| Index: include/gpu/gl/GrGLInterface.h
|
| diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
|
| index dd9a9fb386619d1079b4238b97b0e221ed39f90a..841a513f2ae52f4235f12d2c17cec5133939f9c9 100644
|
| --- a/include/gpu/gl/GrGLInterface.h
|
| +++ b/include/gpu/gl/GrGLInterface.h
|
| @@ -105,28 +105,6 @@ const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
|
| */
|
| struct SK_API GrGLInterface : public SkRefCnt {
|
| private:
|
| - // simple wrapper class that exists only to initialize a pointer to NULL
|
| - template <typename FNPTR_TYPE> class GLPtr {
|
| - public:
|
| - GLPtr() : fPtr(NULL) {}
|
| - GLPtr(const GLPtr&) = delete;
|
| - GLPtr& operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
|
| - operator FNPTR_TYPE() const { return fPtr; }
|
| - private:
|
| - FNPTR_TYPE fPtr;
|
| - };
|
| -
|
| - // This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until
|
| - // they're updated to use the Functions struct.
|
| - template <typename FNPTR_TYPE> class GLPtrAlias {
|
| - public:
|
| - explicit GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {}
|
| - GLPtrAlias(const GLPtrAlias&) = delete;
|
| - void operator=(FNPTR_TYPE ptr) { *fBase = ptr; }
|
| - private:
|
| - GLPtr<FNPTR_TYPE>* fBase;
|
| - };
|
| -
|
| typedef SkRefCnt INHERITED;
|
|
|
| public:
|
| @@ -154,113 +132,113 @@ public:
|
| * operator.
|
| */
|
| struct Functions {
|
| - GLPtr<GrGLActiveTextureProc> fActiveTexture;
|
| - GLPtr<GrGLAttachShaderProc> fAttachShader;
|
| - GLPtr<GrGLBeginQueryProc> fBeginQuery;
|
| - GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
|
| - GLPtr<GrGLBindBufferProc> fBindBuffer;
|
| - GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
|
| - GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
|
| - GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
|
| - GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
|
| - GLPtr<GrGLBindTextureProc> fBindTexture;
|
| - GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
|
| - GLPtr<GrGLBlendBarrierProc> fBlendBarrier;
|
| - GLPtr<GrGLBlendColorProc> fBlendColor;
|
| - GLPtr<GrGLBlendEquationProc> fBlendEquation;
|
| - GLPtr<GrGLBlendFuncProc> fBlendFunc;
|
| - GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
|
| - GLPtr<GrGLBufferDataProc> fBufferData;
|
| - GLPtr<GrGLBufferSubDataProc> fBufferSubData;
|
| - GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
|
| - GLPtr<GrGLClearProc> fClear;
|
| - GLPtr<GrGLClearColorProc> fClearColor;
|
| - GLPtr<GrGLClearStencilProc> fClearStencil;
|
| - GLPtr<GrGLColorMaskProc> fColorMask;
|
| - GLPtr<GrGLCompileShaderProc> fCompileShader;
|
| - GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
| - GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
|
| - GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
|
| - GLPtr<GrGLCreateProgramProc> fCreateProgram;
|
| - GLPtr<GrGLCreateShaderProc> fCreateShader;
|
| - GLPtr<GrGLCullFaceProc> fCullFace;
|
| - GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers;
|
| - GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
|
| - GLPtr<GrGLDeleteProgramProc> fDeleteProgram;
|
| - GLPtr<GrGLDeleteQueriesProc> fDeleteQueries;
|
| - GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
|
| - GLPtr<GrGLDeleteShaderProc> fDeleteShader;
|
| - GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
|
| - GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
| - GLPtr<GrGLDepthMaskProc> fDepthMask;
|
| - GLPtr<GrGLDisableProc> fDisable;
|
| - GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
| - GLPtr<GrGLDrawArraysProc> fDrawArrays;
|
| - GLPtr<GrGLDrawArraysIndirectProc> fDrawArraysIndirect;
|
| - GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
|
| - GLPtr<GrGLDrawBufferProc> fDrawBuffer;
|
| - GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
|
| - GLPtr<GrGLDrawElementsProc> fDrawElements;
|
| - GLPtr<GrGLDrawElementsIndirectProc> fDrawElementsIndirect;
