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Side by Side Diff: cc/surfaces/surface_manager.h

Issue 1673783004: Hook up BeginFrameSource to SurfaceFactoryClient via SurfaceManager (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Register id namespace on Android Created 4 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SURFACES_SURFACE_MANAGER_H_ 5 #ifndef CC_SURFACES_SURFACE_MANAGER_H_
6 #define CC_SURFACES_SURFACE_MANAGER_H_ 6 #define CC_SURFACES_SURFACE_MANAGER_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <list> 10 #include <list>
11 #include <unordered_map> 11 #include <unordered_map>
12 #include <unordered_set> 12 #include <unordered_set>
13 #include <vector> 13 #include <vector>
14 14
15 #include "base/macros.h" 15 #include "base/macros.h"
16 #include "base/observer_list.h" 16 #include "base/observer_list.h"
17 #include "base/threading/thread_checker.h" 17 #include "base/threading/thread_checker.h"
18 #include "cc/surfaces/surface_damage_observer.h" 18 #include "cc/surfaces/surface_damage_observer.h"
19 #include "cc/surfaces/surface_id.h" 19 #include "cc/surfaces/surface_id.h"
20 #include "cc/surfaces/surface_sequence.h" 20 #include "cc/surfaces/surface_sequence.h"
21 #include "cc/surfaces/surfaces_export.h" 21 #include "cc/surfaces/surfaces_export.h"
22 22
23 namespace cc { 23 namespace cc {
24 class BeginFrameSource;
24 class CompositorFrame; 25 class CompositorFrame;
25 class Surface; 26 class Surface;
27 class SurfaceFactoryClient;
26 28
27 class CC_SURFACES_EXPORT SurfaceManager { 29 class CC_SURFACES_EXPORT SurfaceManager {
28 public: 30 public:
29 SurfaceManager(); 31 SurfaceManager();
30 ~SurfaceManager(); 32 ~SurfaceManager();
31 33
32 void RegisterSurface(Surface* surface); 34 void RegisterSurface(Surface* surface);
33 void DeregisterSurface(SurfaceId surface_id); 35 void DeregisterSurface(SurfaceId surface_id);
34 36
35 // Destroy the Surface once a set of sequence numbers has been satisfied. 37 // Destroy the Surface once a set of sequence numbers has been satisfied.
(...skipping 15 matching lines...) Expand all
51 // id namespace. 53 // id namespace.
52 void DidSatisfySequences(uint32_t id_namespace, 54 void DidSatisfySequences(uint32_t id_namespace,
53 std::vector<uint32_t>* sequence); 55 std::vector<uint32_t>* sequence);
54 56
55 void RegisterSurfaceIdNamespace(uint32_t id_namespace); 57 void RegisterSurfaceIdNamespace(uint32_t id_namespace);
56 58
57 // Invalidate a namespace that might still have associated sequences, 59 // Invalidate a namespace that might still have associated sequences,
58 // possibly because a renderer process has crashed. 60 // possibly because a renderer process has crashed.
59 void InvalidateSurfaceIdNamespace(uint32_t id_namespace); 61 void InvalidateSurfaceIdNamespace(uint32_t id_namespace);
60 62
63 // SurfaceFactoryClient, hierarchy, and BeginFrameSource can be registered
64 // and unregistered in any order with respect to each other.
65 //
66 // This happens in practice, e.g. the relationship to between ui::Compositor /
67 // DelegatedFrameHost is known before ui::Compositor has a surface/client).
68 // However, DelegatedFrameHost can register itself as a client before its
69 // relationship with the ui::Compositor is known.
70
71 // Associates a SurfaceFactoryClient with the surface id namespace it uses.
72 // SurfaceFactoryClient and surface namespaces/allocators have a 1:1 mapping.
73 // Caller guarantees the client is alive between register/unregister.
74 // Reregistering the same namespace when a previous client is active is not
75 // valid.
76 void RegisterSurfaceFactoryClient(uint32_t id_namespace,
77 SurfaceFactoryClient* client);
78 void UnregisterSurfaceFactoryClient(uint32_t id_namespace);
79
80 // Associates a |source| with a particular namespace. That namespace and
81 // any children of that namespace with valid clients can potentially use
82 // that |source|.
