Index: third_party/mojo/src/mojo/edk/embedder/master_process_delegate.h |
diff --git a/third_party/mojo/src/mojo/edk/embedder/master_process_delegate.h b/third_party/mojo/src/mojo/edk/embedder/master_process_delegate.h |
deleted file mode 100644 |
index beb59c868a27a345292190c13c0925cc3f649dc6..0000000000000000000000000000000000000000 |
--- a/third_party/mojo/src/mojo/edk/embedder/master_process_delegate.h |
+++ /dev/null |
@@ -1,43 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef THIRD_PARTY_MOJO_SRC_MOJO_EDK_EMBEDDER_MASTER_PROCESS_DELEGATE_H_ |
-#define THIRD_PARTY_MOJO_SRC_MOJO_EDK_EMBEDDER_MASTER_PROCESS_DELEGATE_H_ |
- |
-#include "mojo/public/cpp/system/macros.h" |
-#include "third_party/mojo/src/mojo/edk/embedder/process_delegate.h" |
-#include "third_party/mojo/src/mojo/edk/embedder/slave_info.h" |
-#include "third_party/mojo/src/mojo/edk/system/system_impl_export.h" |
- |
-namespace mojo { |
-namespace embedder { |
- |
-// An interface for the master process delegate (which lives in the master |
-// process). |
-class MOJO_SYSTEM_IMPL_EXPORT MasterProcessDelegate : public ProcessDelegate { |
- public: |
- ProcessType GetType() const override; |
- |
- // Called when contact with the slave process specified by |slave_info| has |
- // been lost. |
- // TODO(vtl): Obviously, there needs to be a suitable embedder API for |
- // connecting to a process. What will it be? Mention that here once it exists. |
- virtual void OnSlaveDisconnect(SlaveInfo slave_info) = 0; |
- |
- protected: |
- MasterProcessDelegate() {} |
- ~MasterProcessDelegate() override {} |
- |
- private: |
- MOJO_DISALLOW_COPY_AND_ASSIGN(MasterProcessDelegate); |
-}; |
- |
-inline ProcessType MasterProcessDelegate::GetType() const { |
- return ProcessType::MASTER; |
-} |
- |
-} // namespace embedder |
-} // namespace mojo |
- |
-#endif // THIRD_PARTY_MOJO_SRC_MOJO_EDK_EMBEDDER_MASTER_PROCESS_DELEGATE_H_ |