Index: ui/gl/gl_bindings_skia_in_process.cc |
diff --git a/ui/gl/gl_bindings_skia_in_process.cc b/ui/gl/gl_bindings_skia_in_process.cc |
deleted file mode 100644 |
index d76bd7aba160845feac916ba5c51cb2694aee5e9..0000000000000000000000000000000000000000 |
--- a/ui/gl/gl_bindings_skia_in_process.cc |
+++ /dev/null |
@@ -1,995 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
- |
-#include "ui/gl/gl_bindings_skia_in_process.h" |
- |
-#include "base/logging.h" |
-#include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
-#include "ui/gl/gl_bindings.h" |
-#include "ui/gl/gl_implementation.h" |
- |
-namespace { |
- |
-extern "C" { |
-// The following stub functions are required because the glXXX routines exported |
-// via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall. |
-// Skia has been built such that its GrGLInterface GL pointers are __cdecl. |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLActiveTexture(GLenum texture) { |
- glActiveTexture(texture); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLAttachShader(GLuint program, GLuint shader) { |
- glAttachShader(program, shader); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBeginQuery(GLenum target, GLuint id) { |
- glBeginQuery(target, id); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindAttribLocation(GLuint program, |
- GLuint index, |
- const char* name) { |
- glBindAttribLocation(program, index, name); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindBuffer(GLenum target, GLuint buffer) { |
- glBindBuffer(target, buffer); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindFragDataLocation(GLuint program, |
- GLuint colorNumber, |
- const GLchar* name) { |
- glBindFragDataLocation(program, colorNumber, name); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLBindFragDataLocationIndexed(GLuint program, |
- GLuint colorNumber, |
- GLuint index, |
- const GLchar* name) { |
- glBindFragDataLocationIndexed(program, colorNumber, index, name); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindFramebuffer(GLenum target, |
- GLuint framebuffer) { |
- glBindFramebufferEXT(target, framebuffer); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindRenderbuffer(GLenum target, |
- GLuint renderbuffer) { |
- glBindRenderbufferEXT(target, renderbuffer); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindTexture(GLenum target, GLuint texture) { |
- glBindTexture(target, texture); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBindVertexArray(GLuint array) { |
- glBindVertexArrayOES(array); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBlendBarrier() { |
- glBlendBarrierKHR(); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBlendColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) { |
- glBlendColor(red, green, blue, alpha); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBlendEquation(GLenum mode) { |
- glBlendEquation(mode); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBlendFunc(GLenum sfactor, GLenum dfactor) { |
- glBlendFunc(sfactor, dfactor); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBlitFramebuffer(GLint srcX0, |
- GLint srcY0, |
- GLint srcX1, |
- GLint srcY1, |
- GLint dstX0, |
- GLint dstY0, |
- GLint dstX1, |
- GLint dstY1, |
- GLbitfield mask, |
- GLenum filter) { |
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
- mask, filter); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBufferData(GLenum target, |
- GLsizeiptr size, |
- const void* data, |
- GLenum usage) { |
- glBufferData(target, size, data, usage); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLBufferSubData(GLenum target, |
- GLintptr offset, |
- GLsizeiptr size, |
- const void* data) { |
- glBufferSubData(target, offset, size, data); |
-} |
- |
-GLenum GR_GL_FUNCTION_TYPE StubGLCheckFramebufferStatus(GLenum target) { |
- return glCheckFramebufferStatusEXT(target); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLClear(GLbitfield mask) { |
- glClear(mask); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLClearColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) { |
- glClearColor(red, green, blue, alpha); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLClearStencil(GLint s) { |
