::Vector2dF source_offset; 124 gfx::Vector2dF source_offset;
125 gfx::Vector2dF source_to_parent; 125 gfx::Vector2dF source_to_parent;
126 126
127 bool operator==(const TransformNode& other) const; 127 bool operator==(const TransformNode& other) const;
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159 159
160 bool operator==(const TransformCachedNodeData& other) const; 160 bool operator==(const TransformCachedNodeData& other) const;
161 161
162 void ToProtobuf(proto::TransformCachedNodeData* proto) const; 162 void ToProtobuf(proto::TransformCachedNodeData* proto) const;
163 void FromProtobuf(const proto::TransformCachedNodeData& proto); 163 void FromProtobuf(const proto::TransformCachedNodeData& proto);
164 }; 164 };
165 165
166 } // namespace cc 166 } // namespace cc
167 167
168 #endif // CC_TREES_TRANSFORM_NODE_H_ 168 #endif // CC_TREES_TRANSFORM_NODE_H_
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