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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/win/rect_util.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "ui/gfx/geometry/rect.h" | |
| 10 #include "ui/gfx/geometry/safe_integer_conversions.h" | |
| 11 #include "ui/gfx/geometry/size.h" | |
| 12 #include "ui/gfx/geometry/vector2d.h" | |
| 13 #include "ui/gfx/range/range.h" | |
| 14 | |
| 15 namespace { | |
| 16 | |
| 17 enum class RelativePosition { | |
| 18 BOTTOM = 0, | |
| 19 LEFT = 1, | |
| 20 TOP = 2, | |
| 21 RIGHT = 3, | |
| 22 }; | |
| 23 | |
| 24 gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) { | |
| 25 return gfx::Rect(rect.y(), -rect.x() - rect.width(), | |
| 26 rect.height(), rect.width()); | |
| 27 } | |
| 28 | |
| 29 gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) { | |
| 30 return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(), | |
| 31 rect.width(), rect.height()); | |
| 32 } | |
| 33 | |
| 34 gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) { | |
| 35 return gfx::Rect(-rect.y() - rect.height(), rect.x(), | |
| 36 rect.height(), rect.width()); | |
| 37 } | |
| 38 | |
| 39 gfx::Rect CoordinateReflectRectangleYAxis(const gfx::Rect& rect) { | |
| 40 return gfx::Rect(-rect.x() - rect.width(), rect.y(), | |
| 41 rect.width(), rect.height()); | |
| 42 } | |
| 43 | |
| 44 gfx::Rect CanonicalizeRelativePosition(const gfx::Rect& rect, | |
| 45 RelativePosition relative_position) { | |
| 46 switch (relative_position) { | |
| 47 case RelativePosition::LEFT: | |
| 48 return CoordinateRotateRectangle90(rect); | |
| 49 case RelativePosition::TOP: | |
| 50 return CoordinateRotateRectangle180(rect); | |
| 51 case RelativePosition::RIGHT: | |
| 52 return CoordinateRotateRectangle270(rect); | |
| 53 } | |
| 54 return rect; | |
| 55 } | |
| 56 | |
| 57 gfx::Rect CanonicalizeTouchingEdge(const gfx::Rect& rect, | |
| 58 gfx::win::RectEdge edge) { | |
| 59 switch (edge) { | |
| 60 case gfx::win::RectEdge::LEFT: | |
| 61 return CoordinateRotateRectangle90(rect); | |
|
sky
2016/02/17 17:28:48
Can you elaborate on why we need the rotation?
robliao
2016/02/18 00:34:38
The rotation allows us to take advantage of the ro
| |
| 62 case gfx::win::RectEdge::TOP: | |
| 63 // Helps prefer left and top alignment. | |
| 64 return CoordinateReflectRectangleYAxis( | |
| 65 CoordinateRotateRectangle180(rect)); | |
| 66 case gfx::win::RectEdge::RIGHT: | |
| 67 // Helps prefer left and top alignment. | |
| 68 return CoordinateReflectRectangleYAxis( | |
| 69 CoordinateRotateRectangle270(rect)); | |
| 70 } | |
| 71 return rect; | |
| 72 } | |
| 73 | |
| 74 // Inverse of CanonicalizeTouchingEdge. | |
| 75 gfx::Rect RevertToOriginalEdge(const gfx::Rect& rect, gfx::win::RectEdge edge) { | |
| 76 switch (edge) { | |
| 77 case gfx::win::RectEdge::LEFT: | |
| 78 return CoordinateRotateRectangle270(rect); | |
| 79 case gfx::win::RectEdge::TOP: | |
| 80 return CoordinateRotateRectangle180( | |
| 81 CoordinateReflectRectangleYAxis(rect)); | |
| 82 case gfx::win::RectEdge::RIGHT: | |
| 83 return CoordinateRotateRectangle90( | |
| 84 CoordinateReflectRectangleYAxis(rect)); | |
| 85 } | |
| 86 return rect; | |
| 87 } | |
| 88 | |
| 89 bool InRange(int target, int lower_bound, int upper_bound) { | |
| 90 return lower_bound <= target && target <= upper_bound; | |
| 91 } | |
| 92 | |
| 93 // Scales |val| within |old_min| and |old_max| to |new_min| and |new_max|. | |
| 94 int ScaleValue(int new_min, int new_max, int old_min, int old_max, int val) { | |
| 95 int old_delta = old_max - old_min; | |