|
| - GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
|
| - GLPtr<GrGLEnableProc> fEnable;
|
| - GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
| - GLPtr<GrGLEndQueryProc> fEndQuery;
|
| - GLPtr<GrGLFinishProc> fFinish;
|
| - GLPtr<GrGLFlushProc> fFlush;
|
| - GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
|
| - GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
|
| - GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
|
| - GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
|
| - GLPtr<GrGLFrontFaceProc> fFrontFace;
|
| - GLPtr<GrGLGenBuffersProc> fGenBuffers;
|
| - GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
|
| - GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap;
|
| - GLPtr<GrGLGenQueriesProc> fGenQueries;
|
| - GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
|
| - GLPtr<GrGLGenTexturesProc> fGenTextures;
|
| - GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
|
| - GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
|
| - GLPtr<GrGLGetErrorProc> fGetError;
|
| - GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
|
| - GLPtr<GrGLGetIntegervProc> fGetIntegerv;
|
| - GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
|
| - GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
|
| - GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
|
| - GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
|
| - GLPtr<GrGLGetQueryivProc> fGetQueryiv;
|
| - GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
|
| - GLPtr<GrGLGetProgramivProc> fGetProgramiv;
|
| - GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
|
| - GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
|
| - GLPtr<GrGLGetShaderivProc> fGetShaderiv;
|
| - GLPtr<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
|
| - GLPtr<GrGLGetStringProc> fGetString;
|
| - GLPtr<GrGLGetStringiProc> fGetStringi;
|
| - GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
|
| - GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
|
| - GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker;
|
| - GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
|
| - GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
|
| - GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
|
| - GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
|
| - GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage;
|
| - GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
|
| - GLPtr<GrGLIsTextureProc> fIsTexture;
|
| - GLPtr<GrGLLineWidthProc> fLineWidth;
|
| - GLPtr<GrGLLinkProgramProc> fLinkProgram;
|
| - GLPtr<GrGLMapBufferProc> fMapBuffer;
|
| - GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
|
| - GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
|
| - GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
|
| - GLPtr<GrGLPixelStoreiProc> fPixelStorei;
|
| - GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
|
| - GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
|
| - GLPtr<GrGLQueryCounterProc> fQueryCounter;
|
| - GLPtr<GrGLRasterSamplesProc> fRasterSamples;
|
| - GLPtr<GrGLReadBufferProc> fReadBuffer;
|
| - GLPtr<GrGLReadPixelsProc> fReadPixels;
|
| - GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
|
| + GrGLFunction<GrGLActiveTextureProc> fActiveTexture;
|
| + GrGLFunction<GrGLAttachShaderProc> fAttachShader;
|
| + GrGLFunction<GrGLBeginQueryProc> fBeginQuery;
|
| + GrGLFunction<GrGLBindAttribLocationProc> fBindAttribLocation;
|
| + GrGLFunction<GrGLBindBufferProc> fBindBuffer;
|
| + GrGLFunction<GrGLBindFragDataLocationProc> fBindFragDataLocation;
|
| + GrGLFunction<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
|
| + GrGLFunction<GrGLBindFramebufferProc> fBindFramebuffer;
|
| + GrGLFunction<GrGLBindRenderbufferProc> fBindRenderbuffer;
|
| + GrGLFunction<GrGLBindTextureProc> fBindTexture;
|
| + GrGLFunction<GrGLBindVertexArrayProc> fBindVertexArray;
|
