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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PersistentNode_h | 5 #ifndef PersistentNode_h |
6 #define PersistentNode_h | 6 #define PersistentNode_h |
7 | 7 |
8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
9 #include "platform/heap/ThreadState.h" | 9 #include "platform/heap/ThreadState.h" |
10 #include "wtf/Allocator.h" | 10 #include "wtf/Allocator.h" |
11 #include "wtf/Assertions.h" | 11 #include "wtf/Assertions.h" |
12 #include "wtf/MainThread.h" | 12 #include "wtf/MainThread.h" |
13 #include "wtf/ThreadingPrimitives.h" | 13 #include "wtf/ThreadingPrimitives.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 class CrossThreadPersistentRegion; | 17 class CrossThreadPersistentRegion; |
18 | 18 |
19 class PersistentNode final { | 19 class PersistentNode final { |
20 DISALLOW_NEW(); | 20 DISALLOW_NEW(); |
21 public: | 21 public: |
22 PersistentNode() | 22 PersistentNode() |
23 : m_self(nullptr) | 23 : m_self(nullptr) |
24 , m_trace(nullptr) | 24 , m_trace(nullptr) |
25 { | 25 { |
26 ASSERT(isUnused()); | 26 ASSERT(isUnused()); |
27 } | 27 } |
28 | 28 |
| 29 #if ENABLE(ASSERT) |
29 ~PersistentNode() | 30 ~PersistentNode() |
30 { | 31 { |
31 // If you hit this assert, it means that the thread finished | 32 // If you hit this assert, it means that the thread finished |
32 // without clearing persistent handles that the thread created. | 33 // without clearing persistent handles that the thread created. |
33 // We don't enable the assert for the main thread because the | 34 // We don't enable the assert for the main thread because the |
34 // main thread finishes without clearing all persistent handles. | 35 // main thread finishes without clearing all persistent handles. |
35 ASSERT(isMainThread() || isUnused()); | 36 ASSERT(isMainThread() || isUnused()); |
36 } | 37 } |
| 38 #endif |
37 | 39 |
38 // It is dangrous to copy the PersistentNode because it breaks the | 40 // It is dangerous to copy the PersistentNode because it breaks the |
39 // free list. | 41 // free list. |
40 PersistentNode& operator=(const PersistentNode& otherref) = delete; | 42 PersistentNode& operator=(const PersistentNode& otherref) = delete; |
41 | 43 |
42 // Ideally the trace method should be virtual and automatically dispatch | 44 // Ideally the trace method should be virtual and automatically dispatch |
43 // to the most specific implementation. However having a virtual method | 45 // to the most specific implementation. However having a virtual method |
44 // on PersistentNode leads to too eager template instantiation with MSVC | 46 // on PersistentNode leads to too eager template instantiation with MSVC |
45 // which leads to include cycles. | 47 // which leads to include cycles. |
46 // Instead we call the constructor with a TraceCallback which knows the | 48 // Instead we call the constructor with a TraceCallback which knows the |
47 // type of the most specific child and calls trace directly. See | 49 // type of the most specific child and calls trace directly. See |
48 // TraceMethodDelegate in Visitor.h for how this is done. | 50 // TraceMethodDelegate in Visitor.h for how this is done. |
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191 // We don't make CrossThreadPersistentRegion inherit from PersistentRegion | 193 // We don't make CrossThreadPersistentRegion inherit from PersistentRegion |
192 // because we don't want to virtualize performance-sensitive methods | 194 // because we don't want to virtualize performance-sensitive methods |
193 // such as PersistentRegion::allocate/freePersistentNode. | 195 // such as PersistentRegion::allocate/freePersistentNode. |
194 OwnPtr<PersistentRegion> m_persistentRegion; | 196 OwnPtr<PersistentRegion> m_persistentRegion; |
195 Mutex m_mutex; | 197 Mutex m_mutex; |
196 }; | 198 }; |
197 | 199 |
198 } // namespace blink | 200 } // namespace blink |
199 | 201 |
200 #endif | 202 #endif |
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