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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_WIN_RECT_UTIL_H_ | |
| 6 #define UI_GFX_WIN_RECT_UTIL_H_ | |
| 7 | |
| 8 #include <stdint.h> | |
| 9 | |
| 10 #include "ui/gfx/gfx_export.h" | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 class Rect; | |
| 15 | |
| 16 namespace win { | |
|
sky
2016/02/17 04:40:28
This file name is very generic. I don't think we w
robliao
2016/02/18 00:34:39
Given that this is primarily used by ScreenWin, ho
sky
2016/02/18 17:02:58
SGTM
| |
| 17 | |
| 18 enum class RectEdge { | |
| 19 BOTTOM = 0, | |
| 20 LEFT = 1, | |
| 21 TOP = 2, | |
| 22 RIGHT = 3, | |
| 23 NONE = 4, | |
| 24 }; | |
| 25 | |
| 26 // Returns |ref|'s RectEdge touching |test|. | |
|
sky
2016/02/17 17:28:48
Clarify if the two rects are guaranteed to touch.
robliao
2016/02/18 00:34:39
Done.
| |
| 27 GFX_EXPORT RectEdge FindTouchingRectEdge(const gfx::Rect& ref, | |
| 28 const gfx::Rect& test); | |
| 29 | |
| 30 // Returns a scaled and positioned rect based off of target_rect and context. | |
|
sky
2016/02/17 04:40:29
there is no context param.
robliao
2016/02/18 00:34:39
Clarified.
| |
| 31 // The reference rectangle and target rectangle may scale at different rates. | |
| 32 // This function attempts to preserve the relative positioning of the target | |
| 33 // rectangle with respect to the scaled rectangle in the face of differing | |
| 34 // scale factors. | |
|
sky
2016/02/17 04:40:29
Without looking at the implementation this descrip
sky
2016/02/17 17:28:48
One more comment. It is also isn't clear if the re
robliao
2016/02/18 00:34:39
Clarified the comment and added another example. F
| |
| 35 // | |
| 36 // Examples: | |
| 37 // +--------------+ Since both rectangles are of the same | |
| 38 // | | scale factor, positions and sizes | |
| 39 // | | remain the same. | |
| 40 // | REF 1x +----------+ | |
| 41 // | | | | |
| 42 // +--------------+ 1x | | |
| 43 // | | | |
| 44 // +----------+ | |
| 45 // | |
| 46 // Original | |
| 47 // +--------------+ The 2x rectangle is scaled down while | |
| 48 // | | maintaining a similar neighboring relationship | |
| 49 // | | with the 1x rectangle. | |
| 50 // | REF 1x +----------+ | |
| 51 // | | | | |
| 52 // +--------------+ 2x | | |
| 53 // | | | |
| 54 // +----------+ | |
| 55 // Scaled | |
| 56 // +--------------+ | |
| 57 // | | | |
| 58 // | | | |
| 59 // | REF 1x | | |
| 60 // | +-----+ | |
| 61 // +--------------+ 2x | | |
| 62 // +-----+ | |
| 63 GFX_EXPORT gfx::Rect ScaleAndPositionRect(gfx::Rect ref_scaled_rect, | |
|
sky
2016/02/17 04:40:29
const& on the params here and below. Use different
robliao
2016/02/18 00:34:39
Done.
| |
| 64 gfx::Rect ref_original_rect, | |
| 65 gfx::Rect target_rect, | |
|
sky
2016/02/17 17:28:48
It's not clear if target_rect is scaled or not.
robliao
2016/02/18 00:34:39
Clarified via rename.
| |
| 66 float target_scale_factor); | |
| 67 | |
| 68 // Returns the squared distance between two rects. | |
| 69 // The distance between two rects is the length of the shortest segment that can | |
| 70 // be drawn between two rectangles. This segment generally connects two opposing | |
| 71 // corners between rectangles like this... | |
| 72 // | |
| 73 // +----------+ | |
| 74 // | | | |
| 75 // +----------+ | |
| 76 // \ <--- Shortest Segment | |
| 77 // \ | |
| 78 // +---+ | |
| 79 // | | | |
| 80 // | | | |
| 81 // +---+ | |
| 82 // | |
| 83 // For rectangles that share coordinates within the same axis, that generally | |
| 84 // means the segment is parallel to the axis and perpendicular to the edges. | |
| 85 // | |
| 86 // One of many shortest segments | |
| 87 // +----------+ / \ +--------+ | |
| 88 // | | | \ | | | |
| 89 // | | V +---+ \ +--------+ | |
| 90 // | |-----| | \-->| | |
| 91 // +----------+ | | +----+ | |
| 92 // | | | | | |
| 93 // +---+ +----+ | |
| 94 // | |
| 95 // For rectangles that intersect each other, the distance is 0. | |
| 96 // | |
| 97 // The squared distance is used to avoid taking the square root as the common | |
| 98 // usage is to compare distances greater than 1 unit. | |
| 99 GFX_EXPORT int64_t SquaredDistanceBetweenRects(gfx::Rect ref, gfx::Rect rect); | |
| 100 | |
| 101 } // namespace win | |
| 102 } // namespace gfx | |
| 103 | |
| 104 #endif // UI_GFX_WIN_RECT_UTIL_H_ | |
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