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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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323 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | 323 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |
324 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; | 324 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; |
325 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; | 325 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; |
326 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; | 326 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; |
327 GLPtr<GrGLUseProgramProc> fUseProgram; | 327 GLPtr<GrGLUseProgramProc> fUseProgram; |
328 GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; | 328 GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; |
329 GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; | 329 GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; |
330 GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; | 330 GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; |
331 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 331 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
332 GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; | 332 GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; |
333 GLPtr<GrGLVertexAttribIPointerProc> fVertexAttribIPointer; | |
334 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 333 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
335 GLPtr<GrGLViewportProc> fViewport; | 334 GLPtr<GrGLViewportProc> fViewport; |
336 | 335 |
337 /* GL_NV_path_rendering */ | 336 /* GL_NV_path_rendering */ |
338 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; | 337 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; |
339 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; | 338 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; |
340 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; | 339 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; |
341 GLPtr<GrGLPathCommandsProc> fPathCommands; | 340 GLPtr<GrGLPathCommandsProc> fPathCommands; |
342 GLPtr<GrGLPathParameteriProc> fPathParameteri; | 341 GLPtr<GrGLPathParameteriProc> fPathParameteri; |
343 GLPtr<GrGLPathParameterfProc> fPathParameterf; | 342 GLPtr<GrGLPathParameterfProc> fPathParameterf; |
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509 #if GR_GL_PER_GL_FUNC_CALLBACK | 508 #if GR_GL_PER_GL_FUNC_CALLBACK |
510 GrGLInterfaceCallbackProc fCallback; | 509 GrGLInterfaceCallbackProc fCallback; |
511 GrGLInterfaceCallbackData fCallbackData; | 510 GrGLInterfaceCallbackData fCallbackData; |
512 #endif | 511 #endif |
513 | 512 |
514 // This exists for internal testing. | 513 // This exists for internal testing. |
515 virtual void abandon() const {} | 514 virtual void abandon() const {} |
516 }; | 515 }; |
517 | 516 |
518 #endif | 517 #endif |
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