- glClearStencil(s); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLColorMask(GLboolean red, |
- GLboolean green, |
- GLboolean blue, |
- GLboolean alpha) { |
- glColorMask(red, green, blue, alpha); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLCompileShader(GLuint shader) { |
- glCompileShader(shader); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLCompressedTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLsizei imageSize, |
- const void* data) { |
- glCompressedTexImage2D(target, level, internalformat, width, height, border, |
- imageSize, data); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLCopyTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
-} |
- |
-GLuint GR_GL_FUNCTION_TYPE StubGLCreateProgram(void) { |
- return glCreateProgram(); |
-} |
- |
-GLuint GR_GL_FUNCTION_TYPE StubGLCreateShader(GLenum type) { |
- return glCreateShader(type); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLCullFace(GLenum mode) { |
- glCullFace(mode); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteBuffers(GLsizei n, |
- const GLuint* buffers) { |
- glDeleteBuffersARB(n, buffers); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
- glDeleteFramebuffersEXT(n, framebuffers); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteQueries(GLsizei n, const GLuint* ids) { |
- glDeleteQueries(n, ids); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteProgram(GLuint program) { |
- glDeleteProgram(program); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
- glDeleteRenderbuffersEXT(n, renderbuffers); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteShader(GLuint shader) { |
- glDeleteShader(shader); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteTextures(GLsizei n, |
- const GLuint* textures) { |
- glDeleteTextures(n, textures); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDeleteVertexArrays(GLsizei n, |
- const GLuint* arrays) { |
- glDeleteVertexArraysOES(n, arrays); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDepthMask(GLboolean flag) { |
- glDepthMask(flag); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDisable(GLenum cap) { |
- glDisable(cap); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDisableVertexAttribArray(GLuint index) { |
- glDisableVertexAttribArray(index); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDiscardFramebuffer(GLenum target, |
- GLsizei numAttachments, |
- const GLenum* attachments) { |
- glDiscardFramebufferEXT(target, numAttachments, attachments); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDrawArrays(GLenum mode, |
- GLint first, |
- GLsizei count) { |
- glDrawArrays(mode, first, count); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDrawBuffer(GLenum mode) { |
- glDrawBuffer(mode); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDrawBuffers(GLsizei n, const GLenum* bufs) { |
- glDrawBuffersARB(n, bufs); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLDrawElements(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices) { |
- glDrawElements(mode, count, type, indices); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLEnable(GLenum cap) { |
- glEnable(cap); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLEnableVertexAttribArray(GLuint index) { |
- glEnableVertexAttribArray(index); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLEndQuery(GLenum target) { |
- glEndQuery(target); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLFinish() { |
- glFinish(); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLFlush() { |
- glFlush(); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLFlushMappedBufferRange(GLenum target, |
- GLintptr offset, |
- GLsizeiptr length) { |
- glFlushMappedBufferRange(target, offset, length); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLFramebufferRenderbuffer(GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) { |
- glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, |
- renderbuffer); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLFramebufferTexture2D(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level) { |
- glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLFramebufferTexture2DMultisample(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level, |
- GLsizei samples) { |
- glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, |
- level, samples); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLFrontFace(GLenum mode) { |
- glFrontFace(mode); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenBuffers(GLsizei n, GLuint* buffers) { |
- glGenBuffersARB(n, buffers); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenFramebuffers(GLsizei n, |
- GLuint* framebuffers) { |
- glGenFramebuffersEXT(n, framebuffers); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenQueries(GLsizei n, GLuint* ids) { |
- glGenQueries(n, ids); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenRenderbuffers(GLsizei n, |
- GLuint* renderbuffers) { |
- glGenRenderbuffersEXT(n, renderbuffers); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenTextures(GLsizei n, GLuint* textures) { |
- glGenTextures(n, textures); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenVertexArrays(GLsizei n, GLuint* arrays) { |
- glGenVertexArraysOES(n, arrays); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGenerateMipmap(GLenum target) { |
- glGenerateMipmapEXT(target); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetBufferParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) { |
- glGetBufferParameteriv(target, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLGetFramebufferAttachmentParameteriv(GLenum target, |
- GLenum attachment, |
- GLenum pname, |
- GLint* params) { |
- glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); |
-} |
- |
-GLenum GR_GL_FUNCTION_TYPE StubGLGetError() { |
- return glGetError(); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetIntegerv(GLenum pname, GLint* params) { |
- glGetIntegerv(pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetProgramInfoLog(GLuint program, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) { |
- glGetProgramInfoLog(program, bufsize, length, infolog); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetProgramiv(GLuint program, |
- GLenum pname, |
- GLint* params) { |
- glGetProgramiv(program, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetRenderbufferParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) { |
- glGetRenderbufferParameterivEXT(target, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetShaderInfoLog(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) { |
- glGetShaderInfoLog(shader, bufsize, length, infolog); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetShaderiv(GLuint shader, |
- GLenum pname, |
- GLint* params) { |
- glGetShaderiv(shader, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetShaderPrecisionFormat(GLenum shadertype, |
- GLenum precisiontype, |
- GLint* range, |
- GLint* precision) { |
- glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
-} |
- |
-const GLubyte* GR_GL_FUNCTION_TYPE StubGLGetString(GLenum name) { |
- return glGetString(name); |
-} |
- |
-const GLubyte* GR_GL_FUNCTION_TYPE StubGLGetStringi(GLenum name, GLuint index) { |
- return glGetStringi(name, index); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryiv(GLenum target, |
- GLenum pname, |
- GLint* params) { |
- glGetQueryiv(target, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjecti64v(GLuint id, |
- GLenum pname, |
- GLint64* params) { |
- glGetQueryObjecti64v(id, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjectiv(GLuint id, |
- GLenum pname, |
- GLint* params) { |
- glGetQueryObjectiv(id, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjectui64v(GLuint id, |
- GLenum pname, |
- GLuint64* params) { |
- glGetQueryObjectui64v(id, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetQueryObjectuiv(GLuint id, |
- GLenum pname, |
- GLuint* params) { |
- glGetQueryObjectuiv(id, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLGetTexLevelParameteriv(GLenum target, |
- GLint level, |
- GLenum pname, |
- GLint* params) { |
- glGetTexLevelParameteriv(target, level, pname, params); |
-} |
- |
-GLint GR_GL_FUNCTION_TYPE StubGLGetUniformLocation(GLuint program, |
- const char* name) { |
- return glGetUniformLocation(program, name); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLInsertEventMarker(GLsizei length, |
- const char* marker) { |