| + GrGLFunction<GrGLBlendBarrierProc> fBlendBarrier;
|
| + GrGLFunction<GrGLBlendColorProc> fBlendColor;
|
| + GrGLFunction<GrGLBlendEquationProc> fBlendEquation;
|
| + GrGLFunction<GrGLBlendFuncProc> fBlendFunc;
|
| + GrGLFunction<GrGLBlitFramebufferProc> fBlitFramebuffer;
|
| + GrGLFunction<GrGLBufferDataProc> fBufferData;
|
| + GrGLFunction<GrGLBufferSubDataProc> fBufferSubData;
|
| + GrGLFunction<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
|
| + GrGLFunction<GrGLClearProc> fClear;
|
| + GrGLFunction<GrGLClearColorProc> fClearColor;
|
| + GrGLFunction<GrGLClearStencilProc> fClearStencil;
|
| + GrGLFunction<GrGLColorMaskProc> fColorMask;
|
| + GrGLFunction<GrGLCompileShaderProc> fCompileShader;
|
| + GrGLFunction<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
|
| + GrGLFunction<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
|
| + GrGLFunction<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
|
| + GrGLFunction<GrGLCreateProgramProc> fCreateProgram;
|
| + GrGLFunction<GrGLCreateShaderProc> fCreateShader;
|
| + GrGLFunction<GrGLCullFaceProc> fCullFace;
|
| + GrGLFunction<GrGLDeleteBuffersProc> fDeleteBuffers;
|
| + GrGLFunction<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
|
| + GrGLFunction<GrGLDeleteProgramProc> fDeleteProgram;
|
| + GrGLFunction<GrGLDeleteQueriesProc> fDeleteQueries;
|
| + GrGLFunction<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
|
| + GrGLFunction<GrGLDeleteShaderProc> fDeleteShader;
|
| + GrGLFunction<GrGLDeleteTexturesProc> fDeleteTextures;
|
| + GrGLFunction<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
|
| + GrGLFunction<GrGLDepthMaskProc> fDepthMask;
|
| + GrGLFunction<GrGLDisableProc> fDisable;
|
| + GrGLFunction<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
|
| + GrGLFunction<GrGLDrawArraysProc> fDrawArrays;
|
| + GrGLFunction<GrGLDrawArraysIndirectProc> fDrawArraysIndirect;
|
| + GrGLFunction<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
|
| + GrGLFunction<GrGLDrawBufferProc> fDrawBuffer;
|
| + GrGLFunction<GrGLDrawBuffersProc> fDrawBuffers;
|
| + GrGLFunction<GrGLDrawElementsProc> fDrawElements;
|
| + GrGLFunction<GrGLDrawElementsIndirectProc> fDrawElementsIndirect;
|
| + GrGLFunction<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
|
| + GrGLFunction<GrGLEnableProc> fEnable;
|
| + GrGLFunction<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
|
| + GrGLFunction<GrGLEndQueryProc> fEndQuery;
|
| + GrGLFunction<GrGLFinishProc> fFinish;
|
| + GrGLFunction<GrGLFlushProc> fFlush;
|
| + GrGLFunction<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
|
| + GrGLFunction<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
|
| + GrGLFunction<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
|
| + GrGLFunction<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
|
| + GrGLFunction<GrGLFrontFaceProc> fFrontFace;
|
| + GrGLFunction<GrGLGenBuffersProc> fGenBuffers;
|
| + GrGLFunction<GrGLGenFramebuffersProc> fGenFramebuffers;
|
| + GrGLFunction<GrGLGenerateMipmapProc> fGenerateMipmap;
|
| + GrGLFunction<GrGLGenQueriesProc> fGenQueries;
|
| + GrGLFunction<GrGLGenRenderbuffersProc> fGenRenderbuffers;
|
| + GrGLFunction<GrGLGenTexturesProc> fGenTextures;
|
| + GrGLFunction<GrGLGenVertexArraysProc> fGenVertexArrays;
|
| + GrGLFunction<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
|
| + GrGLFunction<GrGLGetErrorProc> fGetError;
|
| + GrGLFunction<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
|
| + GrGLFunction<GrGLGetIntegervProc> fGetIntegerv;
|
| + GrGLFunction<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
|
| + GrGLFunction<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
|
| + GrGLFunction<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
|
| + GrGLFunction<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
|
| + GrGLFunction<GrGLGetQueryivProc> fGetQueryiv;
|
| + GrGLFunction<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