83 void RegisterBeginFrameSource(BeginFrameSource* source,
84 uint32_t id_namespace);
85 void UnregisterBeginFrameSource(BeginFrameSource* source);
86
87 // Register a relationship between two namespaces. This relationship means
88 // that surfaces from the child namespace will be displayed in the parent.
89 // Children are allowed to use any begin frame source that their parent can
90 // use.
91 void RegisterSurfaceNamespaceHierarchy(uint32_t parent_namespace,
92 uint32_t child_namespace);
93 void UnregisterSurfaceNamespaceHierarchy(uint32_t parent_namespace,
94 uint32_t child_namespace);
95
61 private: 96 private:
97 void RecursivelyAttachBeginFrameSource(uint32_t id_namespace,
98 BeginFrameSource* source);
99 void RecursivelyDetachBeginFrameSource(uint32_t id_namespace,
100 BeginFrameSource* source);
101 // Returns true if |child namespace| is or has |search_namespace| as a child.
102 bool ChildContains(uint32_t child_namespace, uint32_t search_namespace) const;
103
62 void GarbageCollectSurfaces(); 104 void GarbageCollectSurfaces();
63 105
64 using SurfaceMap = std::unordered_map<SurfaceId, Surface*, SurfaceIdHash>; 106 using SurfaceMap = std::unordered_map<SurfaceId, Surface*, SurfaceIdHash>;
65 SurfaceMap surface_map_; 107 SurfaceMap surface_map_;
66 base::ObserverList<SurfaceDamageObserver> observer_list_; 108 base::ObserverList<SurfaceDamageObserver> observer_list_;
67 base::ThreadChecker thread_checker_; 109 base::ThreadChecker thread_checker_;
68 110
69 // List of surfaces to be destroyed, along with what sequences they're still 111 // List of surfaces to be destroyed, along with what sequences they're still
70 // waiting on. 112 // waiting on.
71 using SurfaceDestroyList = std::list<Surface*>; 113 using SurfaceDestroyList = std::list<Surface*>;
72 SurfaceDestroyList surfaces_to_destroy_; 114 SurfaceDestroyList surfaces_to_destroy_;
73 115
74 // Set of SurfaceSequences that have been satisfied by a frame but not yet 116 // Set of SurfaceSequences that have been satisfied by a frame but not yet
75 // waited on. 117 // waited on.
76 std::unordered_set<SurfaceSequence, SurfaceSequenceHash> satisfied_sequences_; 118 std::unordered_set<SurfaceSequence, SurfaceSequenceHash> satisfied_sequences_;
77 119
78 // Set of valid surface ID namespaces. When a namespace is removed from 120 // Set of valid surface ID namespaces. When a namespace is removed from
79 // this set, any remaining sequences with that namespace are considered 121 // this set, any remaining sequences with that namespace are considered
80 // satisfied. 122 // satisfied.
81 std::unordered_set<uint32_t> valid_surface_id_namespaces_; 123 std::unordered_set<uint32_t> valid_surface_id_namespaces_;
82 124
125 // Begin frame source routing. Both BeginFrameSource and SurfaceFactoryClient
126 // pointers guaranteed alive by callers until unregistered.
127 struct ClientSourceMapping {
128 ClientSourceMapping();
129 ~ClientSourceMapping();
130 bool is_empty() const { return !client && !children.size(); }
131 // The client that's responsible for creating this namespace. Never null.
132 SurfaceFactoryClient* client;
133 // The currently assigned begin frame source for this client.
134 BeginFrameSource* source;
135 // This represents a dag of parent -> children mapping.
136 std::vector<uint32_t> children;
137 };
138 std::unordered_map<uint32_t, ClientSourceMapping> namespace_client_map_;
139 // Set of which sources are registered to which namespace. Any child
140 // that is implicitly using this namespace must be reachable by the
141 // parent in the dag.
142 std::unordered_map<BeginFrameSource*, uint32_t> registered_sources_;
143
83 DISALLOW_COPY_AND_ASSIGN(SurfaceManager); 144 DISALLOW_COPY_AND_ASSIGN(SurfaceManager);
84 }; 145 };
85 146
86 } // namespace cc 147 } // namespace cc
87 148
88 #endif // CC_SURFACES_SURFACE_MANAGER_H_ 149 #endif // CC_SURFACES_SURFACE_MANAGER_H_
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