- glInsertEventMarkerEXT(length, marker); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLInvalidateFramebuffer(GLenum target, |
- GLsizei numAttachments, |
- const GLenum* attachments) { |
- glInvalidateFramebuffer(target, numAttachments, attachments); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLInvalidateSubFramebuffer(GLenum target, |
- GLsizei numAttachments, |
- const GLenum* attachments, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- glInvalidateSubFramebuffer(target, numAttachments, attachments, |
- x, y, width, height); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLLineWidth(GLfloat width) { |
- glLineWidth(width); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLLinkProgram(GLuint program) { |
- glLinkProgram(program); |
-} |
- |
-void* GR_GL_FUNCTION_TYPE StubGLMapBuffer(GLenum target, GLenum access) { |
- return glMapBuffer(target, access); |
-} |
- |
-void* GR_GL_FUNCTION_TYPE StubGLMapBufferRange(GLenum target, |
- GLintptr offset, |
- GLsizeiptr length, |
- GLbitfield access) { |
- return glMapBufferRange(target, offset, length, access); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLPixelStorei(GLenum pname, GLint param) { |
- glPixelStorei(pname, param); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLPopGroupMarker() { |
- glPopGroupMarkerEXT(); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLPushGroupMarker(GLsizei length, |
- const char* marker) { |
- glPushGroupMarkerEXT(length, marker); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLQueryCounter(GLuint id, GLenum target) { |
- glQueryCounter(id, target); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLReadBuffer(GLenum src) { |
- glReadBuffer(src); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLReadPixels(GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- void* pixels) { |
- glReadPixels(x, y, width, height, format, type, pixels); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLRenderbufferStorage(GLenum target, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- glRenderbufferStorageEXT(target, internalformat, width, height); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLRenderbufferStorageMultisample(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, |
- height); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLScissor(GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- glScissor(x, y, width, height); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLShaderSource(GLuint shader, |
- GLsizei count, |
- const char* const* str, |
- const GLint* length) { |
- glShaderSource(shader, count, str, length); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLStencilFunc(GLenum func, |
- GLint ref, |
- GLuint mask) { |
- glStencilFunc(func, ref, mask); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLStencilFuncSeparate(GLenum face, |
- GLenum func, |
- GLint ref, |
- GLuint mask) { |
- glStencilFuncSeparate(face, func, ref, mask); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLStencilMask(GLuint mask) { |
- glStencilMask(mask); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLStencilMaskSeparate(GLenum face, GLuint mask) { |
- glStencilMaskSeparate(face, mask); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLStencilOp(GLenum fail, |
- GLenum zfail, |
- GLenum zpass) { |
- glStencilOp(fail, zfail, zpass); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLStencilOpSeparate(GLenum face, |
- GLenum fail, |
- GLenum zfail, |
- GLenum zpass) { |
- glStencilOpSeparate(face, fail, zfail, zpass); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLTexImage2D(GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
- glTexImage2D(target, level, internalformat, width, height, border, format, |
- type, pixels); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLTexParameteri(GLenum target, |
- GLenum pname, |
- GLint param) { |
- glTexParameteri(target, pname, param); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLTexParameteriv(GLenum target, |
- GLenum pname, |
- const GLint* params) { |
- glTexParameteriv(target, pname, params); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLTexStorage2D(GLenum target, |
- GLsizei levels, |
- GLenum internalFormat, |
- GLsizei width, |
- GLsizei height) { |