|
| + GrGLFunction<GrGLGetProgramivProc> fGetProgramiv;
|
| + GrGLFunction<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
|
| + GrGLFunction<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
|
| + GrGLFunction<GrGLGetShaderivProc> fGetShaderiv;
|
| + GrGLFunction<GrGLGetShaderPrecisionFormatProc> fGetShaderPrecisionFormat;
|
| + GrGLFunction<GrGLGetStringProc> fGetString;
|
| + GrGLFunction<GrGLGetStringiProc> fGetStringi;
|
| + GrGLFunction<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
|
| + GrGLFunction<GrGLGetUniformLocationProc> fGetUniformLocation;
|
| + GrGLFunction<GrGLInsertEventMarkerProc> fInsertEventMarker;
|
| + GrGLFunction<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
|
| + GrGLFunction<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
|
| + GrGLFunction<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
|
| + GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
|
| + GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage;
|
| + GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
|
| + GrGLFunction<GrGLIsTextureProc> fIsTexture;
|
| + GrGLFunction<GrGLLineWidthProc> fLineWidth;
|
| + GrGLFunction<GrGLLinkProgramProc> fLinkProgram;
|
| + GrGLFunction<GrGLMapBufferProc> fMapBuffer;
|
| + GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
|
| + GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
|
| + GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
|
| + GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
|
| + GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker;
|
| + GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker;
|
| + GrGLFunction<GrGLQueryCounterProc> fQueryCounter;
|
| + GrGLFunction<GrGLRasterSamplesProc> fRasterSamples;
|
| + GrGLFunction<GrGLReadBufferProc> fReadBuffer;
|
| + GrGLFunction<GrGLReadPixelsProc> fReadPixels;
|
| + GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage;
|
|
|
| // On OpenGL ES there are multiple incompatible extensions that add support for MSAA
|
| // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
|
| @@ -277,233 +255,233 @@ public:
|
| // functionality.
|
|
|
| // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
|
| - GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
|
| + GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
|
| // GL_APPLE_framebuffer_multisample
|
| - GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
|
| + GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
|
|
|
| // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
|
| // the standard function in ES3+ or GL 3.0+.
|
| - GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
|
| + GrGLFunction<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
|
|
|
| // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
|
| - GLPtr<GrGLBindUniformLocationProc> fBindUniformLocation;
|
| -
|
| - GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
|
| - GLPtr<GrGLScissorProc> fScissor;
|
| - GLPtr<GrGLShaderSourceProc> fShaderSource;
|
| - GLPtr<GrGLStencilFuncProc> fStencilFunc;
|
| - GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
|
| - GLPtr<GrGLStencilMaskProc> fStencilMask;
|
| - GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
| - GLPtr<GrGLStencilOpProc> fStencilOp;
|
| - GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
| - GLPtr<GrGLTexImage2DProc> fTexImage2D;
|
| - GLPtr<GrGLTexParameteriProc> fTexParameteri;
|
| - GLPtr<GrGLTexParameterivProc> fTexParameteriv;
|
| - GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
|
| - GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
|
| - GLPtr<GrGLTextureBarrierProc> fTextureBarrier;
|
| - GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
|
| - GLPtr<GrGLUniform1fProc> fUniform1f;
|
| - GLPtr<GrGLUniform1iProc> fUniform1i;
|
| - GLPtr<GrGLUniform1fvProc> fUniform1fv;
|
| - GLPtr<GrGLUniform1ivProc> fUniform1iv;
