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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ | 5 #ifndef CC_TREES_TRANSFORM_NODE_H_ |
| 6 #define CC_TREES_TRANSFORM_NODE_H_ | 6 #define CC_TREES_TRANSFORM_NODE_H_ |
| 7 | 7 |
| 8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
| 9 #include "ui/gfx/geometry/point_f.h" | 9 #include "ui/gfx/geometry/point_f.h" |
| 10 #include "ui/gfx/geometry/scroll_offset.h" | 10 #include "ui/gfx/geometry/scroll_offset.h" |
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| 107 | 107 |
| 108 // We need to track changes to to_screen transform to compute the damage rect. | 108 // We need to track changes to to_screen transform to compute the damage rect. |
| 109 bool transform_changed : 1; | 109 bool transform_changed : 1; |
| 110 | 110 |
| 111 // TODO(vollick): will be moved when accelerated effects are implemented. | 111 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 112 float post_local_scale_factor; | 112 float post_local_scale_factor; |
| 113 | 113 |
| 114 gfx::Vector2dF surface_contents_scale; | 114 gfx::Vector2dF surface_contents_scale; |
| 115 | 115 |
| 116 // TODO(vollick): will be moved when accelerated effects are implemented. | 116 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 117 gfx::ScrollOffset scroll_offset; | 117 gfx::ScrollOffset scroll_offset_with_overscroll; |
| 118 | 118 |
| 119 // We scroll snap where possible, but this means fixed-pos elements must be | 119 // We scroll snap where possible, but this means fixed-pos elements must be |
| 120 // adjusted. This value stores the snapped amount for this purpose. | 120 // adjusted. This value stores the snapped amount for this purpose. |
| 121 gfx::Vector2dF scroll_snap; | 121 gfx::Vector2dF scroll_snap; |
| 122 | 122 |
| 123 // TODO(vollick): will be moved when accelerated effects are implemented. | 123 // TODO(vollick): will be moved when accelerated effects are implemented. |
| 124 gfx::Vector2dF source_offset; | 124 gfx::Vector2dF source_offset; |
| 125 gfx::Vector2dF source_to_parent; | 125 gfx::Vector2dF source_to_parent; |
| 126 | 126 |
| 127 bool operator==(const TransformNode& other) const; | 127 bool operator==(const TransformNode& other) const; |
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| 159 | 159 |
| 160 bool operator==(const TransformCachedNodeData& other) const; | 160 bool operator==(const TransformCachedNodeData& other) const; |
| 161 | 161 |
| 162 void ToProtobuf(proto::TransformCachedNodeData* proto) const; | 162 void ToProtobuf(proto::TransformCachedNodeData* proto) const; |
| 163 void FromProtobuf(const proto::TransformCachedNodeData& proto); | 163 void FromProtobuf(const proto::TransformCachedNodeData& proto); |
| 164 }; | 164 }; |
| 165 | 165 |
| 166 } // namespace cc | 166 } // namespace cc |
| 167 | 167 |
| 168 #endif // CC_TREES_TRANSFORM_NODE_H_ | 168 #endif // CC_TREES_TRANSFORM_NODE_H_ |
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