| 96 if (old_delta == 0) { | |
| 97 DCHECK_EQ(new_min, new_max); | |
| 98 return new_min; | |
| 99 } | |
| 100 float percent = | |
| 101 static_cast<float>(val - old_min) / static_cast<float>(old_delta); | |
| 102 return new_min + gfx::ToFlooredInt(percent * (float)(new_max - new_min)); | |
| 103 } | |
| 104 | |
| 105 RelativePosition RectRelativePosition(const gfx::Rect& ref, | |
| 106 const gfx::Rect& test) { | |
| 107 if (ref.bottom() <= test.y()) | |
| 108 return RelativePosition::BOTTOM; | |
| 109 else if (test.right() <= ref.x()) | |
| 110 return RelativePosition::LEFT; | |
| 111 else if (test.bottom() <= ref.y()) | |
| 112 return RelativePosition::TOP; | |
| 113 | |
| 114 return RelativePosition::RIGHT; | |
| 115 } | |
| 116 | |
| 117 } // namespace | |
| 118 | |
| 119 namespace gfx { | |
| 120 namespace win { | |
| 121 | |
| 122 RectEdge FindTouchingRectEdge(const gfx::Rect& ref, const gfx::Rect& test) { | |
|
sky
2016/02/17 04:40:28
Add description, in particular who the return valu
robliao
2016/02/18 00:34:39
Done for RectRelativePosition. The header contains
| |
| 123 int max_x = std::max(ref.x(), test.x()); | |
|
sky
2016/02/17 17:28:48
This functions seems more complex than it needs to
robliao
2016/02/18 00:34:39
We need to do the intersection test because a rect
| |
| 124 int max_y = std::max(ref.y(), test.y()); | |
| 125 int min_right = std::min(ref.right(), test.right()); | |
| 126 int min_bottom = std::min(ref.bottom(), test.bottom()); | |
| 127 if (max_x == min_right && max_y == min_bottom) { | |
| 128 // Corner touching. | |
| 129 if (ref.bottom() == max_y) | |
| 130 return RectEdge::BOTTOM; | |
| 131 else if (ref.x() == max_x) | |
| 132 return RectEdge::LEFT; | |
| 133 | |
| 134 return RectEdge::TOP; | |
| 135 } else if (max_x == min_right) { | |
|
sky
2016/02/17 04:40:28
nit: no else after return.
robliao
2016/02/18 00:34:39
Done.
| |
| 136 // Vertical edge touching. | |
| 137 return ref.x() == max_x ? RectEdge::LEFT : RectEdge::RIGHT; | |
| 138 } else if (max_y == min_bottom) { | |
| 139 // Horizontal edge touching. | |
| 140 return ref.y() == max_y ? RectEdge::TOP : RectEdge::BOTTOM; | |
| 141 } | |
| 142 return RectEdge::NONE; | |
| 143 } | |
| 144 | |
| 145 // Writing code that specifically deals with scaling each rect is tedious and | |
| 146 // error prone. Instead, this function transforms the positions of the | |
| 147 // two rects so that |ref_scaled_rect| is always on top of |ref_original_rect|, | |
| 148 // calculates the scaled and positioned target rect, and then reverses the | |
| 149 // transforms. As a result, the position logic can be written in terms of the | |
| 150 // bottom of the |ref_original_rect| instead of the bottom, left, top, and | |
| 151 // right. | |
| 152 gfx::Rect ScaleAndPositionRect(gfx::Rect ref_scaled_rect, | |
| 153 gfx::Rect ref_original_rect, | |
| 154 gfx::Rect target_rect, | |
| 155 float target_scale_factor) { | |
| 156 RectEdge orig_edge = FindTouchingRectEdge(ref_original_rect, target_rect); | |
| 157 | |
| 158 // Scale size only since the scaled origin location will be determined below. | |
| 159 gfx::Rect scaled_rect = gfx::ScaleToEnclosingRect(target_rect, | |
| 160 1.0f / target_scale_factor); | |
| 161 scaled_rect.set_origin(gfx::Point(0, 0)); | |
| 162 | |
| 163 if (orig_edge == RectEdge::NONE) { | |
| 164 // Currently, we expect all rectangles to touch each other. | |
| 165 NOTREACHED(); | |
|
sky
2016/02/17 17:28:48
If that's the case, then 164 should be a DCHECK.
robliao
2016/02/18 00:34:39
Done.
