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1 // Copyright 2015 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_ | |
6 #define V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_ | |
7 | |
8 #include <stdint.h> | |
9 #include <vector> | |
10 | |
11 // Clients of this interface shouldn't depend on lots of compiler internals. | |
12 // Do not include anything from src/compiler here! | |
13 #include "include/v8-experimental.h" | |
14 #include "src/base/macros.h" | |
15 #include "src/base/smart-pointers.h" | |
16 #include "src/handles.h" | |
17 | |
18 | |
19 namespace v8 { | |
20 namespace internal { | |
21 | |
22 class Code; | |
23 class Isolate; | |
24 class Zone; | |
25 | |
26 namespace compiler { | |
27 | |
28 class Node; | |
29 class RawMachineAssembler; | |
30 class RawMachineLabel; | |
31 | |
32 | |
33 // This interface "exports" an aggregated subset of RawMachineAssembler, for | |
34 // use by the API to implement Fast Dom Accessors. | |
35 // | |
36 // This interface is made for this single purpose only and does not attempt | |
37 // to implement a general purpose solution. If you need one, please look at | |
38 // RawMachineAssembler instead. | |
39 // | |
40 // The life cycle of a FastAccessorAssembler has two phases: | |
41 // - After creating the instance, you can call an arbitrary sequence of | |
42 // builder functions to build the desired function. | |
43 // - When done, you can Build() the accessor and query for the build results. | |
44 // | |
45 // You cannot call any result getters before Build() was called & successful; | |
46 // and you cannot call any builder functions after Build() was called. | |
47 class FastAccessorAssembler { | |
48 public: | |
49 typedef v8::experimental::FastAccessorBuilder::ValueId ValueId; | |
50 typedef v8::experimental::FastAccessorBuilder::LabelId LabelId; | |
51 typedef v8::FunctionCallback FunctionCallback; | |
52 | |
53 explicit FastAccessorAssembler(Isolate* isolate); | |
54 ~FastAccessorAssembler(); | |
55 | |
56 // Builder / assembler functions: | |
57 ValueId IntegerConstant(int int_constant); | |
58 ValueId GetReceiver(); | |
59 ValueId LoadInternalField(ValueId value_id, int field_no); | |
60 ValueId LoadValue(ValueId value_id, int offset); | |
61 ValueId LoadObject(ValueId value_id, int offset); | |
62 | |
63 // Builder / assembler functions for control flow. | |
64 void ReturnValue(ValueId value_id); | |
65 void CheckFlagSetOrReturnNull(ValueId value_id, int mask); | |
66 void CheckNotZeroOrReturnNull(ValueId value_id); | |
67 LabelId MakeLabel(); | |
68 void SetLabel(LabelId label_id); | |
69 void CheckNotZeroOrJump(ValueId value_id, LabelId label_id); | |
70 | |
71 // C++ callback. | |
72 ValueId Call(FunctionCallback callback, ValueId arg); | |
73 | |
74 // Assemble the code. | |
75 MaybeHandle<Code> Build(); | |
76 | |
77 private: | |
78 ValueId FromRaw(Node* node); | |
79 LabelId FromRaw(RawMachineLabel* label); | |
80 Node* FromId(ValueId value) const; | |
81 RawMachineLabel* FromId(LabelId value) const; | |
82 | |
83 Zone* zone() { return &zone_; } | |
84 | |
85 Zone zone_; | |
86 base::SmartPointer<RawMachineAssembler> assembler_; | |
87 | |
88 // To prevent exposing the RMA internals to the outside world, we'll map | |
89 // Node + Label pointers integers wrapped in ValueId and LabelId instances. | |
90 // These vectors maintain this mapping. | |
91 std::vector<Node*> nodes_; | |
92 std::vector<RawMachineLabel*> labels_; | |
93 | |
94 // Remember the current state for easy error checking. (We prefer to be | |
95 // strict as this class will be exposed at the API.) | |
96 enum { kBuilding, kBuilt, kError } state_; | |
97 | |
98 DISALLOW_COPY_AND_ASSIGN(FastAccessorAssembler); | |
99 }; | |
100 | |
101 } // namespace compiler | |
102 } // namespace internal | |
103 } // namespace v8 | |
104 | |
105 #endif // V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_ | |
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