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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 | 10 |
11 struct AttribLayout { | |
12 GrGLint fCount; | |
13 GrGLenum fType; | |
14 GrGLboolean fNormalized; // Only used by floating point types. | |
15 }; | |
16 | 11 |
17 static const AttribLayout gLayouts[kGrVertexAttribTypeCount] = { | |
18 {1, GR_GL_FLOAT, false}, // kFloat_GrVertexAttribType | |
19 {2, GR_GL_FLOAT, false}, // kVec2f_GrVertexAttribType | |
20 {3, GR_GL_FLOAT, false}, // kVec3f_GrVertexAttribType | |
21 {4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType | |
22 {1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType | |
23 {4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType | |
24 {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType | |
25 {1, GR_GL_INT, false}, // kInt_GrVertexAttribType | |
26 {1, GR_GL_UNSIGNED_INT, false}, // kUint_GrVertexAttribType | |
27 }; | |
28 | |
29 GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType); | |
30 GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType); | |
31 GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType); | |
32 GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType); | |
33 GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType); | |
34 GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType); | |
35 GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType); | |
36 GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType); | |
37 GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType); | |
38 | 12 |
39 void GrGLAttribArrayState::set(GrGLGpu* gpu, | 13 void GrGLAttribArrayState::set(GrGLGpu* gpu, |
40 int index, | 14 int index, |
41 GrGLuint vertexBufferID, | 15 GrGLuint vertexBufferID, |
42 GrVertexAttribType type, | 16 GrGLint size, |
| 17 GrGLenum type, |
| 18 GrGLboolean normalized, |
43 GrGLsizei stride, | 19 GrGLsizei stride, |
44 GrGLvoid* offset) { | 20 GrGLvoid* offset) { |
45 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); | 21 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
46 AttribArrayState* array = &fAttribArrayStates[index]; | 22 AttribArrayState* array = &fAttribArrayStates[index]; |
47 if (!array->fEnableIsValid || !array->fEnabled) { | 23 if (!array->fEnableIsValid || !array->fEnabled) { |
48 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); | 24 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); |
49 array->fEnableIsValid = true; | 25 array->fEnableIsValid = true; |
50 array->fEnabled = true; | 26 array->fEnabled = true; |
51 } | 27 } |
52 if (!array->fAttribPointerIsValid || | 28 if (!array->fAttribPointerIsValid || |
53 array->fVertexBufferID != vertexBufferID || | 29 array->fVertexBufferID != vertexBufferID || |
54 array->fType != type || | 30 array->fSize != size || |
| 31 array->fNormalized != normalized || |
55 array->fStride != stride || | 32 array->fStride != stride || |
56 array->fOffset != offset) { | 33 array->fOffset != offset) { |
57 | 34 |
58 gpu->bindVertexBuffer(vertexBufferID); | 35 gpu->bindVertexBuffer(vertexBufferID); |
59 const AttribLayout& layout = gLayouts[type]; | 36 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
60 if (!GrVertexAttribTypeIsIntType(type)) { | 37 size, |
61 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, | 38 type, |
62 layout.fCount, | 39 normalized, |
63 layout.fType, | 40 stride, |
64 layout.fNormalize
d, | 41 offset)); |
65 stride, | |
66 offset)); | |
67 } else { | |
68 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); | |
69 SkASSERT(!layout.fNormalized); | |
70 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, | |
71 layout.fCount, | |
72 layout.fType, | |
73 stride, | |
74 offset)); | |
75 } | |
76 array->fAttribPointerIsValid = true; | 42 array->fAttribPointerIsValid = true; |
77 array->fVertexBufferID = vertexBufferID; | 43 array->fVertexBufferID = vertexBufferID; |
78 array->fType = type; | 44 array->fSize = size; |
| 45 array->fNormalized = normalized; |
| 46 array->fStride = stride; |
79 array->fOffset = offset; | 47 array->fOffset = offset; |
80 } | 48 } |
81 } | 49 } |
82 | 50 |
83 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { | 51 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t used
Mask) { |
84 int count = fAttribArrayStates.count(); | 52 int count = fAttribArrayStates.count(); |
85 for (int i = 0; i < count; ++i) { | 53 for (int i = 0; i < count; ++i) { |
86 if (!(usedMask & 0x1)) { | 54 if (!(usedMask & 0x1)) { |
87 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f
Enabled) { | 55 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f
Enabled) { |
88 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); | 56 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); |
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128 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 96 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
129 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 97 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
130 fIndexBufferID = 0; | 98 fIndexBufferID = 0; |
131 } | 99 } |
132 } | 100 } |
133 | 101 |
134 void GrGLVertexArray::invalidateCachedState() { | 102 void GrGLVertexArray::invalidateCachedState() { |
135 fAttribArrays.invalidate(); | 103 fAttribArrays.invalidate(); |
136 fIndexBufferIDIsValid = false; | 104 fIndexBufferIDIsValid = false; |
137 } | 105 } |
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