| |
| 166 scaled_rect.set_origin(target_rect.origin()); | |
| 167 } | |
| 168 | |
| 169 // Transform rectangles so we can simply deal with bottom edge sharing. | |
| 170 ref_scaled_rect = CanonicalizeTouchingEdge(ref_scaled_rect, orig_edge); | |
| 171 ref_original_rect = CanonicalizeTouchingEdge(ref_original_rect, orig_edge); | |
| 172 target_rect = CanonicalizeTouchingEdge(target_rect, orig_edge); | |
| 173 scaled_rect = CanonicalizeTouchingEdge(scaled_rect, orig_edge); | |
| 174 | |
| 175 // Position the rect. | |
| 176 scaled_rect.set_y(ref_scaled_rect.bottom()); | |
| 177 int x; | |
| 178 if (target_rect.right() == ref_original_rect.right()) { | |
| 179 // Maintain right alignment. If the rectangle was left-aligned, the next | |
| 180 // case will catch that. | |
| 181 x = ref_scaled_rect.right() - scaled_rect.width(); | |
| 182 } else if (InRange(target_rect.x(), | |
| 183 ref_original_rect.x(), | |
| 184 ref_original_rect.right())) { | |
| 185 // Position using the left point relative to the reference rect. | |
| 186 x = ScaleValue(ref_scaled_rect.x(), ref_scaled_rect.right(), | |
| 187 ref_original_rect.x(), ref_original_rect.right(), | |
| 188 target_rect.x()); | |
| 189 } else if (InRange(target_rect.right(), | |
| 190 ref_original_rect.x(), | |
| 191 ref_original_rect.right())) { | |
| 192 // Position using the right point relative to the reference rect. | |
| 193 x = ScaleValue(ref_scaled_rect.x(), ref_scaled_rect.right(), | |
| 194 ref_original_rect.x(), ref_original_rect.right(), | |
| 195 target_rect.right()) - scaled_rect.width(); | |
| 196 } else if (InRange(ref_scaled_rect.x(), | |
| 197 target_rect.x(), | |
| 198 target_rect.right())) { | |
| 199 // Position relative to the left point of the reference rect. | |
| 200 int offset = ScaleValue(0, scaled_rect.width(), | |
| 201 0, target_rect.width(), | |
| 202 ref_original_rect.x() - target_rect.x()); | |
| 203 x = ref_scaled_rect.x() - offset; | |
| 204 } else { | |
| 205 // Position relative to the right point of the reference rect. | |
| 206 int offset = ScaleValue(0, scaled_rect.width(), | |
| 207 0, target_rect.width(), | |
| 208 ref_original_rect.right() - target_rect.x()); | |
| 209 x = ref_scaled_rect.x() - offset - scaled_rect.width(); | |
| 210 } | |
| 211 scaled_rect.set_x(x); | |
| 212 DCHECK( | |
| 213 FindTouchingRectEdge(ref_scaled_rect, scaled_rect) == RectEdge::BOTTOM); | |
| 214 | |
| 215 // Reverse the transformation. | |
| 216 return RevertToOriginalEdge(scaled_rect, orig_edge); | |
| 217 } | |
| 218 | |
| 219 // This function takes the same approach as ScaleAndPositionRect, transforming | |
| 220 // the two input rects so that the relative positions are always the same. | |
| 221 int64_t SquaredDistanceBetweenRects(gfx::Rect ref, gfx::Rect rect) { | |
| 222 if (ref.Intersects(rect)) | |
| 223 return 0; | |
| 224 | |
| 225 RelativePosition relative_position = RectRelativePosition(ref, rect); | |
| 226 ref = CanonicalizeRelativePosition(ref, relative_position); | |
| 227 rect = CanonicalizeRelativePosition(rect, relative_position); | |
| 228 // Now that the ref is on top, we can concentrate ref bottom | |
| 229 // and rect top calculations. | |
| 230 if (rect.right() < ref.x()) | |
| 231 return (rect.top_right() - ref.bottom_left()).LengthSquared(); | |
| 232 else if (ref.right() < rect.x()) | |
| 233 return (rect.origin() - ref.bottom_right()).LengthSquared(); | |
| 234 | |
| 235 int distance = rect.y() - ref.bottom(); | |
| 236 return distance * distance; | |
| 237 } | |
| 238 | |
| 239 } // namespace win | |
| 240 } // namespace gfx | |
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