- glTexStorage2DEXT(target, levels, internalFormat, width, height); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, |
- pixels); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1f(GLint location, GLfloat v) { |
- glUniform1f(location, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1i(GLint location, GLint v) { |
- glUniform1i(location, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- glUniform1fv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform1iv(GLint location, |
- GLsizei count, |
- const GLint* v) { |
- glUniform1iv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2f(GLint location, |
- GLfloat v0, |
- GLfloat v1) { |
- glUniform2f(location, v0, v1); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2i(GLint location, GLint v0, GLint v1) { |
- glUniform2i(location, v0, v1); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- glUniform2fv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform2iv(GLint location, |
- GLsizei count, |
- const GLint* v) { |
- glUniform2iv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3f(GLint location, |
- GLfloat v0, |
- GLfloat v1, |
- GLfloat v2) { |
- glUniform3f(location, v0, v1, v2); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3i(GLint location, |
- GLint v0, |
- GLint v1, |
- GLint v2) { |
- glUniform3i(location, v0, v1, v2); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- glUniform3fv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform3iv(GLint location, |
- GLsizei count, |
- const GLint* v) { |
- glUniform3iv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform4f(GLint location, |
- GLfloat v0, |
- GLfloat v1, |
- GLfloat v2, |
- GLfloat v3) { |
- glUniform4f(location, v0, v1, v2, v3); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE |
-StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { |
- glUniform4i(location, v0, v1, v2, v3); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform4fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- glUniform4fv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniform4iv(GLint location, |
- GLsizei count, |
- const GLint* v) { |
- glUniform4iv(location, count, v); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniformMatrix2fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
- glUniformMatrix2fv(location, count, transpose, value); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniformMatrix3fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
- glUniformMatrix3fv(location, count, transpose, value); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUniformMatrix4fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
- glUniformMatrix4fv(location, count, transpose, value); |
-} |
- |
-GLboolean GR_GL_FUNCTION_TYPE StubGLUnmapBuffer(GLenum target) { |
- return glUnmapBuffer(target); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLUseProgram(GLuint program) { |
- glUseProgram(program); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib1f(GLuint indx, |
- const GLfloat value) { |
- glVertexAttrib1f(indx, value); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib2fv(GLuint indx, |
- const GLfloat* values) { |
- glVertexAttrib2fv(indx, values); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib3fv(GLuint indx, |
- const GLfloat* values) { |
- glVertexAttrib3fv(indx, values); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttrib4fv(GLuint indx, |
- const GLfloat* values) { |
- glVertexAttrib4fv(indx, values); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLVertexAttribPointer(GLuint indx, |
- GLint size, |
- GLenum type, |
- GLboolean normalized, |
- GLsizei stride, |
- const void* ptr) { |
- glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
-} |
- |
-GLvoid GR_GL_FUNCTION_TYPE StubGLViewport(GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- glViewport(x, y, width, height); |
-} |
- |
-GLint GR_GL_FUNCTION_TYPE |
-StubGLGetProgramResourceLocation(GLuint program, |
- GLenum programInterface, |
- const char* name) { |
- return glGetProgramResourceLocation(program, programInterface, name); |
-} |
- |
-} // extern "C" |
-} // namespace |
- |
-namespace gfx { |
- |
-GrGLInterface* CreateInProcessSkiaGLBinding() { |
- GrGLStandard standard; |
- switch (gfx::GetGLImplementation()) { |