|
| - GLPtr<GrGLUniform2fProc> fUniform2f;
|
| - GLPtr<GrGLUniform2iProc> fUniform2i;
|
| - GLPtr<GrGLUniform2fvProc> fUniform2fv;
|
| - GLPtr<GrGLUniform2ivProc> fUniform2iv;
|
| - GLPtr<GrGLUniform3fProc> fUniform3f;
|
| - GLPtr<GrGLUniform3iProc> fUniform3i;
|
| - GLPtr<GrGLUniform3fvProc> fUniform3fv;
|
| - GLPtr<GrGLUniform3ivProc> fUniform3iv;
|
| - GLPtr<GrGLUniform4fProc> fUniform4f;
|
| - GLPtr<GrGLUniform4iProc> fUniform4i;
|
| - GLPtr<GrGLUniform4fvProc> fUniform4fv;
|
| - GLPtr<GrGLUniform4ivProc> fUniform4iv;
|
| - GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
|
| - GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
|
| - GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
|
| - GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
|
| - GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
|
| - GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
|
| - GLPtr<GrGLUseProgramProc> fUseProgram;
|
| - GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f;
|
| - GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
|
| - GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
|
| - GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
| - GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
|
| - GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
| - GLPtr<GrGLViewportProc> fViewport;
|
| + GrGLFunction<GrGLBindUniformLocationProc> fBindUniformLocation;
|
| +
|
| + GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
|
| + GrGLFunction<GrGLScissorProc> fScissor;
|
| + GrGLFunction<GrGLShaderSourceProc> fShaderSource;
|
| + GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
|
| + GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
|
| + GrGLFunction<GrGLStencilMaskProc> fStencilMask;
|
| + GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
|
| + GrGLFunction<GrGLStencilOpProc> fStencilOp;
|
| + GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
|
| + GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
|
| + GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
|
| + GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
|
| + GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
|
| + GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
|
| + GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
|
| + GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
|
| + GrGLFunction<GrGLUniform1fProc> fUniform1f;
|
| + GrGLFunction<GrGLUniform1iProc> fUniform1i;
|
| + GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
|
| + GrGLFunction<GrGLUniform1ivProc> fUniform1iv;
|
| + GrGLFunction<GrGLUniform2fProc> fUniform2f;
|
| + GrGLFunction<GrGLUniform2iProc> fUniform2i;
|
| + GrGLFunction<GrGLUniform2fvProc> fUniform2fv;
|
| + GrGLFunction<GrGLUniform2ivProc> fUniform2iv;
|
| + GrGLFunction<GrGLUniform3fProc> fUniform3f;
|
| + GrGLFunction<GrGLUniform3iProc> fUniform3i;
|
| + GrGLFunction<GrGLUniform3fvProc> fUniform3fv;
|
| + GrGLFunction<GrGLUniform3ivProc> fUniform3iv;
|
| + GrGLFunction<GrGLUniform4fProc> fUniform4f;
|
| + GrGLFunction<GrGLUniform4iProc> fUniform4i;
|
| + GrGLFunction<GrGLUniform4fvProc> fUniform4fv;
|
| + GrGLFunction<GrGLUniform4ivProc> fUniform4iv;
|
| + GrGLFunction<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
|
| + GrGLFunction<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
|
| + GrGLFunction<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
|
| + GrGLFunction<GrGLUnmapBufferProc> fUnmapBuffer;
|
| + GrGLFunction<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
|
| + GrGLFunction<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
|
| + GrGLFunction<GrGLUseProgramProc> fUseProgram;
|
| + GrGLFunction<GrGLVertexAttrib1fProc> fVertexAttrib1f;
|
| + GrGLFunction<GrGLVertexAttrib2fvProc> fVertexAttrib2fv;
|
| + GrGLFunction<GrGLVertexAttrib3fvProc> fVertexAttrib3fv;
|
| + GrGLFunction<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
