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Issue 1679393002: Multiple DPI Tracking for ScreenWin (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add rect_util_unittests to GN Created 4 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/win/rect_util.h"
6
7 #include "ui/gfx/geometry/rect.h"
8 #include "ui/gfx/geometry/safe_integer_conversions.h"
9 #include "ui/gfx/geometry/size.h"
10 #include "ui/gfx/geometry/vector2d.h"
11
12 namespace {
13
14 enum class RelativePosition {
15 BOTTOM = 0,
16 LEFT = 1,
17 TOP = 2,
18 RIGHT = 3,
19 };
20
21 gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) {
22 return gfx::Rect(rect.y(), -rect.x() - rect.width(),
23 rect.height(), rect.width());
24 }
25
26 gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) {
27 return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(),
28 rect.width(), rect.height());
29 }
30
31 gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) {
32 return gfx::Rect(-rect.y() - rect.height(), rect.x(),
33 rect.height(), rect.width());
34 }
35
36 gfx::Rect CoordinateReflectRectangleYAxis(const gfx::Rect& rect) {
37 return gfx::Rect(-rect.x() - rect.width(), rect.y(),
38 rect.width(), rect.height());
39 }
40
41 gfx::Rect CanonicalizeRelativePosition(gfx::Rect rect,
42 RelativePosition relative_position) {
43 switch (relative_position) {
44 case RelativePosition::LEFT:
45 rect = CoordinateRotateRectangle90(rect);
oshima 2016/02/11 22:59:58 nit: simply return instead of assigning to rect. s
robliao 2016/02/12 01:52:53 Done.
46 break;
47 case RelativePosition::TOP:
48 rect = CoordinateRotateRectangle180(rect);
49 break;
50 case RelativePosition::RIGHT:
51 rect = CoordinateRotateRectangle270(rect);
52 break;
53 }
oshima 2016/02/11 22:59:58 indent. same for other places.
robliao 2016/02/12 01:52:53 Done.
54 return rect;
55 }
56
57 gfx::Rect CanonicalizeTouchingEdge(gfx::Rect rect,
58 gfx::win::RectEdge edge) {
59 switch (edge) {
60 case gfx::win::RectEdge::LEFT:
61 rect = CoordinateRotateRectangle90(rect);
62 break;
63 case gfx::win::RectEdge::TOP:
64 rect = CoordinateRotateRectangle180(rect);
65 // Helps prefer left and top alignment.
66 rect = CoordinateReflectRectangleYAxis(rect);
67 break;
68 case gfx::win::RectEdge::RIGHT:
69 rect = CoordinateRotateRectangle270(rect);
70 // Helps prefer left and top alignment.
71 rect = CoordinateReflectRectangleYAxis(rect);
72 break;
73 }
74 return rect;
75 }
76
77 // Inverse of CanonicalizeTouchingEdge.
78 gfx::Rect RevertToOriginalEdge(gfx::Rect rect, gfx::win::RectEdge edge) {
79 switch (edge) {
80 case gfx::win::RectEdge::LEFT:
81 rect = CoordinateRotateRectangle270(rect);
82 break;
83 case gfx::win::RectEdge::TOP:
84 rect = CoordinateReflectRectangleYAxis(rect);
85 rect = CoordinateRotateRectangle180(rect);
86 break;
87 case gfx::win::RectEdge::RIGHT:
88 rect = CoordinateReflectRectangleYAxis(rect);
89 rect = CoordinateRotateRectangle90(rect);
90 break;
91 }
92 return rect;
93 }
94
95 bool InRange(int target, int lower_bound, int upper_bound) {
96 return lower_bound <= target && target <= upper_bound;
97 }
98
99 // Scales |val| within |old_min| and |old_max| to |new_min| and |new_max|.
100 int ScaleValue(int new_min, int new_max, int old_min, int old_max, int val) {
101 int old_delta = old_max - old_min;
102 if (old_delta == 0) {
103 DCHECK(new_min == new_max);
oshima 2016/02/11 22:59:58 DCHECK_EQ
robliao 2016/02/12 01:52:53 Done.
104 return new_min;
105 }
106 float percent = (float)(val - old_min) / (float)old_delta;
oshima 2016/02/11 22:59:58 static_cast
robliao 2016/02/12 01:52:53 Done.
107 return new_min + gfx::ToFlooredInt(percent * (float)(new_max - new_min));
108 }
109
110 RelativePosition RectRelativePosition(gfx::Rect ref, gfx::Rect test) {
111 int i = 0;
112 for (; i <= 3; ++i) {
113 if (ref.bottom() <= test.y()) {
114 break;
115 } else {
116 ref = CoordinateRotateRectangle90(ref);
117 test = CoordinateRotateRectangle90(test);
118 }
119 }
120 switch (i) {
121 case 0:
122 return RelativePosition::BOTTOM;
123 case 1:
124 return RelativePosition::LEFT;
125 case 2:
126 return RelativePosition::TOP;
127 default:
128 DCHECK(i == 3);
129 return RelativePosition::RIGHT;
130 }
131 }
132
133 } // namespace
134
135 namespace gfx {
136 namespace win {
137
138 RectEdge FindTouchingRectEdge(gfx::Rect ref, gfx::Rect test) {
139 for (int i = 0; i <= 3; ++i) {
140 if (ref.bottom() == test.y() &&
141 (InRange(test.x(), ref.x(), ref.right()) ||
142 InRange(test.right(), ref.x(), ref.right()) ||
143 InRange(ref.x(), test.x(), test.right()) ||
144 InRange(ref.right(), test.x(), test.right()))) {
oshima 2016/02/11 22:59:58 this indent looks odd to me. I believe this is te
robliao 2016/02/12 01:52:53 The parens certainly make it look odd, but I think
oshima 2016/02/12 23:18:26 It looks to me that this is more like if (Stateme
robliao 2016/02/13 01:27:49 Applied the formatting. We're in agreement that I
oshima 2016/02/16 06:03:26 Acknowledged.