- case gfx::kGLImplementationNone: |
- NOTREACHED(); |
- return NULL; |
- case gfx::kGLImplementationDesktopGL: |
- case gfx::kGLImplementationAppleGL: |
- standard = kGL_GrGLStandard; |
- break; |
- case gfx::kGLImplementationOSMesaGL: |
- standard = kGL_GrGLStandard; |
- break; |
- case gfx::kGLImplementationEGLGLES2: |
- standard = kGLES_GrGLStandard; |
- break; |
- case gfx::kGLImplementationMockGL: |
- NOTREACHED(); |
- return NULL; |
- default: |
- NOTREACHED(); |
- return NULL; |
- } |
- |
- GrGLInterface* interface = new GrGLInterface; |
- interface->fStandard = standard; |
- interface->fExtensions.init(standard, |
- StubGLGetString, |
- StubGLGetStringi, |
- StubGLGetIntegerv); |
- |
- GrGLInterface::Functions* functions = &interface->fFunctions; |
- functions->fActiveTexture = StubGLActiveTexture; |
- functions->fAttachShader = StubGLAttachShader; |
- functions->fBeginQuery = StubGLBeginQuery; |
- functions->fBindAttribLocation = StubGLBindAttribLocation; |
- functions->fBindBuffer = StubGLBindBuffer; |
- functions->fBindFragDataLocation = StubGLBindFragDataLocation; |
- functions->fBindTexture = StubGLBindTexture; |
- functions->fBindVertexArray = StubGLBindVertexArray; |
- functions->fBlendBarrier = StubGLBlendBarrier; |
- functions->fBlendColor = StubGLBlendColor; |
- functions->fBlendEquation = StubGLBlendEquation; |
- functions->fBlendFunc = StubGLBlendFunc; |
- functions->fBufferData = StubGLBufferData; |
- functions->fBufferSubData = StubGLBufferSubData; |
- functions->fClear = StubGLClear; |
- functions->fClearColor = StubGLClearColor; |
- functions->fClearStencil = StubGLClearStencil; |
- functions->fColorMask = StubGLColorMask; |
- functions->fCompileShader = StubGLCompileShader; |
- functions->fCompressedTexImage2D = StubGLCompressedTexImage2D; |
- functions->fCopyTexSubImage2D = StubGLCopyTexSubImage2D; |
- functions->fCreateProgram = StubGLCreateProgram; |
- functions->fCreateShader = StubGLCreateShader; |
- functions->fCullFace = StubGLCullFace; |
- functions->fDeleteBuffers = StubGLDeleteBuffers; |
- functions->fDeleteProgram = StubGLDeleteProgram; |
- functions->fDeleteQueries = StubGLDeleteQueries; |
- functions->fDeleteShader = StubGLDeleteShader; |
- functions->fDeleteTextures = StubGLDeleteTextures; |
- functions->fDeleteVertexArrays = StubGLDeleteVertexArrays; |
- functions->fDepthMask = StubGLDepthMask; |
- functions->fDisable = StubGLDisable; |
- functions->fDisableVertexAttribArray = StubGLDisableVertexAttribArray; |
- functions->fDiscardFramebuffer = StubGLDiscardFramebuffer; |
- functions->fDrawArrays = StubGLDrawArrays; |
- functions->fDrawBuffer = StubGLDrawBuffer; |
- functions->fDrawBuffers = StubGLDrawBuffers; |
- functions->fDrawElements = StubGLDrawElements; |
- functions->fEnable = StubGLEnable; |
- functions->fEnableVertexAttribArray = StubGLEnableVertexAttribArray; |
- functions->fEndQuery = StubGLEndQuery; |
- functions->fFinish = StubGLFinish; |
- functions->fFlush = StubGLFlush; |
- functions->fFlushMappedBufferRange = StubGLFlushMappedBufferRange; |
- functions->fFrontFace = StubGLFrontFace; |
- functions->fGenBuffers = StubGLGenBuffers; |
- functions->fGenQueries = StubGLGenQueries; |
- functions->fGenTextures = StubGLGenTextures; |
- functions->fGenVertexArrays = StubGLGenVertexArrays; |
- functions->fGenerateMipmap = StubGLGenerateMipmap; |
- functions->fGetBufferParameteriv = StubGLGetBufferParameteriv; |
- functions->fGetError = StubGLGetError; |
- functions->fGetIntegerv = StubGLGetIntegerv; |
- functions->fGetQueryiv = StubGLGetQueryiv; |
- functions->fGetQueryObjecti64v = StubGLGetQueryObjecti64v; |
- functions->fGetQueryObjectiv = StubGLGetQueryObjectiv; |
- functions->fGetQueryObjectui64v = StubGLGetQueryObjectui64v; |
- functions->fGetQueryObjectuiv = StubGLGetQueryObjectuiv; |
- functions->fGetProgramInfoLog = StubGLGetProgramInfoLog; |
- functions->fGetProgramiv = StubGLGetProgramiv; |
- functions->fGetShaderInfoLog = StubGLGetShaderInfoLog; |
- functions->fGetShaderiv = StubGLGetShaderiv; |
- functions->fGetShaderPrecisionFormat = StubGLGetShaderPrecisionFormat; |
- functions->fGetString = StubGLGetString; |
- functions->fGetStringi = StubGLGetStringi; |