|
| + GrGLFunction<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
|
| + GrGLFunction<GrGLVertexAttribPointerProc> fVertexAttribPointer;
|
| + GrGLFunction<GrGLViewportProc> fViewport;
|
|
|
| /* GL_NV_path_rendering */
|
| - GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
|
| - GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
|
| - GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
|
| - GLPtr<GrGLPathCommandsProc> fPathCommands;
|
| - GLPtr<GrGLPathParameteriProc> fPathParameteri;
|
| - GLPtr<GrGLPathParameterfProc> fPathParameterf;
|
| - GLPtr<GrGLGenPathsProc> fGenPaths;
|
| - GLPtr<GrGLDeletePathsProc> fDeletePaths;
|
| - GLPtr<GrGLIsPathProc> fIsPath;
|
| - GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc;
|
| - GLPtr<GrGLStencilFillPathProc> fStencilFillPath;
|
| - GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath;
|
| - GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
|
| - GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
|
| - GLPtr<GrGLCoverFillPathProc> fCoverFillPath;
|
| - GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath;
|
| - GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
|
| - GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
|
| + GrGLFunction<GrGLMatrixLoadfProc> fMatrixLoadf;
|
| + GrGLFunction<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
|
| + GrGLFunction<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
|
| + GrGLFunction<GrGLPathCommandsProc> fPathCommands;
|
| + GrGLFunction<GrGLPathParameteriProc> fPathParameteri;
|
| + GrGLFunction<GrGLPathParameterfProc> fPathParameterf;
|
| + GrGLFunction<GrGLGenPathsProc> fGenPaths;
|
| + GrGLFunction<GrGLDeletePathsProc> fDeletePaths;
|
| + GrGLFunction<GrGLIsPathProc> fIsPath;
|
| + GrGLFunction<GrGLPathStencilFuncProc> fPathStencilFunc;
|
| + GrGLFunction<GrGLStencilFillPathProc> fStencilFillPath;
|
| + GrGLFunction<GrGLStencilStrokePathProc> fStencilStrokePath;
|
| + GrGLFunction<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
|
| + GrGLFunction<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
|
| + GrGLFunction<GrGLCoverFillPathProc> fCoverFillPath;
|
| + GrGLFunction<GrGLCoverStrokePathProc> fCoverStrokePath;
|
| + GrGLFunction<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
|
| + GrGLFunction<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
|
| // NV_path_rendering v1.2
|
| - GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
|
| - GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
|
| - GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
|
| - GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
|
| + GrGLFunction<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath;
|
| + GrGLFunction<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath;
|
| + GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPathInstanced;
|
| + GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStrokePathInstanced;
|
| // NV_path_rendering v1.3
|
| - GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
|
| + GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
|
| // CHROMIUM_path_rendering
|
| - GLPtr<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
|
| + GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocation;
|
|
|
| /* NV_framebuffer_mixed_samples */
|
| - GLPtr<GrGLCoverageModulationProc> fCoverageModulation;
|
| + GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation;
|
|
|
| /* EXT_multi_draw_indirect */
|
| - GLPtr<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
|
| - GLPtr<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
|
| + GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
|
| + GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndirect;
|
|
|
| /* NV_bindless_texture */
|
| // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
|
| // We may switch the the ARB version and/or omit methods in the future.
