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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrCaps.h" | 9 #include "GrCaps.h" |
| 10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
| 11 | 11 |
| 12 GrShaderCaps::GrShaderCaps() { | 12 GrShaderCaps::GrShaderCaps() { |
| 13 fShaderDerivativeSupport = false; | 13 fShaderDerivativeSupport = false; |
| 14 fGeometryShaderSupport = false; | 14 fGeometryShaderSupport = false; |
| 15 fPathRenderingSupport = false; | 15 fPathRenderingSupport = false; |
| 16 fDstReadInShaderSupport = false; | 16 fDstReadInShaderSupport = false; |
| 17 fDualSourceBlendingSupport = false; | 17 fDualSourceBlendingSupport = false; |
| 18 fIntegerSupport = false; | |
| 19 fShaderPrecisionVaries = false; | 18 fShaderPrecisionVaries = false; |
| 20 } | 19 } |
| 21 | 20 |
| 22 static const char* shader_type_to_string(GrShaderType type) { | 21 static const char* shader_type_to_string(GrShaderType type) { |
| 23 switch (type) { | 22 switch (type) { |
| 24 case kVertex_GrShaderType: | 23 case kVertex_GrShaderType: |
| 25 return "vertex"; | 24 return "vertex"; |
| 26 case kGeometry_GrShaderType: | 25 case kGeometry_GrShaderType: |
| 27 return "geometry"; | 26 return "geometry"; |
| 28 case kFragment_GrShaderType: | 27 case kFragment_GrShaderType: |
| (...skipping 15 matching lines...) Expand all Loading... |
| 44 } | 43 } |
| 45 | 44 |
| 46 SkString GrShaderCaps::dump() const { | 45 SkString GrShaderCaps::dump() const { |
| 47 SkString r; | 46 SkString r; |
| 48 static const char* gNY[] = { "NO", "YES" }; | 47 static const char* gNY[] = { "NO", "YES" }; |
| 49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); | 48 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivative
Support]); |
| 50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); | 49 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSu
pport]); |
| 51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); | 50 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSup
port]); |
| 52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); | 51 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderS
upport]); |
| 53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); | 52 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendi
ngSupport]); |
| 54 r.appendf("Integer Support : %s\n", gNY[fIntegerSupport])
; | |
| 55 | 53 |
| 56 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); | 54 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); |
| 57 | 55 |
| 58 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 56 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
| 59 GrShaderType shaderType = static_cast<GrShaderType>(s); | 57 GrShaderType shaderType = static_cast<GrShaderType>(s); |
| 60 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | 58 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
| 61 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 59 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
| 62 if (fFloatPrecisions[s][p].supported()) { | 60 if (fFloatPrecisions[s][p].supported()) { |
| 63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); | 61 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
| 64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | 62 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
| (...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 251 | 249 |
| 252 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { | 250 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { |
| 253 GrPixelConfig config = static_cast<GrPixelConfig>(i); | 251 GrPixelConfig config = static_cast<GrPixelConfig>(i); |
| 254 r.appendf("%s is uploadable to a texture: %s\n", | 252 r.appendf("%s is uploadable to a texture: %s\n", |
| 255 kConfigNames[i], | 253 kConfigNames[i], |
| 256 gNY[this->isConfigTexturable(config)]); | 254 gNY[this->isConfigTexturable(config)]); |
| 257 } | 255 } |
| 258 | 256 |
| 259 return r; | 257 return r; |
| 260 } | 258 } |
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