145 switch (i) {
146 case 0:
147 return RectEdge::BOTTOM;
148 case 1:
149 return RectEdge::LEFT;
150 case 2:
151 return RectEdge::TOP;
152 case 3:
153 return RectEdge::RIGHT;
154 }
155 } else {
156 ref = CoordinateRotateRectangle90(ref);
157 test = CoordinateRotateRectangle90(test);
158 }
159 }
160 return RectEdge::NONE;
161 }
162
163 // Writing code that specifically deals with scaling each rect is tedious and
164 // error prone. Instead, this function transforms the positions of the
165 // two rects so that |ref_scaled_rect| is always on top of |ref_original_rect|,
166 // calculates the scaled and positioned target rect, and then reverses the
167 // transforms. As a result, the position logic can be written in terms of the
168 // bottom of the |ref_original_rect| instead of the bottom, left, top, and
169 // right.
170 gfx::Rect ScaleAndPositionRect(gfx::Rect ref_scaled_rect,
171 gfx::Rect ref_original_rect,
172 gfx::Rect target_rect,
173 float target_scale_factor) {
174 RectEdge orig_edge = FindTouchingRectEdge(ref_original_rect, target_rect);
175
176 // Scale size only since the scaled origin location will be determined below.
177 gfx::Rect scaled_rect = gfx::ScaleToEnclosingRect(target_rect,
178 1.0f / target_scale_factor);
179 scaled_rect.set_origin(gfx::Point(0, 0));
180
181 if (orig_edge == RectEdge::NONE) {
182 // Currently, we expect all rectangles to touch each other.
183 NOTREACHED();
184 scaled_rect.set_origin(target_rect.origin());
185 }
186
187 // Transform rectangles so we can simply deal with bottom edge sharing.
188 ref_scaled_rect = CanonicalizeTouchingEdge(ref_scaled_rect, orig_edge);
189 ref_original_rect = CanonicalizeTouchingEdge(ref_original_rect, orig_edge);
190 target_rect = CanonicalizeTouchingEdge(target_rect, orig_edge);
191 scaled_rect = CanonicalizeTouchingEdge(scaled_rect, orig_edge);
192
193 // Position the rect.
194 scaled_rect.set_y(ref_scaled_rect.bottom());
195 int x;
196 if (target_rect.right() == ref_original_rect.right()) {
197 // Maintain right alignment. If the rectangle was left-aligned, the next
198 // case will catch that.
199 x = ref_scaled_rect.right() - scaled_rect.width();
200 } else if (InRange(target_rect.x(),
201 ref_original_rect.x(),
202 ref_original_rect.right())) {
203 // Position using the left point relative to the reference rect.
204 x = ScaleValue(ref_scaled_rect.x(), ref_scaled_rect.right(),
205 ref_original_rect.x(), ref_original_rect.right(),
206 target_rect.x());
207 } else if (InRange(target_rect.right(),
208 ref_original_rect.x(),
209 ref_original_rect.right())) {
210 // Position using the right point relative to the reference rect.
211 x = ScaleValue(ref_scaled_rect.x(), ref_scaled_rect.right(),
212 ref_original_rect.x(), ref_original_rect.right(),
213 target_rect.right()) - scaled_rect.width();
214 } else if (InRange(ref_scaled_rect.x(),
215 target_rect.x(),
216 target_rect.right())) {
217 // Position relative to the left point of the reference rect.
218 int offset = ScaleValue(0, scaled_rect.width(),
219 0, target_rect.width(),
220 ref_original_rect.x() - target_rect.x());
221 x = ref_scaled_rect.x() - offset;
222 } else {
223 // Position relative to the right point of the reference rect.
224 int offset = ScaleValue(0, scaled_rect.width(),
225 0, target_rect.width(),
226 ref_original_rect.right() - target_rect.x());
227 x = ref_scaled_rect.x() - offset - scaled_rect.width();
228 }
229 scaled_rect.set_x(x);
230 DCHECK(
231 FindTouchingRectEdge(ref_scaled_rect, scaled_rect) == RectEdge::BOTTOM);
232
233 // Reverse the transformation.
234 return RevertToOriginalEdge(scaled_rect, orig_edge);
235 }
236
237 // This function takes the same approach as ScaleAndPositionRect, transforming
238 // the two input rects so that the relative positions are always the same.
239 int64_t SquaredDistanceBetweenRects(gfx::Rect ref, gfx::Rect rect) {
240 if (ref.Intersects(rect))
241 return 0;
242
243 RelativePosition relative_position = RectRelativePosition(ref, rect);
244 ref = CanonicalizeRelativePosition(ref, relative_position);
245 rect = CanonicalizeRelativePosition(rect, relative_position);
246 // Now that the ref is on top, we can concentrate ref bottom
247 // and rect top calculations.
248 if (rect.right() < ref.x())
249 return (rect.top_right() - ref.bottom_left()).LengthSquared();
250 else if (ref.right() < rect.x())
251 return (rect.origin() - ref.bottom_right()).LengthSquared();
252
253 int distance = rect.y() - ref.bottom();
254 return distance * distance;
255 }
256
257 } // namespace win
258 } // namespace gfx
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