|
| - GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle;
|
| - GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
|
| - GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
|
| - GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
|
| - GLPtr<GrGLGetImageHandleProc> fGetImageHandle;
|
| - GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
|
| - GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
|
| - GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
|
| - GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
|
| - GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64;
|
| - GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v;
|
| - GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
|
| - GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
|
| + GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle;
|
| + GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
|
| + GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
|
| + GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
|
| + GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle;
|
| + GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
|
| + GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
|
| + GrGLFunction<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
|
| + GrGLFunction<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
|
| + GrGLFunction<GrGLUniformHandleui64Proc> fUniformHandleui64;
|
| + GrGLFunction<GrGLUniformHandleui64vProc> fUniformHandleui64v;
|
| + GrGLFunction<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
|
| + GrGLFunction<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
|
|
|
| /* EXT_direct_state_access */
|
| // We use the EXT verson because it is more expansive and interacts with more extensions
|
| // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
|
| - GLPtr<GrGLTextureParameteriProc> fTextureParameteri;
|
| - GLPtr<GrGLTextureParameterivProc> fTextureParameteriv;
|
| - GLPtr<GrGLTextureParameterfProc> fTextureParameterf;
|
| - GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv;
|
| - GLPtr<GrGLTextureImage1DProc> fTextureImage1D;
|
| - GLPtr<GrGLTextureImage2DProc> fTextureImage2D;
|
| - GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D;
|
| - GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D;
|
| - GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
|
| - GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
|
| - GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
|
| - GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
|
| - GLPtr<GrGLGetTextureImageProc> fGetTextureImage;
|
| - GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
|
| - GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
|
| - GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
|
| - GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
|
| + GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri;
|
| + GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv;
|
| + GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf;
|
| + GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv;
|
| + GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D;
|
| + GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D;
|
| + GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D;
|
| + GrGLFunction<GrGLTextureSubImage2DProc> fTextureSubImage2D;
|
| + GrGLFunction<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
|
| + GrGLFunction<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
|
| + GrGLFunction<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
|
| + GrGLFunction<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
|
| + GrGLFunction<GrGLGetTextureImageProc> fGetTextureImage;
|
| + GrGLFunction<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
|
| + GrGLFunction<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
|
| + GrGLFunction<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
|
| + GrGLFunction<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
|
| // OpenGL 1.2
|
| - GLPtr<GrGLTextureImage3DProc> fTextureImage3D;
|
| - GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D;
|
| - GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
|
| - GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
|
| - GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
|
| - GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
|
| - GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
|
| - GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
|
| - GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
|
| - GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
|
| + GrGLFunction<GrGLTextureImage3DProc> fTextureImage3D;
|
| + GrGLFunction<GrGLTextureSubImage3DProc> fTextureSubImage3D;
|
| + GrGLFunction<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
|
| + GrGLFunction<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
|
| + GrGLFunction<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
|
| + GrGLFunction<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
|
| + GrGLFunction<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
|
| + GrGLFunction<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
|
| + GrGLFunction<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
|
| + GrGLFunction<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
|
| // OpenGL 1.5
|
| - GLPtr<GrGLNamedBufferDataProc> fNamedBufferData;
|
| - GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
|
| - GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer;
|
| - GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
|
| - GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
|
| - GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
|
| - GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
|
| + GrGLFunction<GrGLNamedBufferDataProc> fNamedBufferData;
|
| + GrGLFunction<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
|
| + GrGLFunction<GrGLMapNamedBufferProc> fMapNamedBuffer;
|
| + GrGLFunction<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
|
| + GrGLFunction<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
|
| + GrGLFunction<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
|
| + GrGLFunction<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
|
| // OpenGL 2.0
|
| - GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f;
|
| - GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f;
|
| - GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f;
|
| - GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f;
|
| - GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i;
|
| - GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i;
|
| - GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i;
|
| - GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i;
|
| - GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv;
|
| - GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv;
|
| - GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv;
|
| - GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv;
|
| - GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv;
|
| - GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv;
|
| - GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv;
|
| - GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv;
|
| - GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
|
| - GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
|
| - GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