- functions->fGetTexLevelParameteriv = StubGLGetTexLevelParameteriv; |
- functions->fGetUniformLocation = StubGLGetUniformLocation; |
- functions->fInsertEventMarker = StubGLInsertEventMarker; |
- functions->fInvalidateFramebuffer = StubGLInvalidateFramebuffer; |
- functions->fInvalidateSubFramebuffer = StubGLInvalidateSubFramebuffer; |
- functions->fLineWidth = StubGLLineWidth; |
- functions->fLinkProgram = StubGLLinkProgram; |
- functions->fMapBufferRange = StubGLMapBufferRange; |
- functions->fPixelStorei = StubGLPixelStorei; |
- functions->fPopGroupMarker = StubGLPopGroupMarker; |
- functions->fPushGroupMarker = StubGLPushGroupMarker; |
- functions->fQueryCounter = StubGLQueryCounter; |
- functions->fReadBuffer = StubGLReadBuffer; |
- functions->fReadPixels = StubGLReadPixels; |
- functions->fScissor = StubGLScissor; |
- functions->fShaderSource = StubGLShaderSource; |
- functions->fStencilFunc = StubGLStencilFunc; |
- functions->fStencilFuncSeparate = StubGLStencilFuncSeparate; |
- functions->fStencilMask = StubGLStencilMask; |
- functions->fStencilMaskSeparate = StubGLStencilMaskSeparate; |
- functions->fStencilOp = StubGLStencilOp; |
- functions->fStencilOpSeparate = StubGLStencilOpSeparate; |
- functions->fTexImage2D = StubGLTexImage2D; |
- functions->fTexParameteri = StubGLTexParameteri; |
- functions->fTexParameteriv = StubGLTexParameteriv; |
- functions->fTexSubImage2D = StubGLTexSubImage2D; |
- functions->fTexStorage2D = StubGLTexStorage2D; |
- functions->fUniform1f = StubGLUniform1f; |
- functions->fUniform1i = StubGLUniform1i; |
- functions->fUniform1fv = StubGLUniform1fv; |
- functions->fUniform1iv = StubGLUniform1iv; |
- functions->fUniform2f = StubGLUniform2f; |
- functions->fUniform2i = StubGLUniform2i; |
- functions->fUniform2fv = StubGLUniform2fv; |
- functions->fUniform2iv = StubGLUniform2iv; |
- functions->fUniform3f = StubGLUniform3f; |
- functions->fUniform3i = StubGLUniform3i; |
- functions->fUniform3fv = StubGLUniform3fv; |
- functions->fUniform3iv = StubGLUniform3iv; |
- functions->fUniform4f = StubGLUniform4f; |
- functions->fUniform4i = StubGLUniform4i; |
- functions->fUniform4fv = StubGLUniform4fv; |
- functions->fUniform4iv = StubGLUniform4iv; |
- functions->fUniformMatrix2fv = StubGLUniformMatrix2fv; |
- functions->fUniformMatrix3fv = StubGLUniformMatrix3fv; |
- functions->fUniformMatrix4fv = StubGLUniformMatrix4fv; |
- functions->fUseProgram = StubGLUseProgram; |
- functions->fVertexAttrib1f = StubGLVertexAttrib1f; |
- functions->fVertexAttrib2fv = StubGLVertexAttrib2fv; |
- functions->fVertexAttrib3fv = StubGLVertexAttrib3fv; |
- functions->fVertexAttrib4fv = StubGLVertexAttrib4fv; |
- functions->fVertexAttribPointer = StubGLVertexAttribPointer; |
- functions->fViewport = StubGLViewport; |
- functions->fBindFramebuffer = StubGLBindFramebuffer; |
- functions->fBindRenderbuffer = StubGLBindRenderbuffer; |
- functions->fCheckFramebufferStatus = StubGLCheckFramebufferStatus; |
- functions->fDeleteFramebuffers = StubGLDeleteFramebuffers; |
- functions->fDeleteRenderbuffers = StubGLDeleteRenderbuffers; |
- functions->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer; |
- functions->fFramebufferTexture2D = StubGLFramebufferTexture2D; |
- functions->fFramebufferTexture2DMultisample = |
- StubGLFramebufferTexture2DMultisample; |
- functions->fGenFramebuffers = StubGLGenFramebuffers; |
- functions->fGenRenderbuffers = StubGLGenRenderbuffers; |
- functions->fGetFramebufferAttachmentParameteriv = |
- StubGLGetFramebufferAttachmentParameteriv; |
- functions->fGetRenderbufferParameteriv = StubGLGetRenderbufferParameteriv; |
- functions->fRenderbufferStorage = StubGLRenderbufferStorage; |
- functions->fRenderbufferStorageMultisample = |
- StubGLRenderbufferStorageMultisample; |
- functions->fRenderbufferStorageMultisampleES2EXT = |
- StubGLRenderbufferStorageMultisample; |
- functions->fBlitFramebuffer = StubGLBlitFramebuffer; |
- functions->fMapBuffer = StubGLMapBuffer; |
- functions->fUnmapBuffer = StubGLUnmapBuffer; |
- functions->fBindFragDataLocationIndexed = |
- StubGLBindFragDataLocationIndexed; |
- functions->fGetProgramResourceLocation = StubGLGetProgramResourceLocation; |
- |
- return interface; |
-} |
- |
-} // namespace gfx |