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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/ast-graph-builder.h" | 5 #include "src/compiler/ast-graph-builder.h" |
6 | 6 |
7 #include "src/ast/scopes.h" | 7 #include "src/ast/scopes.h" |
8 #include "src/compiler.h" | 8 #include "src/compiler.h" |
9 #include "src/compiler/ast-loop-assignment-analyzer.h" | 9 #include "src/compiler/ast-loop-assignment-analyzer.h" |
10 #include "src/compiler/control-builders.h" | 10 #include "src/compiler/control-builders.h" |
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3199 Node* local_context = NewNode(op, GetFunctionClosureForContext()); | 3199 Node* local_context = NewNode(op, GetFunctionClosureForContext()); |
3200 | 3200 |
3201 return local_context; | 3201 return local_context; |
3202 } | 3202 } |
3203 | 3203 |
3204 | 3204 |
3205 Node* AstGraphBuilder::BuildArgumentsObject(Variable* arguments) { | 3205 Node* AstGraphBuilder::BuildArgumentsObject(Variable* arguments) { |
3206 if (arguments == nullptr) return nullptr; | 3206 if (arguments == nullptr) return nullptr; |
3207 | 3207 |
3208 // Allocate and initialize a new arguments object. | 3208 // Allocate and initialize a new arguments object. |
3209 CreateArgumentsParameters::Type type = | 3209 CreateArgumentsType type = |
3210 is_strict(language_mode()) || !info()->has_simple_parameters() | 3210 is_strict(language_mode()) || !info()->has_simple_parameters() |
3211 ? CreateArgumentsParameters::kUnmappedArguments | 3211 ? CreateArgumentsType::kUnmappedArguments |
3212 : CreateArgumentsParameters::kMappedArguments; | 3212 : CreateArgumentsType::kMappedArguments; |
3213 const Operator* op = javascript()->CreateArguments(type, 0); | 3213 const Operator* op = javascript()->CreateArguments(type); |
3214 Node* object = NewNode(op, GetFunctionClosure()); | 3214 Node* object = NewNode(op, GetFunctionClosure()); |
3215 PrepareFrameState(object, BailoutId::None()); | 3215 PrepareFrameState(object, BailoutId::None()); |
3216 | 3216 |
3217 // Assign the object to the {arguments} variable. This should never lazy | 3217 // Assign the object to the {arguments} variable. This should never lazy |
3218 // deopt, so it is fine to send invalid bailout id. | 3218 // deopt, so it is fine to send invalid bailout id. |
3219 DCHECK(arguments->IsContextSlot() || arguments->IsStackAllocated()); | 3219 DCHECK(arguments->IsContextSlot() || arguments->IsStackAllocated()); |
3220 FrameStateBeforeAndAfter states(this, BailoutId::None()); | 3220 FrameStateBeforeAndAfter states(this, BailoutId::None()); |
3221 BuildVariableAssignment(arguments, object, Token::ASSIGN, VectorSlotPair(), | 3221 BuildVariableAssignment(arguments, object, Token::ASSIGN, VectorSlotPair(), |
3222 BailoutId::None(), states); | 3222 BailoutId::None(), states); |
3223 return object; | 3223 return object; |
3224 } | 3224 } |
3225 | 3225 |
3226 | 3226 |
3227 Node* AstGraphBuilder::BuildRestArgumentsArray(Variable* rest, int index) { | 3227 Node* AstGraphBuilder::BuildRestArgumentsArray(Variable* rest, int index) { |
3228 if (rest == nullptr) return nullptr; | 3228 if (rest == nullptr) return nullptr; |
3229 | 3229 |
3230 // Allocate and initialize a new arguments object. | 3230 // Allocate and initialize a new arguments object. |
3231 CreateArgumentsParameters::Type type = CreateArgumentsParameters::kRestArray; | 3231 CreateArgumentsType type = CreateArgumentsType::kRestParameter; |
3232 const Operator* op = javascript()->CreateArguments(type, index); | 3232 const Operator* op = javascript()->CreateArguments(type); |
3233 Node* object = NewNode(op, GetFunctionClosure()); | 3233 Node* object = NewNode(op, GetFunctionClosure()); |
3234 PrepareFrameState(object, BailoutId::None()); | 3234 PrepareFrameState(object, BailoutId::None()); |
3235 | 3235 |
3236 // Assign the object to the {rest} variable. This should never lazy | 3236 // Assign the object to the {rest} variable. This should never lazy |
3237 // deopt, so it is fine to send invalid bailout id. | 3237 // deopt, so it is fine to send invalid bailout id. |
3238 DCHECK(rest->IsContextSlot() || rest->IsStackAllocated()); | 3238 DCHECK(rest->IsContextSlot() || rest->IsStackAllocated()); |
3239 FrameStateBeforeAndAfter states(this, BailoutId::None()); | 3239 FrameStateBeforeAndAfter states(this, BailoutId::None()); |
3240 BuildVariableAssignment(rest, object, Token::ASSIGN, VectorSlotPair(), | 3240 BuildVariableAssignment(rest, object, Token::ASSIGN, VectorSlotPair(), |
3241 BailoutId::None(), states); | 3241 BailoutId::None(), states); |
3242 return object; | 3242 return object; |
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4361 // Phi does not exist yet, introduce one. | 4361 // Phi does not exist yet, introduce one. |
4362 value = NewPhi(inputs, value, control); | 4362 value = NewPhi(inputs, value, control); |
4363 value->ReplaceInput(inputs - 1, other); | 4363 value->ReplaceInput(inputs - 1, other); |
4364 } | 4364 } |
4365 return value; | 4365 return value; |
4366 } | 4366 } |
4367 | 4367 |
4368 } // namespace compiler | 4368 } // namespace compiler |
4369 } // namespace internal | 4369 } // namespace internal |
4370 } // namespace v8 | 4370 } // namespace v8 |
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