|
| + GrGLFunction<GrGLProgramUniform1fProc> fProgramUniform1f;
|
| + GrGLFunction<GrGLProgramUniform2fProc> fProgramUniform2f;
|
| + GrGLFunction<GrGLProgramUniform3fProc> fProgramUniform3f;
|
| + GrGLFunction<GrGLProgramUniform4fProc> fProgramUniform4f;
|
| + GrGLFunction<GrGLProgramUniform1iProc> fProgramUniform1i;
|
| + GrGLFunction<GrGLProgramUniform2iProc> fProgramUniform2i;
|
| + GrGLFunction<GrGLProgramUniform3iProc> fProgramUniform3i;
|
| + GrGLFunction<GrGLProgramUniform4iProc> fProgramUniform4i;
|
| + GrGLFunction<GrGLProgramUniform1fvProc> fProgramUniform1fv;
|
| + GrGLFunction<GrGLProgramUniform2fvProc> fProgramUniform2fv;
|
| + GrGLFunction<GrGLProgramUniform3fvProc> fProgramUniform3fv;
|
| + GrGLFunction<GrGLProgramUniform4fvProc> fProgramUniform4fv;
|
| + GrGLFunction<GrGLProgramUniform1ivProc> fProgramUniform1iv;
|
| + GrGLFunction<GrGLProgramUniform2ivProc> fProgramUniform2iv;
|
| + GrGLFunction<GrGLProgramUniform3ivProc> fProgramUniform3iv;
|
| + GrGLFunction<GrGLProgramUniform4ivProc> fProgramUniform4iv;
|
| + GrGLFunction<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
|
| // OpenGL 2.1
|
| - GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
|
| - GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
|
| - GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
|
| - GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
|
| - GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
|
| - GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
|
| + GrGLFunction<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
|
| // OpenGL 3.0
|
| - GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
|
| - GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
|
| - GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
|
| - GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
|
| - GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
|
| - GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
|
| - GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
|
| - GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
|
| - GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
|
| - GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
|
| - GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
|
| - GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
|
| - GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
|
| - GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
|
| - GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
|
| - GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
|
| - GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
|
| - GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
|
| - GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
|
| - GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
|
| - GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
|
| - GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
|
| - GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
|
| - GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
|
| - GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
|
| - GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
|
| - GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
|
| - GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
|
| - GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
|
| - GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
|
| - GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
|
| - GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
|
| - GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
|
| - GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
|
| - GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
|
| - GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
|
| + GrGLFunction<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
|
| + GrGLFunction<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
|
| + GrGLFunction<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
|
| + GrGLFunction<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
|
| + GrGLFunction<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
|
| + GrGLFunction<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
|
| + GrGLFunction<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
|
| + GrGLFunction<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
|
| + GrGLFunction<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
|
| + GrGLFunction<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
|
| + GrGLFunction<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
|
| + GrGLFunction<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
|
| + GrGLFunction<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
|
| + GrGLFunction<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
|
| + GrGLFunction<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
|
| + GrGLFunction<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
|
| + GrGLFunction<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
|
| + GrGLFunction<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
|
| + GrGLFunction<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
|
| + GrGLFunction<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
|
| + GrGLFunction<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
|
| + GrGLFunction<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
|
| + GrGLFunction<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
|
| + GrGLFunction<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
|
| + GrGLFunction<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
|
| + GrGLFunction<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
|
| + GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray;
|
| + GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray;
|
| + GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
|
| + GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
|
| + GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
|
| + GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
|
| + GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
|
| + GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
|
| + GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
|
| + GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
|
|
|
| /* KHR_debug */
|
| - GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
|
| - GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
|
| - GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
|
| - GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
|
| - GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
|
| - GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
|
| - GLPtr<GrGLObjectLabelProc> fObjectLabel;
|
| + GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl;
|
| + GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert;
|
| + GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
|
| + GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
|
| + GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup;
|
| + GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup;
|
| + GrGLFunction<GrGLObjectLabelProc> fObjectLabel;
|
|
|
| /* EGL functions */
|
| - GLPtr<GrEGLCreateImageProc> fEGLCreateImage;
|
| - GLPtr<GrEGLDestroyImageProc> fEGLDestroyImage;
|
| + GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
|
| + GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
|
| } fFunctions;
|
|
|
| // Per-GL func callback
|
|
|