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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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191 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 191 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
192 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z); | 192 GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z); |
193 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 193 GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
194 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 194 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
195 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 195 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
196 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); | 196 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); |
197 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 197 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
198 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z, GLuint w); | 198 GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location,
GLuint x, GLuint y, GLuint z, GLuint w); |
199 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 199 GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
200 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program,
GLuint index, GLuint binding); | 200 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program,
GLuint index, GLuint binding); |
201 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 201 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
202 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 202 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
203 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 203 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
204 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 204 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
205 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 205 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
206 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 206 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); | 207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
208 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 208 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
209 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat*
value); | 209 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l
ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
210 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); | 210 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
211 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); | 211 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
212 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 212 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
213 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | 213 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); |
214 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | 214 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
215 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | 215 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
216 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | 216 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
217 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 217 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
218 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | 218 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
219 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | 219 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
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352 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 352 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
353 | 353 |
354 // Extension GL_CHROMIUM_screen_space_antialiasing | 354 // Extension GL_CHROMIUM_screen_space_antialiasing |
355 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 355 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
356 | 356 |
357 // Extension EXT_blend_func_extended | 357 // Extension EXT_blend_func_extended |
358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); | 358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); |
359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); | 359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); |
360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); | 360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); |
361 | 361 |
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