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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ | 5 #ifndef V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ |
6 #define V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ | 6 #define V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ |
7 | 7 |
8 #include "src/ast/ast.h" | 8 #include "src/ast/ast.h" |
9 #include "src/interpreter/bytecode-register-allocator.h" | 9 #include "src/interpreter/bytecode-register-allocator.h" |
10 #include "src/interpreter/bytecodes.h" | 10 #include "src/interpreter/bytecodes.h" |
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84 // Constant loads to accumulator. | 84 // Constant loads to accumulator. |
85 BytecodeArrayBuilder& LoadLiteral(v8::internal::Smi* value); | 85 BytecodeArrayBuilder& LoadLiteral(v8::internal::Smi* value); |
86 BytecodeArrayBuilder& LoadLiteral(Handle<Object> object); | 86 BytecodeArrayBuilder& LoadLiteral(Handle<Object> object); |
87 BytecodeArrayBuilder& LoadUndefined(); | 87 BytecodeArrayBuilder& LoadUndefined(); |
88 BytecodeArrayBuilder& LoadNull(); | 88 BytecodeArrayBuilder& LoadNull(); |
89 BytecodeArrayBuilder& LoadTheHole(); | 89 BytecodeArrayBuilder& LoadTheHole(); |
90 BytecodeArrayBuilder& LoadTrue(); | 90 BytecodeArrayBuilder& LoadTrue(); |
91 BytecodeArrayBuilder& LoadFalse(); | 91 BytecodeArrayBuilder& LoadFalse(); |
92 BytecodeArrayBuilder& LoadBooleanConstant(bool value); | 92 BytecodeArrayBuilder& LoadBooleanConstant(bool value); |
93 | 93 |
94 // Load object prototype (or initial map). | |
95 BytecodeArrayBuilder& LoadPrototypeOrInitialMap(); | |
96 | |
97 // Global loads to the accumulator and stores from the accumulator. | 94 // Global loads to the accumulator and stores from the accumulator. |
98 BytecodeArrayBuilder& LoadGlobal(const Handle<String> name, int feedback_slot, | 95 BytecodeArrayBuilder& LoadGlobal(const Handle<String> name, int feedback_slot, |
99 LanguageMode language_mode, | 96 LanguageMode language_mode, |
100 TypeofMode typeof_mode); | 97 TypeofMode typeof_mode); |
101 BytecodeArrayBuilder& StoreGlobal(const Handle<String> name, | 98 BytecodeArrayBuilder& StoreGlobal(const Handle<String> name, |
102 int feedback_slot, | 99 int feedback_slot, |
103 LanguageMode language_mode); | 100 LanguageMode language_mode); |
104 | 101 |
105 // Load the object at |slot_index| in |context| into the accumulator. | 102 // Load the object at |slot_index| in |context| into the accumulator. |
106 BytecodeArrayBuilder& LoadContextSlot(Register context, int slot_index); | 103 BytecodeArrayBuilder& LoadContextSlot(Register context, int slot_index); |
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414 size_t offset_; | 411 size_t offset_; |
415 | 412 |
416 friend class BytecodeArrayBuilder; | 413 friend class BytecodeArrayBuilder; |
417 }; | 414 }; |
418 | 415 |
419 } // namespace interpreter | 416 } // namespace interpreter |
420 } // namespace internal | 417 } // namespace internal |
421 } // namespace v8 | 418 } // namespace v8 |
422 | 419 |
423 #endif // V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ | 420 #endif // V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_ |
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